Garwyn Blackhorn

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garwyn.jpg

Abilities

  • Agility - 2
  • Animal - 4; Ride +1B
  • Athletics - 4
  • Awareness - 2
  • Cunning - 2
  • Deception - 2
  • Endurance - 5
  • Fighting - 5; Spear +2B & +1D
  • Healing - 2;
  • Language - 2
  • Knowledge - 2; Uncultured -1D
  • Marksmanship - 2; Unsteady -1D
  • Persuasion - 4; Charm +4B
  • Status - 3; Tournaments +1B, Reputation +1B
  • Stealth - 2; Obvious -1D
  • Survival - 2
  • Thievery - 1
  • Warfare - 2
  • Will - 2


Intrigue & Combat

  • Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
  • Composure: 6 (Will Ranks x3)
  • Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 17 (Endurance Ranks x3)
  • Armor: Splintmail and Tower Shield
  • Armor Rating: 9
  • Armor Penalty: -2; Bulk 4
  • Weapons
    • Tourney Lance: Test 6D+1B+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
    • Exceptional Spear: Test 6D+2B+1, Damage 4, Fast
    • Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
    • Boar Spear: 6D+1B, Damage 5, Impale, Powerful, Slow, Two-Handed
    • Exceptional War Lance: 6D+1B+1, Damage 8, Bulk 2, Impale, Mounted, Powerful, Slow, Vicious


garwyn2.JPG

Qualities

  • Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
  • Spear Expertise: +1D with Spears
  • Blood of the First Men: +2 to Endurance tests, +2 to Health
  • Armor Mastery: +1 Armor rating, -1 Bulk
  • Improved Armor Mastery: +1 Armor Rating, -1 Armor Penalty
  • Famous: Change Charm bonus dice into Test dice.
  • Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
  • Charismatic: +2 to results on Persuasion tests.
  • Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.

Drawbacks & Flaws

  • Famous: Whenever you test Stealth to blend in, you must re-roll any die result of a 6 and take the second roll.
  • Naive: Whenever someone attacks your Intrigue Defense with Deception, your Intrigue Defense is at a -3 modifier.
  • Uncultured (Knowledge Flaw); Disregard the lowest test die result on Knowledge rolls.
  • Unsteady (Marksmanship Flaw); Disregard the lowest test die result on Marksmanship rolls.
  • Obvious (Stealth Flaw); Disregard the lowest test die result on Stealth rolls.

Possessions

Possessions: 842.5 Silver Stags, Dagger, Tourney Lance, Spear, 14 Courtiers Outfits, 3 Northern Garb, Splintmail, Tower Shield

Advancement

10xp - Raised Spear Specialty from +1B to +2B 10xp - Gained Rank in Reputation Specialty 10xp - Raised Charm Specialty from +3B to +4B 30xp - Raised Fighting from 4D to 5D

2/62 XP 3/16 Glory

Perspective

  • For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
  • You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.

Goals

Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.

  • X
  • X
  • X


Marigold

In addition to the other possessions mentioned, Garwyn also has a Courser named Marigold.

marigold.jpg