Sword Chronicle House Actions

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Once per month, the Head of House or Steward of a House may take a House Action. This is considered to be an ongoing project throughout that month.

House Action Rolls: All House Action rolls are Status (Stewardship) tests unless indicated otherwise.

Defense

  • Construct Defenses: Invest free Defense into Defense Holding • Dif 9. For each degree of success, may invest one uninvested point of Defense into a new Defense Holding, or into upgrading an existing Defense Holding. Once all points are invested in the new Holding rating, time begins on construction or upgrade.

Influence

  • Noble Order: Convert Influence to Law • Dif 9 or 12. Difficulty 12 if Law rating is greater than Influence rating. For each degree of success, may convert one Influence to one Law.

Lands

  • Bolster Countryside: Convert Lands to Defense • Dif 9 or 12. Difficulty 12 if Defense rating is greater than Lands rating. For each degree of success, may convert one Lands to one Defense.

Law

x

Population

  • Recruit Yeomen: Convert Population to Power • Dif 9 or 12. Difficulty 12 if Power rating is greater than Population rating. For each degree of success, may convert one Population to one Power.

Power

  • Marshal Respect: Convert Power to Influence • Dif 9 or 12. Difficulty 12 if Influence rating is greater than Power rating. For each degree of success, may convert one Power to one Influence.
  • Secure the Countryside: Convert Power to Law • Dif 9 or 12. Difficulty 12 if Law rating is greater than Power rating. For each degree of success, may convert one Power to one Law.
  • Disband Yeomen: Convert Power to Population • Dif 9 or 12. Difficulty 12 if Population rating is greater than Power rating. For each degree of success, may convert one Power to one Population.

Wealth

  • Fortify Domain: Convert Wealth to Defense • Dif 9 or 12. Difficulty 12 if Defense rating is greater than Wealth rating. For each degree of success, may convert one Wealth to one Defense.
  • Impress the Peerage: Convert Wealth to Influence • Dif 9 or 12. Difficulty 12 if Influence rating is greater than Wealth rating. For each degree of success, may convert one Wealth to one Influence.
  • Cultivate Domain: Convert Wealth to Lands • Dif 9 or 12. Difficulty 12 if Lands rating is greater than Wealth rating. For each degree of success, may convert one Wealth to one Lands.
  • Hound Lawlessness: Convert Wealth to Law • Dif 9 or 12. Difficulty 12 if Law rating is greater than Wealth rating. For each degree of success, may convert one Wealth to one Law.
  • Build Infrastructure: Convert Wealth to Population • Dif 9 or 12. Difficulty 12 if Population rating is greater than Wealth rating. For each degree of success, may convert one Wealth to one Population.
  • Invest in Soldiery: Convert Wealth to Power • Dif 9 or 12. Difficulty 12 if Power rating is greater than Wealth rating. For each degree of success, may convert one Wealth to one Power.