Seawolf

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Archos Kiwalkar aka Seawolf
Seawolf2.jpg
Race: Sea Folk/Night Folk, Class: Warrior 3
Background: Mariner, Social Class:
Calling: The Sun: Championing the everyday
Destiny: Nine of Swords: Compassionate
Fate: Seven of Pentacles: Impatient
Conviction: 4 • Corruption: 0
Abilities
Accuracy
2
Focuses:
Communication
2
Focuses: Bargaining, Persuasion
Constitution
2
Focuses: Swimming
Dexterity
2
Focuses: Acrobatics, Stealth
Fighting
3
Focuses:
Intelligence
0
Focuses:
Perception
1
Focuses: Psychic
Strength
3
Focuses: Intimidation, Climbing
Willpower
0
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
47 12 12 5 0
Move: 12 • Charge: 6 • Run: 24
Attacks
Attack Roll Damage Range Other
Falchion Fighting 2d6 Melee
Trident Fighting 2d6+2 Melee Two-Handed
Crossbow Accuracy 2d6 30/60 major action to reload
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Dark Sight • Nightvision • Weapons Groups: Brawling, Bows, Light Blades, Polearms • Heroes' Armor
Talents
Armor Training (N), Dual Weapon Style (J), Two-Handed Style (N)
Specializations
None
Arcana
None
Possessions
Companions
{{{Companions}}}

History

Archos Kiwalkar is the Sea Folk/Night Folk child to a Sea Folk female and Night Folk male who are in a star marriage with another Sea Folk male. He was raised in Elsport by his Sea Folk mother and her Sea Folk husband who were importers and traders. His father was a Night Folk armsman for hire and traveled quite a bit for work and to find jobs. He has an older brother and younger sister who are both Sea Folk, and an older Sister who is also a Sea Folk/Night Folk hybrid like he is. From his mother and her husband he learned the business of the sea trade and import business, and from his father he learned how to fight. By the time he was an adolescent, his stocky build and skill with fighting had earned him the nickname "Seawolf", with which he became commonly known. Offspring of Seafolk and Nightfolk are not unheard of, but still relatively uncommon. As an adolscent, Seawolf became friends with the High Priest of the Temple of (the god of the ocean/spring), who never treated him as an outsider.

Meets Cosrian, He's son who recognizes his talent and begins to train him.

Level 1 to 2: Seawolf is officially brought in as a member of the Sovereign's Finest and leaves Elsport with Cosrian.

At some point we meet Rona. She tries to communicate with Cosrian but is having problems. Having compassion, I reach out to her and facilitate allowing her to join us.

We train with Cosrian

I meet (Unnamed) vata'sha and begin an affair with him

Cosrian becomes corrupt

Rona and Seawolf must track Cosrian down and somehow in the course of trying to stop him we must kill him. This is the formation of our rhy-bond.

I meet (Unnamed) vata'sha and begin



Goals

Racial & Warrior Class Powers

  • Dark Sight: You are able to see up to 20 yards in darkness (including deep under water) without a light source.
  • Swimming: Swim at your Speed as a minor action
  • Blowfish powers activate: Hold breath 72 rounds
  • Gurl, I'm thirsty: You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated.
  • Weapons Groups: Brawling, Bows, Light Blades, Polearms
  • Heroes' Armor: You are considered to have an armor rating of 1 even if you are not wearing armor at all

Talents

  • Armor Training: Novice- You can wear Light and Medium Armor without suffering a penalty to Dexterity
  • Two-Handed Style: Novice: You are deadly with two-handed melee weapons. The length of your weapon and the power of your attacks forces your foes to yield ground. When you hit with a melee attack with a two-handed weapon, you can move the target 2 yards in any direction.
  • Dual Weapon Style: Novice- Wielding two weapons can aid you in attack or defense. If you take the Activate action, you gain either a +1 bonus on your melee attack rolls or a +1 Defense bonus vs. melee attacks until the end of the encounter. You can switch the bonus you are taking with another Activate action.
    • Journeyman- You can perform the Lightning Attack combat stunt for 2 SP instead of the usual 3, but the extra attack must come from your secondary weapon.

Specializations

None (Swashbuckler intended at level 4)

Arcana


Possessions

Relationships

Advancement

2nd Level

  • Added 6 to Health
  • Increased Fighting from 2 to 3.
  • Gained Climbing (Strength) focus.
  • Gained Stealth (Dexterity) focus.

3rd Level

  • Add 5 to Health
  • Increased Communication from 1 to 2.
  • Gained Persuasion (Communication) focus.
  • Upgraded Dual Weapon Style talent from Novice to Journeyman.
  • Gained Heroes' Armor power