T'var Thennmar

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Race: RACE, Class: CLASS (SUBCLASS) Level 3
Background: BACKGROUND, Alignment: ALIGNMENT
Patron Deity: PATRON DEITY
Factions: {{{Factions}}}
Ability Scores
Strength -- (+0), Dexterity -- (+0), Constitution -- (+0);
Intelligence -- (+0), Wisdom -- (+0), Charisma -- (+0)
Bonus: BONUS
Saving Throws:
Str: 0, DEX: 0, Con: 0, INT: 0, Wis: 0, Cha: 0
Skills: SKILLS
Tools: TOOLS
Languages: Common
Armor: ARMOR
Weapons: WEAPONS
Attacks: ATTACKS
Armor Class: AC, Initiative: INITIATIVE, Speed: SPEED
Hit Points: HP, Hit Dice: HD
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS


Theme Song

Always look on the bright side of death...(Whistle)
a-Just before you draw your terminal breath...(Whistle)
Life's a piece of shit, when you look at it
Life's a laugh and death's a joke, it's true
You'll see its all a show, keep 'em laughin as you go
Just remember that the last laugh is on you
Aaaaaaaaaaaand...Always look on the briiiiiiiiiight side of life!!
-From Life of Brian & Spamalot


If you want to start a journal for your character it can really help with the RP side of things.




Sex: Male
Height: 5'10" (6'6"w/Horns)
Weight: 175
Hair: Black
Eyes: Silver
Skin: Grey/Black


Personality Traits

  • Sexuality: Something I usually do for my characters. Not needed but helps with RPing in flirting and social interactions.

Racial Traits

  • RACIAL TRAIT: Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Hellish Resistance: You have Resistance to fire damage.

Infernal Legacy. You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a Long Rest. Charisma is your spellcasting ability for these Spells.

Class Traits

  • CLASS TRAIT: Description for quick reference.
  • Bonus Proficiencies: BONUS PROFICIENCIES

Background Feature

  • BACKGROUND FEATURE: Description for quick reference.



  • Description for quick reference.
  • Description for quick reference.


  • Acrobatics: 0
  • Animal Handling: 0
  • Arcana: -1
  • Athletics: 0
  • Deception: 0
  • History: 0
  • Insight: 0
  • Intimidation: 0
  • Investigation: 0
  • Medicine: +3
  • Nature: 0
  • Perception: 0
  • Performance: 0
  • Persuasion: 0
  • Religion: -1
  • Slight of Hand: 0
  • Stealth: 0
  • Survival: +3


  • Rations: 10 days rations (20 lbs)
  • Moneys:

0 copper 0 silver 90 gold 0 platinum
Sum: 90g 0s 0c (Gemstones: ~0 lb Coinage: ~0 lbs)

  • Lifestyle: LIFESTYLE
  • Carried Equipment: EQUIPMENT-- Explorer's Pack- Back pack, bed roll, mess kit, tinderbox, 10 torches, 10 days rations, water skin, 50ft rope

Healers Kit Holy Water x2 (59 lbs)

  • Misc. Equipment:

Holy Symbol (Kelevmor) Instrument (Pipes) Total weight: ~0 lbs

  • Stored Equipment: Mace 4 lbs. L.Crossbow (20bolts) 5lbs. Handaxe x2 4lbs. Chainshirt 12lbs. Shield 6lbs.

Total weight: 31lbs

  • Trinket: Iron Holy Symbol of Unknown Deity

Other Important Individuals

  • NPC: Any information you want to store.

Projects, Goals and/or Downtime

  • Anything you want to start and keep track of


  • To keep track of advancement

1st Level

  • Base stats: Str: 0 (+0), DEX: 0 (+0), Con: 0 (+0), INT: 0 (+0), Wis: 0 (+0), Cha: 0 (+0)

2nd Level

  • Increased HP +2
  • Dwarven language training: 10 days

3nd Level

  • Gained Expertise: Slight of Hand, Survival
  • Dwarven language training: 30 days