Varf
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Jump to navigationJump to searchVarf & Skazi
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Race: hill dwarf, Class: ranger 3 Background: outlander, Alignment: Neutral Patron Deity: Factions: |
Ability Scores
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Strength 15 (+2), Dexterity 14 (+2), Constitution 14 (+2); Intelligence 10 (+0), Wisdom 14 (+2), Charisma 8 (-1) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Dexterity Skills: Animal Handling, Athletics, Perception, Stealth, Survival Tools: brewer's supplies, panpipes Languages: Common, Dwarven, Sylvan Armor: light, medium & shields Weapons: simple & martial weapons |
Traits
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Darkvision 60', dwarven resilience, stonecunning, dwarven toughness, wanderer, favored enemy, natural explorer, fighting style (duelist), spellcasting, primeval awareness, ranger conclave (beast), animal companion/bond (Skazi) |
Feats
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Combat
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Attacks: Armor Class: 18, Initiative: +2, Speed: 25 Hit Points: 34, Hit Dice: 3d10 |
Social
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Personality Traits: Ideals: I am always where I am meant to be, We are all beasts, just like a wolf and the bear, we just stand on two legs, have thumbs and think our tricks somehow superior - the rest is vain pageantry Bonds: Skazi, being witness to events of significance, mysteries & enigmas Flaws: Always thinking with his stomach, absence of social cues (such as personal space), unquenchable curiosity
Trait: Threaten my friends, threaten me. |
"The new plan is: no plan. We wing it! Probably won’t work, but I said it with a lot of confidence." - Dirk Gently
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