Difference between revisions of "Wereraven Mental Merits"

From OakthorneWiki
Jump to navigationJump to search
(New page: ===Bestial Defense (••)=== '''Prerequisites:''' Primal Urge • '''Effect:''' When calculating Defense, use the higher of your Dexterity or Wits, rather than the lower of the two. By s...)
 
 
Line 1: Line 1:
 
===Bestial Defense (••)===
 
===Bestial Defense (••)===
'''Prerequisites:''' Primal Urge •
+
'''Prerequisites:''' Primal Urge •<br>
'''Effect:''' When calculating Defense, use the higher of your Dexterity or Wits, rather than the lower of the two. By spending 1 Essence, your Defense is calculated as Dexterity + Wits + Athletics for 1 turn.  
+
'''Effect:''' When calculating Defense, use the higher of your Dexterity or Wits, rather than the lower of the two. By spending 1 Essence, your Defense is calculated as Dexterity + Wits + Athletics for 1 turn. <br>
 
'''Drawback:''' As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.
 
'''Drawback:''' As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.
 
===Pack-Minded (••)===
 
===Pack-Minded (••)===
'''Prerequisites:''' Packbound Condition, Harmony •, Primal Urge •
+
'''Prerequisites:''' Packbound Condition, Harmony •, Primal Urge •<br>
'''Effect:''' When performing cooperative actions with your bonded packmates, your Rookery assists the pack. Whether acting as an assistant or as the main operator, add your Primal Urge rating to your Skill dice pool when performing such actions.
+
'''Effect:''' When performing cooperative actions with your bonded packmates, your Rookery assists the pack. Whether acting as an assistant or as the main operator, add your Primal Urge rating to your Skill dice pool when performing such actions.<br>
 
'''Drawback:''' As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.
 
'''Drawback:''' As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.
 
===Raised Hackles (•••)===
 
===Raised Hackles (•••)===
'''Prerequisites:''' Danger Sense Merit, Primal Urge •
+
'''Prerequisites:''' Danger Sense Merit, Primal Urge •<br>
'''Effect:''' Your awareness of danger has been elevated to supernatural levels. You gain 8- Agains on rolls to detect an impending ambush or otherwise avoid surprises. You gain the same benefit on Empathy rolls to determine if someone wishes you bodily harm as well.  
+
'''Effect:''' Your awareness of danger has been elevated to supernatural levels. You gain 8- Agains on rolls to detect an impending ambush or otherwise avoid surprises. You gain the same benefit on Empathy rolls to determine if someone wishes you bodily harm as well. <br>
 
'''Drawback:''' As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.
 
'''Drawback:''' As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.
 
===Sense Weakness (••)===
 
===Sense Weakness (••)===
'''Prerequisites:''' Primal Urge ••, Empathy ••
+
'''Prerequisites:''' Primal Urge ••, Empathy ••<br>
 
'''Effect:''' You see the deep, dark, and embarrassing in people. You see weaknesses and vulnerabilities. With a turn of scrutiny, you can tell any Persistent Conditions from which your subject suffers. Additionally, if your character suspects additional weaknesses, you can identify them with a Wits + Empathy roll, as a scent-based Perception roll. Having no dots in a Skill qualifies as a weakness, as do other traits as determined by the Storyteller. This is considered an olfactory-based perception.
 
'''Effect:''' You see the deep, dark, and embarrassing in people. You see weaknesses and vulnerabilities. With a turn of scrutiny, you can tell any Persistent Conditions from which your subject suffers. Additionally, if your character suspects additional weaknesses, you can identify them with a Wits + Empathy roll, as a scent-based Perception roll. Having no dots in a Skill qualifies as a weakness, as do other traits as determined by the Storyteller. This is considered an olfactory-based perception.

Latest revision as of 22:57, 23 April 2015

Bestial Defense (••)

Prerequisites: Primal Urge •
Effect: When calculating Defense, use the higher of your Dexterity or Wits, rather than the lower of the two. By spending 1 Essence, your Defense is calculated as Dexterity + Wits + Athletics for 1 turn.
Drawback: As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.

Pack-Minded (••)

Prerequisites: Packbound Condition, Harmony •, Primal Urge •
Effect: When performing cooperative actions with your bonded packmates, your Rookery assists the pack. Whether acting as an assistant or as the main operator, add your Primal Urge rating to your Skill dice pool when performing such actions.
Drawback: As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.

Raised Hackles (•••)

Prerequisites: Danger Sense Merit, Primal Urge •
Effect: Your awareness of danger has been elevated to supernatural levels. You gain 8- Agains on rolls to detect an impending ambush or otherwise avoid surprises. You gain the same benefit on Empathy rolls to determine if someone wishes you bodily harm as well.
Drawback: As this invokes the Rookery, anytime you use this Merit's benefits add 1 Rage.

Sense Weakness (••)

Prerequisites: Primal Urge ••, Empathy ••
Effect: You see the deep, dark, and embarrassing in people. You see weaknesses and vulnerabilities. With a turn of scrutiny, you can tell any Persistent Conditions from which your subject suffers. Additionally, if your character suspects additional weaknesses, you can identify them with a Wits + Empathy roll, as a scent-based Perception roll. Having no dots in a Skill qualifies as a weakness, as do other traits as determined by the Storyteller. This is considered an olfactory-based perception.