Vintners', Distillers' and Brewers' Guild

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The Vintners', Distillers, and Brewers' Guild
The House of Good Spirits, the Rising Ride, South Ward
Personages
Guild Master
Phora Dwuil-Bern, Guild Master
Primary Contact
Guild Master
Other Guild Members
Membership: 44
None
Membership
Livery
Purple robes with an upright drinking jack in white silhouette on the breast
Dues
Entry Dues: 30 gp, and acceptance by the Guild Master • Annual Dues: 1 gp/month
Goods & Services
Ales, Beers, Ciders & Stouts, Fair: 4cp/jack, 12-15cp/small key, 6-8sp/cask, 2gp/barrel, 6-7gp/butt, 10-15gp/tun

Ales, Beers, Ciders & Stouts, Good: 1sp/jack, 2-3sp/small key, 1-2gp/cask, 25sp-5gp/barrel, 8-15gp/butt, 16-30gp/tun
Liquors, Fair: 3-6sp/jack, 15-30sp/small key
Liquors, Good: 3-6gp/bottle, 15-30gp/small key
Liquors, Fine: 15+gp/bottle
Wines, Fair: 8-14cp/jack, 4-7sp/small key, 2-4gp/cask, 5-8gp/barrel, 10-30gp/butt, 40-70gp/tun
Wines, Good: 3-6sp/bottle, 15-30sp/small key, 4-8gp/cask, 10-30gp/barrel, 30-60gp/butt
Wines, Fine: 10+gp/bottle, 50+gp/small key
Zzar: 2sp/jack, 7sp/bottle, 40gp/small key

Member Shops
Faction Details
Common Descriptors: Secretive, hedonistic, proud
Primary Classes: Any
Alignments: Any
Faction Ranks
Apprentice: Rank 1. You are apprenticed to a master within the Guild.

Journeyman: Rank 3. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.
Master: Rank 7. You are an acknowledged master of your art in your own right.

This guild has only 44 members, but it produces a prodigious amount of drink for Waterdhavians and for export. Guild members annually turn out thousands upon thousands of barrels of wine, beer, and various liquors, including the distinctive “zzar: a Waterdhavian fortified wine that is fiery, orange, slightly almond flavored, and equivalent to sherry. The Vintners' guildsmen are the absolute masters of creating zzar, though many of the vintner Houses have tried to pry that guild secret from the guildsmen in times past.

The Master is careful to keep membership low so competition does not hurt guild members. This is a difficult guild to join; years of apprenticeship to a member are necessary (or outstanding credentials in other brewing guilds around the Realms). Waterdhavian nobles and those connected to them are never permitted entry.

For a long time, there has been something of an informal "split" between the guild and those Houses that produce drink. The guild has produced "everyman's tipple," those drinks of quality and price range that make them the drinks purchased at myriad inns and taverns, while the "vintner Houses" (Houses Amcathra, Ammakyl, Melshimber, Rosznar and Thann) produced extremely fine wines for refined palates and heavy purses. Over the last generation or so, that has changed, with guildsmen interested in the art of producing truly exceptional wines, and the Houses finding a market in inns and taverns for their less-refined vintages.

The guild has also gone a long way towards standardizing sizes of alcohol for sale:

  • Jacks are large drinking horns sealed with wax, usually purchased for a household's consumption
  • Bottles are ceramic or glass, with wax-sealed corks; they are about the equivalent of a jack in volume, but inevitable are for finer brews
  • Small Keys are small hand-kegs of 2 gallons; about 10 lbs, 12" long and 8" across
  • Casks hold 12 gallons; about 2' long and 18" across
  • Barrels hold 30 gallons and are the most common containers for shipping; 3-5' long, 2-3' across
  • Butts are 100 gallon barrels; 6-7' long and 3-5' across
  • Tuns are the massive 250 gallon barrels usually set directly into the walls of a taproom, with taps driven directly into the tun; 8-10' long and 6-7' across

Notable Members

  • xxx

Previous Eras