Template:Tilt-Knocked Down
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Effects: Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2. Cause: Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted. End: Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon Bonus as a Defensive Action to avoid the Tilt. |