Ophelia

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Ophelia
Ophelia.jpg
Identity: xxx • Affiliation: xxx • Base of Operations: xxx
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: Sorcerer • Power Level: 8 (120 Points: Abilities 10, Defenses 0, Skills 5, Advantages 0, Powers xxx)
Abilities
Strength 0 Stamina 0
Agility 0 Dexterity 0
Fighting 0 Intellect 0
Awareness 5 Presence 0
Points: 10 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 0 0 0
Fortitude 0 0 0
Parry 0 0 0
Toughness - 0 0
Will 0 5 5
Points: 0 (1pt per rank)
Combat
Initiative: 0 + 0 = +0

Attacks:
• ATTACK: ROLL • RANGE • Damage XXX
Skills
Skill Ranks Ability Other Total
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
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{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 5 (1pt per 2 ranks)
Advantages
Combat: xxx
Fortune: xxx
General: xxx
Skill: xxx

Points: 0 (1pt per rank)
Powers
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

Points: xxx
Other Traits
Equipment: xxx
Complications: xxx

Powers

Stygian Nature (Boon)

Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.

  • Half-Living: Immunity 9. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
  • Seek the Stygian Waters: Movement 2 (Dimensional Travel 1) • Free Action, Close Range, Sustained • Portal
    • Ophelia can open a mist-filled portal into the River Styx at will.
  • Watery Adaptation: Movement 1 (Environmental Adaptation: Water) • No Action, Personal, Permanent
    • She can also move about in watery environments, unhindered by the normal limitations that others might face in them.
  • Otherworldly Communication: Comprehend 6.
    • Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).
    • She can also perceive and interact with spirits in her vicinity (Spirits 2).

Reaper's Mantle (Relic)

Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1)

Background

  • x

People

  • x

Locations

  • x