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Illness (Persistent)
You suffer from a physical illness of either Moderate or Grave intensity; it is not a permanent ailment, and can be recovered from. The first time you take a dice action in a scene, you gain the Sick Tilt (with the same intensity as your Illness).
Possible Sources: Contagion and diseases.
Resolution: Recover from the illness. This is a Healing test, using those modifiers, with a Target Number of 5 for a Moderate illness, or 10 for a Grave intensity, and an interval of one day, doubling with each subsequent roll (to a maximum of four days per roll).
Beats: Gain a beat when you fail a test penalized by the Sick Tilt, to a maximum of one beat per scene.