Elbys Wachstrom

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"Quote" - Person

{Background Info}

Elbys Wachstrom

Description

Rumors & Tendencies

There are a variety of local rumors about Ser Ulwyck:


Abilities

  • Agility - 3;
  • Animal Handling - 4;
  • Athletics - 3;
  • Awareness - 4;
  • Cunning - 2;
  • Deception - 2;
  • Endurance - 3;
  • Fighting - 4;
  • Healing - 2;
  • Language - 3;
  • Knowledge - 2;
  • Marksmanship - 3;
  • Persuasion - 3;
  • Status - 3;
  • Stealth - 3;
  • Survival - 3;
  • Thievery - 1;
  • Warfare - 2;
  • Will - 2;


Intrigue & Combat

  • Intrigue Defense: 8 (Awareness+Cunning+Status)
  • Composure: 9 (Will Ranks x3)
  • Combat Defense: 8 Naked / 5 in Armor / 9 Armored With Shield (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 12 (Endurance Ranks x3)
  • Armor: Splint Mail (Arm: 7, AP: -3, Bulk: 3(2))
  • Armor Rating: 7 (8)
  • Armor Penalty: -3
  • Weapons
    • Warhammer: Test 5b3, Damage Athletics, Keywords: Bulk 1, Powerful(+ Str damage), Shattering 2, Slow(May not make Divided attacks), Two-Handed
    • Ball and Chain: Test 5b2, Damage Athletics, Keywords: Powerful(+ Str damage), Shattering 1, Castle Forged (+1 to results)
    • War Lance: Test 5, Damage 9, Keywords: Bulk 2, Impale, Mounted, Powerfull, Slow, Viscious
    • Large Shield: Test 3, Damage 2, Keywords: Bulk 1, Defensive 4


Qualities

Destiny: 1

  • Bludgeon Fighter 1: Shattering +1
  • Bludgeon Fighter 2: Sacrifice Bonus dice to knock opponent senseless, if attack hits, Opponent Can only take lesser Actions and has -1 from all test results.
  • Armor Mastery: Increase Armors AR by +1, Reduce Bulk by 1.
  • Connections(Marchwater Veil): +1D to all Knowledge Tests made while in the Marchwater Veil.


Drawbacks & Flaws

  • Old Wounds (Flaw-Agility): -1D to all Agility Tests.
  • Honor Bound: Reroll all 6's on Deception tests and take the second roll.
  • Bound to the Bottle: When Troubled make a Formidable(12) Will test or drink to Drunkeness. WHile Intoxicated, -2 to all tests, If Roaring Drunk (happens while drinking with others) -2D on all tests. See pg. 92 for full details.


Possessions

Possessions: 25 Gold Dragons, 486 Silver Stags, 5 Copper Stars, 11 Copper pennies, Warhammer, Castle Forged Ball and Chain, War Lance, Large Shield, Splint Mail, Thunder (Horse, Rounsey), X(Horse, Destrier) Common Clothing, Travelers Garb, Courtier's Garb (30 SS), Pavillion tent, Flask, Whetstone, Flint & Steel, For his wife(Dress finished with lace, six ladies kerchiefs, Brooch crafted of dusky rose gold and set with a dark carnelian)

Ulwyck's Family

Ulwyck having been recently made the master of Martmin, the mining estate in the Irongarde Hills, he has recently moved his family to the estate there.

  • Beth: His Wife. They have been married since AL 284. (36 years)
  • Marq: His Oldest Son. Named after Ulwyck's Father. Lord Alwyn Wachstrom's squire. (13 years)
  • Waltyr: His Son. Ser Lucius of Helmport's squire. (12 years)
  • Owen: His Son. Page at Marrowmont. (7 years)
  • Kyra: His Daughter. (5 years)
  • Laswell Krademyr: His Squire. (12 years)
Mace-family.png

The Martmin House

Martmin-house.jpg

The Martmin House is the master of the estate's manor for Martmin, in the Irongarde Hills. It is a somewhat weathered two-story manor house.

  • Hall: The main Hall of Martmin House is a large open area, with a square, stone central hearth. The western end of the hall is elevated by a few steps, and it is upon this area that the master's seat is placed when hallmoots are held, and where his familial table is placed in the evening. When entertaining yeomen or other guests, or should he acquire retainers in the future, a trestle table is set up in the lower part of the Hall. Daeryn makes his bed by the large hearth at night.
  • Kitchen: Large and two-story (to allow the heat to rise rather than accumulate), the kitchen features a massive stone hearth with plenty of space for roasting, as well as a clay oven for baking. Varla sleeps beside the hearth in the kitchen, as part of her duties include making sure it stays lit through the night.
  • Pantry & Servant's Loft: The pantry is where the majority of the household foodstuffs is stored. Above the pantry area is the loft where Varla, Tarina and Panya sleep.
  • Great Chamber: Considered the private domain of the house's master and his family, the Great Chamber is comfortably furnished, and usually fairly warm.
  • Servant Hall: A narrow space at the bottom of the staircase with a cot in it, Panya and Karinn take turns sleeping here, available should their master or mistress need anything in the night.
  • Master's Chamber: A generous chamber with a big, old four-postered, curtained bed.
  • Nursery: A smaller, warm chamber where Kyra sleeps - or at least, where she's supposed to sleep, despite often creeping into her mother and father's bed in the middle of the night.

Servants

  • Daeryn (Butler): An older man with a limp, it is Daeryn's job to make sure the manor house runs smoothly. He is in charge of seeing that it is staffed, provisioned and running smoothly. He also helps with the household finances. (52 years)
  • Varla (Cook): Thin and waspish, Varla is quiet and nervous around those of higher station than she. Her food isn't always the highest quality, but she is skilled at making the household resources go far. Her blackberry-and-almond tarts are a favorite. (45 years)
  • Tarina (Cook's Helper): Varla's daughter, Tarina looks very little like her mother. Lushly rounded in figure, with her dark black hair worn in a twist at her neck, Tarina merely smiles and pleasantly tolerates her mother's sharp tongue. Unfortunately, Tarina isn't much of a cook herself, although she is quite capable of keeping a kitchen running. (26 years)
  • Panya (House Maid): The newest of the servants, Panya is a widow who lost her husband to a mine cave-in. She is responsible for keeping the house in top shape and does her job quite well. She is pleasant to be around and scrupulously organized. (36 years)
  • Karinn (Chamber Maid): Responsible for obeying Panya's directives in keeping the house clean, Karinn has been at Martmin House longer than her superior. The fact that Daeryn chose to bring in an outsider rather than elevate her to House Maid is a point of bitterness for the young woman. She and Tarina are the best of friends. (25 years)

Perspective

  • For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
  • You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.

Goals

Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.

  • X
  • X
  • X


Advancement

Earned: 42xp+6gl
  • Session 4.23.13: 4XP 2GL
  • Session 4.29.13: 3XP
  • Session 5.20.13: 8XP +1 Gl
  • Session 6.x.13: 3 XP +1 GL
  • Session 6.24.13: 6 XP
  • Session 7.8.13: 8 XP
  • Session 7.15.13: 10 XP + 3 GL


Spent: 10xp+0gl; Unspent: 32xp+6gl

  • Specialty: Spears +1, 10 XP