Template:Castle Ward Alleys
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Jump to navigationJump to search- Buckle Alley, once the heart of the Shadow Thieves Guild territory, city guardsmen were once warned to buckle on their blades before entering it. Today, it is largely pacified and safe to traverse, although those with grudges against the Watch sometimes use it to display inflammatory graffiti and even uniformed effigies tormented in various creative ways.
- Cat Alley, a.k.a. Cats Alley, this narrow twisting, turning passage was frequented years ago by a masked, rapier-wielding man of wealth who scared young women and cut away their garments but was never arrested. This is more a bit of local legend than anything else these days, although illegal duels sometimes take place here, with both duelists showing up in masks to avoid being identified.
- Elsambuls Lane, named for a long-dead priest of Mask and now one of the few areas with graffiti on its walls (they say Elsambul himself still leaves enigmatic messages and clues to hidden treasures on the walls!), it attracts many folk beyond simple curiosity seekers. Elsambul's Lane has become a favorite spot for hard-coin lasses and jacks to ply their trade, each of them wearing a black kerchief said to invoke Elsambul's favor and protection as they work the dark byway.
- Jesters Court, a courtyard that has also been a performance stage for jugglers and comics as well as a meeting place for eloping lovers.
- Sevenlamps Cut, named for seven fancy magical lamps placed here long ago by Ahghairon himself, this safe alley has long been the place to hire spellcasters (apprentice wizards and poor underpriests) for quick healing, curse removals, or some magical firepower for your latest excursion into Undermountain. "A Sevenlamps priest/mage" has become Waterdhavian slang for any spellcaster whose loyalty can be bought for so long as the coin lasts.
- Turnback Court, a lamplit, shallow alley at the end of Selduth Street that is used as a rallying point for Watch and Guard patrols both day and night.