Tower of Shadows: Sorcery - Enchantment
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to add
up to your Arcane Rating to your next Ride or Survival Skill Check to affect an animal within Short Range. You may spend
on this subsequent Check to gain
or
- Empowerment - Duration (5xp) During a Calm Beast Sorcery Check, you may spend
to increase the effect of this Spell to 1 additional subsequent Ride or Survival Skill Check per
spent.
- Empowerment - Pack Leader (10xp) When you make an Calm Beast Sorcery Check, you may spend
to increase the number of affected targets by your Willpower.
- Empowerment - Duration (5xp) During a Calm Beast Sorcery Check, you may spend
- Charm Mind (15xp) - you may make a Charm Mind Sorcery Check. Spend
to add
up to your Arcane Rating to your next Social Skill Check against a character up to Short Range.
- Empowerment - Duration (5xp) During a Charm Mind Sorcery Check, you may spend
to increase the effect of this Spell to 1 additional subsequent Social Skill Check per
spent.
- Empowerment - Mass Charm (10xp) When you make an Charm Mind Sorcery Check, you may spend
to increase the number of affected targets by your Presence.
- Empowerment - Duration (5xp) During a Charm Mind Sorcery Check, you may spend
- Conjure Illusion (15xp) - you may make a Conjure Illusion Sorcery Check. Spend
create a single illusionary person or object, up to Silhouette 1, that is perceptible by one character within Short Range until the end of your next turn or 5 minutes. Additional
may be spent to increase the Silhouette of the illusionary object by 1 per
spent.
- Empowerment - Duration (5xp) After you make a Conjure Illusion Sorcery Check, you may Commit
to extend the duration of your illusion by 1 additional Round or 5 Minutes per
Committed.
- Empowerment - Mass Illusion (10xp) When you make a Conjure Illusion Sorcery Check, you may spend
to increase the number of affected targets by your Cunning.
- Empowerment - Duration (5xp) After you make a Conjure Illusion Sorcery Check, you may Commit
- Domination (15xp) - you may make a Domination Sorcery Check. Spend
make an opposed Discipline Check. For each
, a target within Engaged Range will adopt an emotional state of your choice or believe something untrue until the end of your next action or 5 minutes.
- Empowerment - Emotional Torture (10xp) During a Domination Sorcery Check, you may spend
to Inflict 2 Strain on your target for each
spent.
- Empowerment - Duration (10xp) After you make an Domination Sorcery Check, you may choose to Commit
to increase the Duration of this Spell by 1 additional round or 5 minutes for each
Committed.
- Empowerment - Mass Domination (10xp) When you make an Domination Sorcery Check, you may spend
to increase the number of affected targets by 1 per
spent.
- Empowerment - Emotional Torture (10xp) During a Domination Sorcery Check, you may spend
- Doppelganger (10xp) - you may make a Doppelganger Sorcery Check. Spend
to make one person within Short Range, up to Silhouette 1, appear as someone else until the end of your next turn or 5 Minutes.
- Empowerment - Convincing Mask (10xp) When you make a Doppelganger Sorcery Check, you may spend
to grant
per
on any subsequent Check to convince others the Doppelganged target is who they appear to be.
- Empowerment - Duration (10xp) After you make a Doppelganger Sorcery Check, you may Commit
to increase the duration of this spell by 1 Round or 5 Minutes per
Committed.
- Empowerment - Convincing Mask (10xp) When you make a Doppelganger Sorcery Check, you may spend
- Endless Endurance (10xp) - you may make an Endless Endurance Sorcery Check. Spend
to add
up to your Arcane Rating to your next Athletic or Resilience Check. You may spend
on this subsequent Check to gain
or
- Empowerment - Duration (5xp) During a Endless Endurance Sorcery Check, you may spend
to increase the effect of this Spell to 1 additional subsequent Athletics or Resilience Check per
spent.
- Empowerment - Enhancement (10xp) After you make an Endless Endurance Sorcery Check, you may choose to Commit a
to increase your Brawn by 1 for the Duration of the Spell.
- Empowerment - Duration (5xp) During a Endless Endurance Sorcery Check, you may spend
- Heighten Reflexes (10xp) - you may make a Heighten Reflexes Sorcery Check. Spend
to add
up to your Arcane Rating, to your next Coordination or Stealth Check. You may spend
on this subsequent Check to gain
or
- Empowerment - Duration (5xp) During a Heighten Reflexes Sorcery Check, you may spend
to increase the effect of this Spell to 1 additional subsequent Coordination or Stealth Check per
spent.
- Empowerment - Enhancement (10xp) After you make a Heighten Reflexes Sorcery Check, you may choose to Commit a
to increase your Agility by 1 for the Duration of the Spell.
- Empowerment - Duration (5xp) During a Heighten Reflexes Sorcery Check, you may spend
- Mend Steel (10xp) - you may make a Mend Steel Sorcery Check. Spend
to touch and repair or inflict 1 level of damage on a metal object.
- Empowerment - Range (5xp) During a Mend Steel Sorcery Check, you may spend
to increase the Range of this Spell by 1 Range Band per
spent.
- Empowerment - Artisan (10xp) During a Mend Steel Sorcery Check, you may spend
to grant or increase by one level, a Quality on the object, this effect lasts for until the end of your next turn or 5 minutes. You may permanently reduce your Strain Threshold by 1 to make this effect permanent.
- Empowerment - Range (5xp) During a Mend Steel Sorcery Check, you may spend
- Minor Invisibility (20xp) - you may make a Minor Invisibility Sorcery Check. Spend
to make one object or person, up to Silhouette 1, unseen to a character within Short Range until the end of your next turn or 5 Minutes. Additional
may be spent to increase the Silhouette of the object you can affect by 1 per
spent.
- Empowerment - Affect Crowd (10xp) When you make a Minor Invisibility Sorcery Check, you spend
to increase the number of affected targets by your Presence.
- Empowerment - Duration (10xp) After you make a Minor Invisibility Sorcery Check, you may Commit
to increase the duration of this spell by 1 Round or 5 Minutes per
Committed.
- Empowerment - Affect Crowd (10xp) When you make a Minor Invisibility Sorcery Check, you spend
- Shape Earth (15xp) - you may make a Shape Earth Sorcery Check. Spend
to alter the shape of an area of earth (such as dirt, mud, and stone) up to Silhouette 1 until the end of your next action or 5 minutes. This can create or seal openings, thicken or thin small portions of wall, ect. In Game System terms, you may increase or decrease the Wound Threshold of such objects by 1 and this effect may be activated multiple times. Additionally this spell may be used to create Cover or block line of sight completely.