Difference between revisions of "Jonny Volt"

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'''Electrical Control: Energy Control 12''' (electricity, DC 27)<br/>
 
'''Electrical Control: Energy Control 12''' (electricity, DC 27)<br/>
 
:'''Arc Spray: Shapeable Area Damage 8''' (Alternate; electricity, DC 23; Shapeable Area: 30 cft., DC 18, Selective)<br/>
 
:'''Arc Spray: Shapeable Area Damage 8''' (Alternate; electricity, DC 23; Shapeable Area: 30 cft., DC 18, Selective)<br/>
:'''EMP Blast: Burst Area Nullify 8''' (Alternate; electricity, magnetic, Counters: Electronics, DC 18; Burst Area: 30 feet radius sphere, DC 18, Simultaneous)<br/>
+
:'''Blackout: Burst Area Nullify 8''' (Alternate; Counters: Electronics, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Concentration, Reduced Range: close)<br/>
:'''Taser: Cumulative Affliction 8''' (Alternate; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)<br/>
+
:'''Taser: Cumulative Affliction 7''' (Alternate; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)<br/>
 
'''Electrical Immunity: Immunity 5''' (Damage Effect: Electricity)<br/>
 
'''Electrical Immunity: Immunity 5''' (Damage Effect: Electricity)<br/>
'''Electro-Flight: Flight 7''' (Speed: 250 miles/hour, 0.5 miles/round)<br/>
+
'''Flight: Flight 7''' (Speed: 250 miles/hour, 0.5 miles/round)<br/>
'''Electromagnetic Field: Force Field 10''' (+10 Toughness; Impervious)<br/>
+
'''Force Field: Force Field 10''' (+10 Toughness; Impervious)<br/>
 
'''Quick Change: Feature 1''' (Notes: Transform into costume as a free action)<br/>
 
'''Quick Change: Feature 1''' (Notes: Transform into costume as a free action)<br/>
 
<br/>
 
<br/>
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Initiative +4<br/>
 
Initiative +4<br/>
 
Arc Spray: Shapeable Area Damage 8 (DC 23)<br/>
 
Arc Spray: Shapeable Area Damage 8 (DC 23)<br/>
 +
Blackout: Burst Area Nullify 8 (DC Will 18)<br/>
 
Electrical Aura: Energy Aura 3, +4 (DC 18)<br/>
 
Electrical Aura: Energy Aura 3, +4 (DC 18)<br/>
 
Electrical Control: Energy Control 12, +8 (DC 27)<br/>
 
Electrical Control: Energy Control 12, +8 (DC 27)<br/>
EMP: Burst Area Nullify 8 (DC Will 18)<br/>
 
 
Grab, +4 (DC Spec 11)<br/>
 
Grab, +4 (DC Spec 11)<br/>
Taser: Cumulative Affliction 8, +8 (DC Fort 18)<br/>
+
Taser: Cumulative Affliction 7, +13 (DC Fort 17)<br/>
 
Throw, +3 (DC 16)<br/>
 
Throw, +3 (DC 16)<br/>
 
Unarmed, +4 (DC 16)<br/>
 
Unarmed, +4 (DC 16)<br/>
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<br/>
 
<br/>
 
'''Defense'''<br/>
 
'''Defense'''<br/>
Dodge 8, Parry 4, Fortitude 7, Toughness 12, Will 8<br/>
+
Dodge 8, Parry 4, Fortitude 7, Toughness 2, Will 8<br/>
 
<br/>
 
<br/>
 
'''Power Points'''<br/>
 
'''Power Points'''<br/>
 
Abilities 36 + Powers 79 + Advantages 5 + Skills 15 (30 ranks) + Defenses 15 = 150<br/>
 
Abilities 36 + Powers 79 + Advantages 5 + Skills 15 (30 ranks) + Defenses 15 = 150<br/>
 
<br/>
 
<br/>
'''Validation: '''Complications: At least 2 Complications are required<br/>
+
'''Complications: ''' At least 2 Complications are required<br/>
 
<br/>
 
<br/>
 +
 +
  
 
==Powers==
 
==Powers==

Revision as of 00:22, 27 February 2017

Jonny Volt
Volt.jpg
Identity: xxx • Affiliation: Cascading Justice • Base of Operations: Portland, OR
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: Male • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: x • Power Level: 10 (150 Points: Abilities 36, Defenses 15, Skills 15, Advantages 5, Powers 79)


Jonny Volt - PL 10

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Power Attack, Precise Attack (Ranged, Cover), Taunt

Skills
Acrobatics 6 (+10), Deception 7 (+9), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Electrical Control 5 (+8)

Powers
Electrical Aura: Energy Aura 3 (electricity, DC 18)
Electrical Control: Energy Control 12 (electricity, DC 27)

Arc Spray: Shapeable Area Damage 8 (Alternate; electricity, DC 23; Shapeable Area: 30 cft., DC 18, Selective)
Blackout: Burst Area Nullify 8 (Alternate; Counters: Electronics, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Concentration, Reduced Range: close)
Taser: Cumulative Affliction 7 (Alternate; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)

Electrical Immunity: Immunity 5 (Damage Effect: Electricity)
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Force Field: Force Field 10 (+10 Toughness; Impervious)
Quick Change: Feature 1 (Notes: Transform into costume as a free action)

Offense
Initiative +4
Arc Spray: Shapeable Area Damage 8 (DC 23)
Blackout: Burst Area Nullify 8 (DC Will 18)
Electrical Aura: Energy Aura 3, +4 (DC 18)
Electrical Control: Energy Control 12, +8 (DC 27)
Grab, +4 (DC Spec 11)
Taser: Cumulative Affliction 7, +13 (DC Fort 17)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Languages
Native Language

Defense
Dodge 8, Parry 4, Fortitude 7, Toughness 2, Will 8

Power Points
Abilities 36 + Powers 79 + Advantages 5 + Skills 15 (30 ranks) + Defenses 15 = 150

Complications: At least 2 Complications are required


Powers

  • Electrical Aura: You can surround your body with an aura of electrical energy. Anyone you touch or that touches you must make a Toughness resistance check against your aura’s Damage rank. You can turn your aura on and off at will as a free action.
  • Electrical Control:You can generate and project electricity for a variety of effects.
Arc Spray:You can generate and project electricity in a damaging arc.
EMP Blast:You emit a powerful pulse of electromagnetic energy, overloading and damaging electronics in the area around you. Unlike a regular use of an electrical power to counter, an EMP affects all targets in the area at once. Weakened electronics do not recover without being repaired and having damaged components replaced.
Taser:You generate a powerful electrical charge that can stun the nervous system of most creatures or the electrical system of a piece of technology.
  • Electrical Resistance: You are largely unaffected by electricity, insulated and able to absorb it. You are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out.
  • Electro-Flight: An electromagnetic field allows you to fly through the air.
  • Electromagnetic Field: field of electromagnetic repulsion surrounds you, deflecting incoming attacks
  • Quick Change: You can change clothes—such as into or out of your costume—as a free action.

Background

  • x

People

  • Mother: Intrepid
  • Sister: Psyche

Locations

  • x