Difference between revisions of "Carl Hill"

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'''Name Goes Here'''<br>
 
'''Name Goes Here'''<br>
  
'''Ogre (Troll/Gargantuan); Spring Court; Lord Sages of the Unknown Reaches; Lamplighters Cabal (Affiliate)'''<br>
+
'''Ogre (Troll/Gargantuan); Autumn Court; Lord Sages of the Unknown Reaches; Lamplighters Cabal (Affiliate)'''<br>
'''[[Virtues#Justice|Justice]]/[[Virtues#Wrath|Wrath]]; Concept'''<br>
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'''[[Virtues#Justice|Justice]]/[[Virtues#Wrath|Wrath]]; Thug'''<br>
  
  
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==Stats==
 
==Stats==
* '''Attributes:''' Intelligence 2, Wits 3, Resolve 2, Strength 3, Dexterity 3, Stamina 3, Presence 2, Manipulation 2, Composure 3
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* '''Attributes:''' Intelligence 2, Wits 3, Resolve 2, Strength 4, Dexterity 3, Stamina 3, Presence 2, Manipulation 2, Composure 3
* '''Abilities:''' Medicine 2, Occult 2, Athletics 3, Brawl 1, Survival 3, Weaponry 4, Intimidation 2, Persuasion 1, Socialize 1, Streetwise 1, Subterfuge 2
+
* '''Abilities:''' Computer 1, Occult 3 (SP: Abyssal, Atlantian), Athletics 3 (SP: Acrobatics), Brawl 1, Survival 3, Weaponry 4 (SP: Axes), Intimidation 3, Persuasion 1, Socialize 1, Streetwise 1, Subterfuge 1
* '''Merits:''' Dual Kith, Mantle (Spring) 2, FS: Frenzied Assault 4, FS: Gladitorial 1, FS: Two-Weapons 3, Giant, Ambidextrous, Imbued Item 3
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* '''Merits:''' Dual Kith, Mantle (Autumn) 1, FS: Frenzied Assault 4, FS: Gladitorial 1, FS: Two-Weapons 3, Giant, Ambidextrous, Imbued Item 3
* '''Flaws:''' xxx
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* '''Flaws:''' Fragile Mask
* '''Advantages:''' Health 9, Willpower 5, Clarity 5, Size 6, Speed 11, Defense 3* (Armor ??), Initiative 6
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* '''Advantages:''' Health 9, Willpower 5, Clarity 5, Size 6, Speed 12, Defense 3* (Armor ??), Initiative 6
  
 
==Advantages==
 
==Advantages==
* '''Contracts:''' Stone 3, Eternal Spring 3, Punishing Summer 1, Mirror 3, Hearth 2
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* '''Contracts:''' Stone 3, Fleeting Autumn 2, Punishing Summer 1, Mirror 3, Hearth 2
  
 
* '''Pledges:'''  
 
* '''Pledges:'''  
  
 +
* '''Autumn Mantle:''' Mantle • provides a character two bonus dice on any Contract activation roll that uses Occult.
 
* '''Seeming Blessing:''' Spend one point of Glamour to improve dice pools involving Strength, Brawl & Intimidate.  Each point of Glamour spent adds one die to one dice pool.
 
* '''Seeming Blessing:''' Spend one point of Glamour to improve dice pools involving Strength, Brawl & Intimidate.  Each point of Glamour spent adds one die to one dice pool.
 
* '''Seeming Curse:''' No 10-again on Composure dice pools (except for Wits+Composure perception rolls).  -1 die penalty to Composure when using it as Defense trait (that is, when subtracting it from another character's dice pool)
 
* '''Seeming Curse:''' No 10-again on Composure dice pools (except for Wits+Composure perception rolls).  -1 die penalty to Composure when using it as Defense trait (that is, when subtracting it from another character's dice pool)

Revision as of 13:39, 9 March 2014

Carlhill.jpg

"Quote goes here." - Whosaid

Biography

Name Goes Here

Ogre (Troll/Gargantuan); Autumn Court; Lord Sages of the Unknown Reaches; Lamplighters Cabal (Affiliate)
Justice/Wrath; Thug


Origin/Background.


Stats

  • Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 4, Dexterity 3, Stamina 3, Presence 2, Manipulation 2, Composure 3
  • Abilities: Computer 1, Occult 3 (SP: Abyssal, Atlantian), Athletics 3 (SP: Acrobatics), Brawl 1, Survival 3, Weaponry 4 (SP: Axes), Intimidation 3, Persuasion 1, Socialize 1, Streetwise 1, Subterfuge 1
  • Merits: Dual Kith, Mantle (Autumn) 1, FS: Frenzied Assault 4, FS: Gladitorial 1, FS: Two-Weapons 3, Giant, Ambidextrous, Imbued Item 3
  • Flaws: Fragile Mask
  • Advantages: Health 9, Willpower 5, Clarity 5, Size 6, Speed 12, Defense 3* (Armor ??), Initiative 6

Advantages

  • Contracts: Stone 3, Fleeting Autumn 2, Punishing Summer 1, Mirror 3, Hearth 2
  • Pledges:
  • Autumn Mantle: Mantle • provides a character two bonus dice on any Contract activation roll that uses Occult.
  • Seeming Blessing: Spend one point of Glamour to improve dice pools involving Strength, Brawl & Intimidate. Each point of Glamour spent adds one die to one dice pool.
  • Seeming Curse: No 10-again on Composure dice pools (except for Wits+Composure perception rolls). -1 die penalty to Composure when using it as Defense trait (that is, when subtracting it from another character's dice pool)
  • Kith Ability:
    • Unyielding Voice: By spending a point of Glamour, the troll can add his dots in Strength to any social roll involving Manipulation.
    • Spurious Stature: By spending a point of Glamour, the ogre can add his Wyrd rating to size for one scene (this increases health). Suffers one lethal damage upon reverting to normal size.

Merits

Ownership & Possession

  • Possessions:
  • Appropriated Tokens: Boss' watch, BB's brush,
    • Magical Items:
    • Weapons: Carl carries a couple of hatchets on his person at all times. He also keeps a crash axe in the trunk of his car and an impressive collection of various types and styles of axes in his home and his business office.
      • Hatchet (Damage 1(L), Size 1/S, Durability 2, Notes: ); torso holsters
  • Residence: Nice house with a pool in the West Hills. Pretty chill neighbors, including an old recluse who mows his lawn in his bathrobe every other day, a rich bored housewife who's children are away at college and husband is always overseas and a the modern equivalent of the Brady Bunch that seem to be competing for some sort of American poster family award.
  • Business:

Carl is the CEO of Faust Securities, a Portland based cctv and security system company that performs installation and monitoring services for homes, businesses and government contracts. And while not legally connected, he is involved with the well being of Boss' newest branch of our comics and collectible stores, this one called Capes, down on the east side of the river, just a few doors down from Guardian Games.

Experience Points

Earned: 150+55p (axp)
  • Starting Total: 150 (140+10 from loss of TRAIT)
  • Session #.#.14: #xp+#axp


Spent: #+#axp; Unspent: #+#axp

  • Purchased: xxxx (##)