Difference between revisions of "Atha Mezarah:"

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==Specializations==
 
==Specializations==
None (Martial Artist in training)
+
* '''None''' (Martial Artist in training)
  
 
==Arcana==
 
==Arcana==
Arcane Strike: Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.
+
* '''Arcane Strike:''' Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.
  
 
==Possessions==
 
==Possessions==

Revision as of 21:33, 31 August 2017

Atha Mezarah
Atha2.jpg
Race: Human, Class: Expert 3
Background: Aldin, Social Class:
Calling: The Sun (Championing the Everyday)
Destiny: 8 of Pentacles (Dedicated)
Fate: Queen of Swords (Petty)
Conviction: 4 • Corruption: 0
Abilities
Accuracy
3
Focuses: Brawling
Communication
2
Focuses: Etiquette
Constitution
1
Focuses:
Dexterity
4
Focuses: Riding
Fighting
0
Focuses:
Intelligence
3
Focuses: Heraldry, Cultural Lore
Perception
1
Focuses: Searching
Strength
1
Focuses:
Willpower
1
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
44 14 14 3 0
Move: 14 • Charge: 7 • Run: 28
Attacks
Attack Roll Damage Range Other
Arcane Fist +5 1d6+1 Melee
'
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Pinpoint Attack • Expert's Armor • Stunt Bonus
Talents
Arcane Potential • Unarmed Style
Specializations
None (Martial Artist in training)
Arcana
Arcane Strike
Possessions
Companions
{{{Companions}}}

History

Born:


Goals

Racial & Adept Class Powers

  • Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater.

than that of the target of the attack.

  • Expert's Armor: You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
  • Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.

Talents

  • Arcane Potential: Novice: You gain one arcanum of your choice (Arcane Strike).
  • Unarmed Style: Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.

Specializations

  • None (Martial Artist in training)

Arcana

  • Arcane Strike: Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.

Possessions

Relationships

Advancement

2nd Level

3rd Level