V'neef Aola

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Aspect: Air; Concept: Tempestuous Demonologist; Age: 21
Motivation: X; Intimacies: X
Attributes: Str 2, Dex 4, Sta 2, Cha 3, Man 3, App 4, Per 2, Int 5, Wits 2
Abilities: Archery 1, Athletics 3, Awareness 2, Integrity 4 (Dodging +2), Linguistics 3 (High Realm; Old Realm, Low Realm, Flametongue), Lore 3, Martial Arts 1, Melee 1, Occult 5 (Demonology +3), Performance 1, Presence 2, Resistance 1, Ride 1, Socialize 2, Stealth 3, Thrown 5 (Air Bolt Attack +3), War 2
Backgrounds: Artifact 3, Backing 1 (Imperial Legion), Manse 2, Resources 3; Dragon-Blooded: Breeding 3 Connections 2 (Heptagram), Thaumaturgy 1
Flaws: Claustrophobia (2), Nightmares (2), Climate Sensitivity (2), Obligation: Heptagram Demonology Library (2)

Excellencies: Essence Overwhelming: Occult, Integrity, Thrown;

Lore Charms

  • Air Bolt Attack

Thrown Charms

  • Loyal Weapon

Integrity Charms

  • Wounds-Denying Dragon Faith

Terrestrial Circle Spells

  • Cirrus Skiff, Summon Demon

Essence: 3; Personal: 11; Peripheral: 27; Anima Power: Triple Leap Distance, No Fall Damage, Plus Essence to DV against ranged
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 2; Willpower: 5
Athletics Measurements: Vertical Jump: 5 yds; Horizontal Jump: 10 yds; Move: 4 yds; Dash: 10 yds.; Lift: X lbs.
Possessions: White and blue silken robe, Personal grimoire, minor white knuckle-talon (holds elemental lens), various occult/thaumaturgical/demonology tomes

  • Artifacts:

Blue Jade Breastplate (Artifact 1): +4B/+6L, Mob 0, Fat 0, Hard 2, Attune 2
Elemental Lens(Artifact Rating 3): Attune 5 - Doubles Damage of Elemental Bolt Attack
Blue Jade Hearthstone Bracers (Artifact 2): +3 to Dodge DV Pool, All attacks -1 speed

  • Hearthstones:

Mind Cleansing Gem (Water Manse 2) +1 Dodge/Parry MDV [Victims of unnatural mental influences can make an opposed Willpower roll against the controller to break free of said influence when touched by this stone]
Wind Jewel (Air Manse 2) [Bearer can generally or very precisely (wits+larceny) direct winds in an area around her (eg. snuffing candles, blowing book pages, sail faster)]

Combat: Join Battle: 4; Dodge DV: 10(Assuming Charm invocation); Soak: XB/XL (armor: +4B/+6L, Mob 0, Fat 0, Hard 2)

  • Air Bolt Attack: Spd 4, Rate 1; Acc 15 (+3), Dam Varies (1m x 4L to 3m x 4L), PDV (N/A), Range 60
  • Punch: Spd 5, Rate 3; Acc X (+2), Dam XBL (+0B), PDV X (+2)
  • Kick: Spd 5, Rate 2; Acc X (+0), Dam XBL (+3B), PDV X (–2)
  • Clinch: Spd 6, Rate 1; Acc X (+0), Dam XBL (+0B), PDV —

Health Levels: -0/-1/-1/-2/-2/-4/Inc.
Tactics: Aola prefers to approach combat in the following way:

  • Pre-Combat: Aola prefers to always have the mobility of her Cirrus Skiff available anytime hostilities threaten. Given any kind of preparation, she will attempt to hide in the sun or low-lying clouds in order to get the drop on her opponents via stealth. She will also often have an appropriate demon servant handy, depending on what kind of support she feels she might need in the coming battle.
  • Join Battle:
  • First Action: Having attained a superior position in the sky above her opponent, preferably without their knowledge, Aola will begin an attack flurry. A dramatic clap of thunder often accompanies her Air Bolt Attack, disorienting her targets with buffeting winds and thunder. Aola often laughs maniacally as she slips away once again into the sky, using a combination of abilities to manipulate the winds to cover her Re-establishing surprise.
  • Second Action: Always on the lookout to improve the efficency of tactics via coordinated attacks, Aola takes a moment to survey the battlefield and calls back her Air Bolt via Loyal Weapon. Aola then selects either the same target or another appropriate victim, using her skiff to quickly achieve a perfect attack angle before flinging her hovering Air Bolt. In a minor cloudburst or weak whirlwind, Aola is gone again, having reestablished surprise once again.
  • [Contingency]: Aola will avoid face to face confrontations whenever possible, and prefers to use her superior mobility and vantage to assist her brotherhood with coordinated attacks and support.

Social Combat: Join Debate: 4; Mental Dodge DV: 8; Hide Motivation: 6

  • Presence: Spd 4, Rate 2; Acc X/X, PDV X/X
  • Performance: Spd 6, Rate 1; Acc X/X, PDV X/X
  • Investigation: Spd 5, Rate 2; Acc X/X, PDV X/X

War of Ages: Magnitude: X, Drill: X, Might: X; Armor XB/XL, Health Levels: -0/-1/-1/-2/-2/-4/Inc; Morale: X; Move: X (Unordered), X (Skirmish), X (Relaxed)

  • Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), WDV X (+X), Range X

Advancement

  • Episode One: X