Lady Astra

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Lady Astra
Astra3.jpg
Race: Elf, Class: Sorceress
Background: Folk Hero, Alignment: Chaotic Good
Patron Deity: Orntaural-The King of The Delannwood
Factions: {{{Factions}}}
Ability Scores
Strength 9 (-1), Dexterity 14 (+2), Constitution 13 (+1);
Intelligence 11 (+0), Wisdom 13 (+1), Charisma 17 (+3)
Proficiencies
Bonus: {{{Bonus}}}
Saving Throws: Constitution & Charisma
Skills: Insight, Perception, Persuasion, Stealth, Survival
Tools: Woodcarver's Tools
Languages: Common, Elven
Armor: Cloth
Weapons: Lng & Sht Bow, Lng & Sht Sword, Daggers, Darts, Slings, Quarterstaffs, Lgt Crossbows
Traits
Feats
Spell Sniper
Combat
Attacks: (cantrips) Ray of Frost, Chill Touch, Fire Bolt, (lvl. 1) Chromatic Orb
Armor Class: 14 (15 w/Mage Armor), Initiative: +2, Speed: 35 ft
Hit Points: 26, Hit Dice: 4d6
Social
Personality Traits: Lady Astra always wants to know how things work, and what makes people "tick".
Ideals: Freedom--Everyone should be free to pursue their own path through life.
Bonds: The Delannwood & all it's inhabitants including Animals, The Shifter tribes, Local nature spirits, and The Wood Elves; The Enslaved Teiflings of Tamos.
Flaws: Hatred of The Nation of Tamos; I have trouble keeping my true feelings hidden; my sharp tongue can land me in trouble.

Perfection is not attainable, but if we chase perfection--knowing when and how to alter our course, we can achieve excellence. -Unknown

ORIGIN

The Delannwood

APPEARANCE

6'1; 100lbs; Fair skin; the color of the heart of a pine tree. Hair, like autumn leaves.

TRAITS

When it comes down to it, I judge people by their actions; not by their words. Words are malleable things, and actions have a certain concrete nature that I appreciate. When I set my mind on something, I follow-through with all of my will, not matter the cost.

RACIAL TRAITS

Wood Elf

Dark Vision 60ft.

Trance

Mask of The Wild Attempt to hide when lightly obscured.

CLASS TRAITS

SPECIALTY TRAITS

Meta Magic Quickened Spell, Subtle Spell

Wild Magic Magic Surge, Tides of Chaos

BACKGROUND TRAITS

Feats

"Spell Sniper:With spells that require an attack roll, the distance can be doubled. Ranged spells ignore 1/2 and 3/4 cover.

Records

Resources

  • Moneys:409 silver; 76 gold
  • Carried Equipment:1 Backpack; 1 Satchel
  • Stored Equipment: N/A
  • Lifestyle: N/A

Other Important Individuals

  • My Mother, Amari, means the world to her. She lives with my people, the wood elves of the Delannwood. She has been a font of joy and inspiration throughout Astra's life.
  • My late Father, L'loryan was a hero--a member of the famed adventuring company The company of the Rose & Thorne. It is because of him that Astra's mother was able to leave a life of slavery, and come home to her tribe. I honor him through my actions towards the people of the world.
  • Opal, an adult displacer beast that is her animal companion.

Opal

Opalmain.jpg

Upon arrival at DragonKeep Astra's adventuring company began having strange dreams. These dreams were made of fragmented pieces of memory, unlocked by and brought forward by leaving behind the decimated and shattered city of Liminal. During one of these dreams, Astra was reminded of when she first arrived in her holding cell in the wretched citadel where she was visited by the spirit of Liminal, the same spirit that her father L'loryan served. This spirit has watched over Lady Astra for her entire life, for they are connected. During her cell-visitation, the spirit of Liminal appeared in Astra in the visage of a great displacer beast and charged Astra with completing her fathers work. To help her in this, the spirit sent one of its children to aid Astra along her journey; a full-grown adult displacer beast. Opal wears an opal and silver collar made in the fashion of a necklace; Astra wears a smaller one around her neck in honor of their friendship and companionship. While Opal cannot speak, it is clear that she has a very strong personality and is not to be trifled with.

Current Projects

  • Freeing enslaved Teiflings from a brothel in the Nation of Tamos 3 men, 3 women. Astra is currently fleeing the brothel before town guards arrive in search of her. She is being led on a secret passage by a guard from the brother that she has paid for his service.
  • Training in Arcana with Sir Vesuvius.

Projects, Goals and/or Downtime

  • Defending the Delannwood and it's inhabitants against invasion.
  • Reaching out to the spirits of the ArchFey for guidance and wisdom.
  • Defeating slavery in every land possible.
  • Finding a place of influence in The Empire of the Nine; then using that influence to further my own goals.
  • Founding a settlement for elvenkind that does not shy away from the rest of the world, but realizes the importance of interacting with it. A wondrous place of beauty and repose.

Experience Points

Total: 8,850

  • Updated Last: 08.13.2015