D&D Next Domains

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Logos

Logos Domain Spells
  • Level 1: comprehend languages, healing word
  • Level 3: augury, glyph of revealing
  • Level 5: dispel magic, mass healing word
  • Level 7: arcane eye, divination
  • Level 9: commune, feeblemind
  • Level 11: greater dispel magic
  • Level 15: holy word

Some believe it was the gods themselves who handed down language and the written word - and given the power inherent in the idea of little squiggly lines representing entire ideas, that belief perhaps has some basis in faith. Regardless of the truth, there are those gods who value the power of the word. These gods might grant their faithful champions access to this Domain.

Bonus Spells

You gain the message and read magic cantrips if you don't already have them. You also gain extra domain spells at levels 11 and 15, as shown on the Logos Domain Spells table.

Bonus Proficiencies

You gain proficiency with a set of artisan's tools, the scrivener's kit, a set of quills and beautiful inks allowing you to craft words and illuminations of exceptional beauty. Additionally, any tome worth at least 25gp can be substituted for your holy symbol and used as a magic focus for your spells.

Glyphscribe

You gain advantage on any saving throws against malicious effects caused by reading, seeing, touching or walking near books and writing. You can also read any language you can see. You do not gain the ability to automatically read magical writings, nor can you speak those languages.

Channel Divinity: Power of the Word

Starting at 2nd level, you can use your Channel Divinity to empower magical scrolls you read. On any scroll with the [Consumable] tag, you may expend a Channel Divinity use and make an Wisdom check to prevent it from being consumed. The DC of this check is based on the item's rarity: Common (DC 10), Uncommon (DC 15), Rare (DC 20), Very Rare (DC 25).

You also gain advantage on checks to read scrolls of a spell level higher than you can use normally. Finally, you may also expend a use of Channel Divinity to allow you to treat a spell that is not on your spell lists as though it were for the purpose of casting it from a scroll. You must still be of the correct level to cast that spell.

The Universal Language

Starting at 20th level, you are attuned to the Universal Logos, the ur-language that is the progenitor of all languages. You can immediately understand all language in any context - codes unravel themselves when you see or hear them, you immediately discern the spells a spellcaster is in the middle of casting and you can speak any languages that are still in existence (though dead ones remain so).

You are considered to always be under the effects of a speak with dead spell simply by touching the remains of the one you wish to speak with. You are considered to always have the following spells prepared: healing word, holy word, prayer and prayer of healing.