Difference between revisions of "Template:Dock Ward Guildhalls"

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(New page: * '''House of Crystal:''' Guild of Glass-Blowers, Glaziers & Speculum-Makers * '''House of Healing:''' The Guild of Apothecaries & Physicians)
 
 
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* '''House of Crystal:''' Guild of Glass-Blowers, Glaziers & Speculum-Makers
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* '''The Butcher’s Guildhall:''' ''Guild of Butchers''. A recently renovated timber-frame two-story guild house with an available cold cellar for the guild members' overstock.
* '''House of Healing:''' The Guild of Apothecaries & Physicians
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* '''League Hall:''' ''League of Skinners & Tanners''. A large tannery with an upper-level tavern for the business of the League.
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* '''Mariner’s Hall:''' ''Master Mariners' Guild''. A lavish two-story wattle-and-daub building just off the Way of the Dragon that puts up many a visiting ship's captain during and after guild business.
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* '''Waterman’s Hall:''' ''Guild of Watermen''. A boat- and warehouse that serves as their headquarters, the boathouse for their skiffs and ferries, and storage for any all flotsam and jetsam found while keeping the harbor clear.
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* '''Seaswealth Hall:''' ''Fishmongers' Fellowship''
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* '''Full Sails Tavern:''' ''Most Diligent League of Sailmakers & Cordwainers''
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* '''Cooper’s Rest:''' ''Coopers' Guild''
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* '''Shipper’s Hall:''' ''Fellowship of Salters, Packers & Joiners''
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* '''Muleskull Tavern:''' ''Dungsweepers' Guild''
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* '''Shipwright’s House:''' ''Order of Master Shipwrights''
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* '''The Metal House of Wonders:''' ''Splendid Order of Armorers, Locksmiths & Finesmiths''. This guild hall is quite distinctive, with its metal roof.
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* '''Jester's Clubhouse:''' ''Jesters' Guild''
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* '''The Pavilion of Paving Stones:''' ''Loyal Order of Street Laborers''

Latest revision as of 19:29, 8 March 2019

  • The Butcher’s Guildhall: Guild of Butchers. A recently renovated timber-frame two-story guild house with an available cold cellar for the guild members' overstock.
  • League Hall: League of Skinners & Tanners. A large tannery with an upper-level tavern for the business of the League.
  • Mariner’s Hall: Master Mariners' Guild. A lavish two-story wattle-and-daub building just off the Way of the Dragon that puts up many a visiting ship's captain during and after guild business.
  • Waterman’s Hall: Guild of Watermen. A boat- and warehouse that serves as their headquarters, the boathouse for their skiffs and ferries, and storage for any all flotsam and jetsam found while keeping the harbor clear.
  • Seaswealth Hall: Fishmongers' Fellowship
  • Full Sails Tavern: Most Diligent League of Sailmakers & Cordwainers
  • Cooper’s Rest: Coopers' Guild
  • Shipper’s Hall: Fellowship of Salters, Packers & Joiners
  • Muleskull Tavern: Dungsweepers' Guild
  • Shipwright’s House: Order of Master Shipwrights
  • The Metal House of Wonders: Splendid Order of Armorers, Locksmiths & Finesmiths. This guild hall is quite distinctive, with its metal roof.
  • Jester's Clubhouse: Jesters' Guild
  • The Pavilion of Paving Stones: Loyal Order of Street Laborers