Template:Tilt-Poisoned

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Poisoned
Effects: Moderate poisons inflict 1 bashing per interval; grave poisons inflict lethal. Intervals are usually one turn in combat and other stressful situations, or one minute outside of combat, but different poisons may vary. This damage can be mitigated with a Stamina + Resolve reflexive action, though this is at a -3 penalty if you take another action that turn.
Cause: Dexterity + Weaponry -1 for improvised delivery, possibly targeting specific body part
End: Medical treatment; some poisons wear off after a certain number of successes have been accumulated on the Stamina + Resolve rolls above.