Tower of Shadows: Sorcery - Divination
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Jump to navigationJump to search- All Seeing Eye (10xp) - you may make an All Seeing Eye Sorcery Check. Spend to gain the ability to see in all directions, up to Short Range until the end of the Encounter.
- Empowerment - Keen Sense (10xp) - Following an All Seeing Eye Sorcery Check, you may Commit a up to your Arcane Rating to Upgrade all Perception checks made by the number of Committed.
- Empowerment - Range (5xp) - You may now spend during an All Seeing Eye Sorcery Check to increase the distance by 1 Range Band per Spent.
- Clairvoyance (10xp) - You may make a Clairvoyance Sorcery Check. Spend to cast your senses to any location within Medium Range until the end of your next turn or 5 minutes. For all intent and purposes you are in that location when making Skill Checks that do not require you to interact with others, however you suffer to any such Checks due to the disorientation. You lose all ability to sense or detect things at your current location.
- Empowerment - Range (5xp) When you make a Clairvoyance Sorcery Check, you may spend to extend the Range of this Spell by 1 Range Band.
- Empowerment - Ghostly Presence (20xp) When you make a Clairvoyance Sorcery Check, you may spend to Commit a . Doing so allows you to appear in a incorporeal form if you so choose and interact Socially with individuals at the target location. Further, you may now cast spells from that location, as if you were there.
- Detect Life (5xp) - you may make a Detect Life Sorcery Check. Spend to detect all living beings within Short Range until the end of the Encounter. This spell does not cause Stealth Checks, Illusions, or other ways of remaining hidden to fail, it does grant a to any subsequent check to find someone hidden but detected by this spell effect.
- Discern Weakness (10xp) - You make a Discern Weakness Sorcery Check. Spend to then Commit one to Upgrade any Attack you make once. This effect lasts until the end of your next turn or 5 minutes. Additional may be used to extend the duration of this spell by 1 round or 5 minutes for each spent.
- Empowerment - Pierce Defense (10xp) - While you have a Committed for Discern Weakness, you may spend generated on your attack to gain or increase the Pierce Quality equal to the Spent.
- Empowerment - Shatterpoint (15xp) - During a Discern Weakness Sorcery Check, you may spend to gain an automatic to all Attacks made against your opponent while you have a Committed for Discern Weakness.
- Divine Location (10xp) - You may make the Divine Location Sorcery Check. Spend to gain a vague sense of what direction an Object or Person you are familiar with is, regardless of current distance.
- Empowerment - Mental Compass (10xp) During a Divine Location Sorcery Check, you may now spend additional may be spent to add a per spent, to attempts to find that Object or Person.
- Empowerment - Arcane Homing (10xp) During a Divine Location Sorcery Check, you may now spend , Suffer 3 Strain and Commit a to continue to actively track the object or person in question, even while it is moving. This effect lasts for the rest of the Scene.
- Foretelling (10xp) - You may make a Foretelling Sorcery Check. Spend to gain vague hints about events to come during the next day. Each spent generates a pool of that you may add to any Check during the current Session. While this power may be used Narratively multiple times per Session, you may only generate this pool of once per Session.
- Empowerment - Time (5xp) - You may spend during a Foretelling Sorcery Check to see further into the Future or even into the Past. Just like the basic Spell effect, you still only gain vague hints or images.
- Empowerment - Detailed Recollection (10xp) - You may during a Foretelling Sorcery Check to also make a Discipline () Check. Each grants a single piece of detailed information. may be spent to generate an additional for your pool.
- Mind Link (15xp) - You may make the Mind Link Sorcery Check. Spend to grant engaged allies equal to your Presence to gain an automatic to any Skill Check until the end of your next action or 5 minutes. You may spend additional to increase the number of affected allies by Spent.
- Empowerment - Range (5xp) - During a Mind Link Sorcery Check, you may spend to increase the Range of this Spell by 1 Range Band per Spent.
- Empowerment - Efficiency (5xp) - During a Mind Link Sorcery Check, you may spend to grant allies an additional for the duration of this spell.
- Empowerment - Duration (10xp) After you make the Mind Link Sorcery Check, you may Commit up to your Arcane Rating, to extend the effect of the spell by 1 additional Combat Round or 5 Minutes per Committed.
- Pierce Illusion (5xp) - You may make a Pierce Illusion Sorcery Check. Spend to automatically see through an Illusion.
- Precognition (10xp) - You may add up to your Arcane Rating to all Initiative Checks, spend to add or to your results.
- Empowerment - Precognitive Defense (5xp) When rolling as part of Precognition, you may spend to increase your Defense by 2 during the first round of Combat. This effect may only be activated once per Encounter.
- Empowerment - Improved Precognitive Defense (10xp) When rolling as part of Precognition, you may spend to then Commit . While you have a Committed, Upgrade the Difficulty of the first attack against you by 1. This effect lasts for the remainder of the Encounter.
- Empowerment - Supreme Precognitive Defense (15xp) You may now Commit two to Upgrade the difficulty of the first two attacks against you by two.
- Empowerment - Preempt (10xp) When spending as part of your Precognition Initiative Check, you may now spend to take a Free Maneuver before Combat Begins. This effect may not be activated more than once.
- Empowerment - Precognitive Defense (5xp) When rolling as part of Precognition, you may spend to increase your Defense by 2 during the first round of Combat. This effect may only be activated once per Encounter.
- Read Thoughts (10xp) - you may make the Read Thoughts Sorcery Check. Spend make an opposed Discipline Check. If you succeed, you can read the current surface thoughts of an engaged target. Additionally you may spend to probe deeper into their thoughts for hidden information.
- Sense Emotion (5xp) - you may make a Sense Emotion Sorcery Check. Spend to sense the emotion state of any one living target you are engaged with. This grants on the first Social Skill Check you make against the affected Target this Scene.
- Translucent Sight (10xp) - You may make the Translucent Sight Sorcery Check. Spend to see through one object at Short Range. This may remove a do to obstructions and allow you to perceive something that is otherwise hidden.
- True Vision (10xp) - You may make a True Vision Sorcery Check. Spend to ignore the penalties imposed by Darkness up to Medium Range for until the end of your next action or 5 Minutes. You may spend to increase the duration by 1 Round or 5 Minutes per Spent.
- Empowerment - Fine Detail (5xp) When you make a True Vision Sorcery Check, you may spend to make out fine details up to Medium Range. This grants a to any Check where such detail is important.
- Empowerment - Heightened Awareness (10xp) When you make a True Vision Sorcery Check, you may spend to add up to your Arcane Rating to your next Vigilance or Perception Checks made while this Spell is active. You may spend on this subsequent Check to gain either or .