Difference between revisions of "Star Wars Species"

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==Humans==
 
==Humans==
 
The exact homeworld of humankind is unknown, although folklore in some places suggests they originate on Coruscant or another Core World.  
 
The exact homeworld of humankind is unknown, although folklore in some places suggests they originate on Coruscant or another Core World.  
 
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|[[Image:SW-Human.jpg|center|150px]]
 
|<div style="font-size: 150%">Human</div><br>[[Image:SW-222222.jpg|400px]]<br>'''Wound Threshold:''' 10 + Brawn • '''Strain Threshold:''' 10 + Willpower • '''Starting Experience:''' 110 xp<br>'''Special Abilities:''' Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.<br><br>'''Homeworld:''' Unknown • '''Language:''' Galactic Basic, others by culture
 
 
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{{SWSpecies
 
{{SWSpecies
 
|Species=Human
 
|Species=Human

Revision as of 20:31, 9 December 2020

Humans

The exact homeworld of humankind is unknown, although folklore in some places suggests they originate on Coruscant or another Core World.

Human
SW-Human.jpg
SW-222222.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.

Homeworld: Unknown • Language: Galactic Basic; others by culture

Deep Core World Species

SW-Besalisk.jpg
Besalisk

SW-312122.jpg
Wound Threshold: 12 + Brawn • Strain Threshold: 7 + Willpower • Starting Experience: 85 xp
Special Abilities: Besalisks begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Additional Limbs: Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.

Homeworld: Ojom, Deep Core Worlds • Language: Galactic Basic

Core World Species

SW-Caamasi.jpg
Caamasi

SW-222132.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation.
Memnii: Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character.

Homeworld: Caamas, Cirius system, Core Worlds • Language: Camaasi, Galactic Basic

Colonies Species

SW-Bardottan.jpg
Bardottan

SW-222132.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp
Special Abilities: Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation.

Homeworld: Bardotta, Shasos sector, Colonies; Phu colony, Colonies • Language: Bardottan, Galactic Basic


Inner Rim Species

SW-Arcona.jpg
Arcona

SW-122232.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Arcona begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Acclimation: When making checks, Arcona may remove Setback-die.png imposed due to arid or hot environmental conditions.
Mood Readers: Arcona add Advantage-result.png to any Charm or Negotiation checks they make.

Homeworld: Cona, Teke Ro system, Inner Cluster sector, Inner Rim • Language: Arconese (rarely learned by Arcona born off Cona), Galactic Basic
SW-Chagrian.jpg
Chagrian

SW-212232.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Chagrians begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Amphibious: Chagrians can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Knowledge Specialization: Chagrians start with one rank in the Knowledge Specialization talent.

Homeworld: Champala, Chagri system, Inner Rim • Language: Chagri, Galactic Basic

Expansion Region Species

Mid Rim Species

SW-Aleena.jpg
Aleena

SW-132222.jpg
Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp
Special Abilities: Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Silhouette 0: Aleena are smaller than average.
Sturdy Frame: Aleena begin the game with one rank in the Durable talent.

Homeworld: Aleen, Bright Jewel sector, Mid Rim • Language: Aleena (Galactic Basic rare)
SW-Aqualish.jpg
Aqualish

SW-321222.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Aqualish begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Amphibious: Aqualish are capable of breathing underwater
Subspecies: Choose one subspecies when creating an aqualish character. No matter the subspecies, no skills may be trained above rank 2 during character creation.
Aquala: Aquala begin the game with one rank in Resilience. Furthermore, Aquala may remove Setback-die.png due to any cold or wet conditions.
Ualaq: Ualaq begin the game with one rank in Survival or Perception. Furthermore, Ualaq may remove Setback-die.png imposed due to dark conditions, but suffer Setback-die.png to Perception in brightly lit environments.
Quara: Quara begin the game with one rank in Athletics or Coercion. Furthermore, Quara may remove Setback-die.png when attempting to track anything through a natural environment.

Homeworld: Ando, Lambda sector, Mid Rim • Language: Aqualish (related to Rodian and Huttese; no Galactic Basic)
SW-Bothan.jpg
Bothan

SW-122322.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.

Homeworld: Bothawui, Bothan sector, Mid Rim • Language: Bothan, Galactic Basic, Wrendui (body-and-fur language)
SW-Cerean.jpg
Cerean

SW-213222.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Cereans begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Binary Processing: Cereans treat all Knowledge skills as career skills.

Homeworld: Cerea, Semagi sector, Mid Rim • Language: Galactic Basic

Outer Rim Species

SW-Anx.jpg
Anx

SW-312222.jpg
Wound Threshold: 13 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp
Special Abilities: Anx begin the game with one rank in the Kill with Kindness talent.
Anatomical Knowledge: Anx have an innate grasp of how bodies are put together and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank in the Lethal Blows talent.
Mood Indicator: If an Anx's crest is not covered, the character upgrades the difficulty of Deception checks once.

Homeworld: Gravlex Med, Anx space, Raibaillo sector, Outer Rim • Language: Galactic Basic
Chadra-Fan

SW-133211.jpg
Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 90 xp
Special Abilities: Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.
Silhouette 0: Chadra-Fan are smaller than average.
Acute Senses: Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to Setback-die.pngSetback-die.png from their Perception checks.

Homeworld: Chad (aka Chad III or Chadra), Jospro sector, Outer Rim • Language: Chadra-Fan, Basic Galactic (uncommon)
SW-Chevin.jpg
Chevin

SW-312321.jpg
Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 80 xp
Special Abilities: Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.
Advanced Olfaction: Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add Boost-die.png to Perception checks involving the sense of smell.
Thick Hide: A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent.

Homeworld: Vinsoth, Quelli sector, Outer Rim • Language: Chevin, Galactic Basic


Unknown Regions

SW-Chiss.jpg
Chiss

SW-223221.jpg
Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation.
Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to Setback-die.png added to checks by lightning conditions.

Homeworld: Csilla, Unknown Regions • Language: Cheunh, Galactic Basic (rare)




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NAME


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Wound Threshold: x + Brawn • Strain Threshold: x + Willpower • Starting Experience: x xp
Special Abilities: xxx begin the game with one rank in xx. They still may not train xx above rank 2 during character creation.
xxx: x

Homeworld: xxx • Language: xxx








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NAME


400px
Wound Threshold: x + Brawn • Strain Threshold: x + Willpower • Starting Experience: x xp
Special Abilities: xxx begin the game with one rank in xx. They still may not train xx above rank 2 during character creation.
xxx: x

Homeworld: xxx • Language: xxx

TO ADD

  • Endless Vigil: Muun, Pantoran