Ciro

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Ciro.jpg

"QUOTE." - Attribution

Origin

x

Appearance

x

Character Record

Neutral Good Human Male Clerice (LVL 1) BACKGROUND. DoB: Xth day of X in the year X DR.

  • Ability Scores: Strength 16 (+3), Dexterity 8 (-1), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 18 (+4), Charisma 16 (+3)
  • Saving Throws: Wisdom & Charisma

Proficiencies

  • Skills: Deception, Search, Stealth, and Persuasion
  • Tools: Healer's Kit, Disguise Kit, Thieves' Tools, Artisan's Tools
  • Armor: Light, Medium Armor
  • Weapon: All Simple Weapons

Traits & Languages

  • Traits: Speed 6
  • Languages: Common, Chondathan, Thorass, Alzhedo, Espruar

Interactions

  • Ideals: Knowledge is meant to be shared regardless of class and level of education; in fact, the most privileged and clandestine individuals are the very ones whose secrets should be exposed.

There is no greater power than words to affect the world.

  • Flaws: Ciro makes a vice out of following fashion. He must stay ahead of the current fashion trends, and better yet will go to great effort to dictate those trends.

Ciro also believes that a good chronicler should not involve himself in the events he chronicles, but he frequently fails on this front, as meddling comes naturally to him.

  • Bonds: x

Combat

  • Armor Class: 15
    • (Armor: 14 + Dex Mod (-1) + Shield (+2))
    • Armor: Scale Mail, AC: 14, Weight: 45 lbs.
  • Hit Points: 9, Hit Dice: 1d8
  • Initiative: -1, Speed: 6
  • Attacks
    • Mace: Bonus: +4, Damage & Effects: 1d6+3 Bludgeoning, Weight: 4 lbs
    • Javelin: Bonus: +4, Damage & Effects: 1d6+3 Piercing, Weight: 4 lbs

Spells

  • Maxinum # of Prepared Spells: 2
  • Magic Ability: Wisdom
  • Saving Throw DC Total: 13,
    • (Base DC (8+mod): 12 + Spellcasting Bonus: 1)

Cantrips

  • Read Magic (Divination)
  • Message (Transmutation)
  • Sacred Flame (Evocation)
  • Thaumaturgy (Transmutation)
  • Spare the Dying (Necromancy)

Domain Spells

  • Comprehend Languages
  • Healing Word

Prepared Spells

  • Command
  • Bless

Spells Per Day

  • 1st: 2/2

Resources

Money: 31 gp, 9 sp, 8 cp

  • Banked: x

Carried Equipment: Scale Mail, Shield, Mace, Javelins (4), Adventurer's Kit, Holy Symbol, Flask of Holy Water, Scrivener's Kit, Disguise Kit, Small Steel Mirror, Satchel w/ Secret Compartment, Ink, Ink Pen, Journal
Stored Equipment: Book: History of Candlekeep and the Rise of the Cult of Deneir (Religion DC 20)
Lifestyle: Freeloader, 0/month.

Other Important Individuals

  • x:

Projects, Goals and/or Downtime

  • x

Experience Points

Earned: 0

  • Chargen: Point-buy + bonus feat (+1 Wisdom, +1 Constitution)
  • Session x.x.14