Ithaqua

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Ithaqua.jpg

The Wind-Walker, the White Silence, God of the Cold
An entity in the earthly realm, Ithaqua is referred to by some sorcerers as being one of the "Great Old Ones." A horrifying giant of roughly humanoid shape, with glowing red eyes, constantly surrounded by the fiercest of blizzards, Ithaqua is a ravenous entity that freezes the world and inspires deep hunger in creatures. It is thought that Ithaqua may have been the inspiration for yeti and the wendigo in various places around the world.

Common Spells

Icy Winds of Ithaqua

This spell causes a sudden burst of frigid arctic wind to explode forth from the sorcerer.

  • Affliction (Air, Cold) • 2 points per rank • Resisted/Overcome by Fortitude; Dazed > Stunned > Incapacitated • Standard Action, Close Range, Instant • Area (Burst)

Icy Talons of Ithaqua

This spell causes a sudden torrent of ice-laden freezing wind to swirl down, causing shock and frostbite in a target.

  • Affliction (Air, Cold) • 2 points per rank • Resisted/Overcome by Fortitude; Dazed > Stunned > Incapacitated • Standard Action, Ranged, Instant • Increase Range 1 (Ranged), Linked (Damage)
  • Damage (Cold) • 2 points per rank • Standard Action, Ranged, Instant • Increase Range 1 (Ranged), Linked (Damage)

Implosion of Ithaqua

This spell summons the hunger of Ithaqua, who consumes the air around a target, leaving them to suffocate.

  • Affliction (Air, Suffocation) • 4 points per rank • Resisted/Overcome by Fortitude; Fatigues > Exhausted > Incapacitated • Standard Action, Ranged, Instant • Increase Range 1 (Ranged), Progressive

Ineffable Tread of Ithaqua

With this spell, the magician can move quickly over surfaces, sliding with perfect balance across the ice that forms beneath their feet. They can even step up into the air, to tread upon the winds as Ithaqua does.

  • Flight 1 (Air) • 2 points • Free Action, Personal, Sustained • Subtle • Linked (Speed), Quirk (Prone condition causes you to fall)
  • Speed 4 (Ice) • 4 points • Free Action, Personal, Sustained • Linked (Flight)
  • Total: 6 points

Summon Elemental

Air Elemental (PL 8 • MR 6)
Air-elemental.jpg

STR 0 STA — AGL 2 DEX 0 FGT 0 INT — AWE — PRE —

  • Powers: Aerokinesis (Move Object 2); Air Form (Concealment 4 (visual), Insubstantial 2 (gaseous), Permanent, Innate); Suffocation (Cumulative Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated); AE: Wind Blast (Move Object 8, Accurate 4, Limited to Flinging Away)); Unliving (Immunity 30: Fortitude Effects); Wind-Walker (Enhanced Advantage 2 (Improved Initiative 2), Movement 1 (Environmental Adaptation: Aerial), Flight 7 (250 MPH))
  • Skills: Close Combat: Unarmed 8 (+8)
  • Offense: Initiative +10, Suffocation +8 (Close, Affliction 8), Wind Blast +8 (Ranged, Move Object 8)
  • Defense: Dodge 10, Parry 10, Fortitude Immune, Toughness 6, Will Immune

This spell summons an air elemental, a howling wintery entity from the very heart of the boreal chaos that spawned Ithaqua.

  • Summon 6 • 12 points • Standard Action, Close Range, Sustained

Icyclone of Ithaqua

This spell conjures down a whirling cyclone of arctic winds, with the sorcerer at its heart. Winds push outward from the cyclone, forcing anything trying to reach you away from it. Anything trying to bypass the cyclone must beat an opposed check of Strength or Speed against the power rank of the effect. If the cyclone wins, the object is flung away a Distance Rank equal to the wall's rank minus the target's Mass Rank (a 2 for most humans). While standing within the cyclone, if the sorcerer takes the Defend action, he can also fling projectiles fired at him away with the force of those winds, per the Deflect power.

  • Move Object (Air) • 1 point per rank • Standard, Close Range, Sustained • Area (Shapable, Cyclone 5' r.) • Limited Direction (away from cyclone), Reduce Range 1 (Ranged to Close)
  • Deflect (Air) • 1 point per rank • Standard, Ranged, Instant • Area (Shapable, Cyclone 5' r.) • Limited (Physical Projectiles)
  • Total: 2 points per rank

Imprecation of Ithaqua

This spell speaks a minor curse of Ithaqua over an area, coating it in slippery ice.

  • Affliction (Cold) • 3 points per rank • Resisted/Overcome by Dodge; Hindered + Vulnerable > Defenseless + Prone • Standard Action, Ranged, Instant • Alternate Resistance, Area (Burst), Extra Condition, Increase Range 1 (Ranged) • Limited Degree

Ideograph of Ithaqua

Summoning icy power with this spell, you mark the symbol of Ithaqua somewhere on the target's body, marking them in a frostburnt rune that protects them from cold.

  • Immunity 1 (Environmental Cold), 5 (Cold Damage), or 10 (Cold Descriptor) • 2 or 10 or 20 points • Standard Action, Close, Sustained • Affects Others

Insanity of Ithaqua

This virulent curse afflicts its target with the horrifying winter madness of Ithaqua. Its target shakes with uncontrolled rage, and in its most horrifying manifestation, causes the target to engage in cannibalism at the first opportunity.

  • Affliction • 5 points per rank • Resisted/Overcome by Will, Vulnerable > Compelled > Controlled • Standard Action, Perception Range, Instant • Increase Range 2 (Perception), Progressive

Ice Fog of Ithaqua

This spell creates a bank of freezing fog, blinding and numbing those who are caught in its wintry billows.

  • Affliction (Cold) • 4 points per rank • Resisted/Overcome by Fortitude, Fatigued > Exhausted > Incapacitated • Standard Action, Close Range, Concentration • Area 2 (30' radius Cloud), Increase Duration (Concentration), Linked (Concealment)
  • Concealment 4 (All Visual) • 16 points • Standard Action, Close Range, Sustained • Attack, Area 2 (30' radius Cloud), Linked (Affliction)
  • Total Cost: 4 points per rank + 16 points

Ill Winds of Ithaqua

This spell unleashes the fury of Ithaqua, bringing a blizzard down from the highest, coldest reaches of the atmosphere like a deathly spear striking the earth.

  • Environment (Blizzard: Cold 2, Impede Movement 2, Visibility 2) • 6 points per rank • Standard, Ranged, Sustained • EXTRAS • FLAWS

Summon Shantak

Shantak (PL 9 • MR 5)
Shantak.jpg

STR 12 STA 12 AGL 0 DEX 0 FGT 6 INT —2 AWE 1 PRE —1

  • Powers: Flight 5 (120 MPH; Wings), Growth 10 (Permanent, Innate), Immunity 10 (Cold Descriptor), Movement 1 (Dimensional Travel: Dream Dimension, Affects Others)
  • Advantages: Move-by Attack
  • Skills: Intimidation 0 (+4), Perception 4 (+5)
  • Offense: Initiative +0, Bite and Claw +6 (Close, Damage 12)
  • Defense: Dodge 3, Parry 6, Fortitude 12, Toughness 12, Will 3
  • Totals: Abilities 8 + Powers 39 + Advantages 1 + Skills 2 + Defenses 15 = Total 65 points

This spell summons a shantak, a cold-dwelling avian creature about the size of an elephant, with slimy, reptilian skin, a pair of membranous bat-like wings, and a horse-like head. Shantaks are commonly used as mounts, for they are capable not only of flying but of traversing into the dimension of dream.

  • Summon 5 • 25 points • Standard, Close Range, Sustained • Controlled, Heroic