Difference between revisions of "Minisa Graben"
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*'''Combat Defense''': 7 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty) | *'''Combat Defense''': 7 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty) | ||
*'''Health''': X (Endurance Ranks x3) | *'''Health''': X (Endurance Ranks x3) | ||
− | *'''Armor''': | + | *'''Armor''': None(X) |
− | *'''Armor Rating''': | + | *'''Armor Rating''': 0 |
− | *'''Armor Penalty''': | + | *'''Armor Penalty''': 0 |
*'''Weapons''' | *'''Weapons''' | ||
− | |||
**NAME: Test X, Damage X, Keywords: X | **NAME: Test X, Damage X, Keywords: X | ||
**NAME: Test X, Damage X, Keywords: X | **NAME: Test X, Damage X, Keywords: X | ||
<br> | <br> | ||
+ | |||
==Qualities== | ==Qualities== | ||
*'''Greensight''': Details | *'''Greensight''': Details |
Revision as of 20:02, 23 June 2013
{Background Info}
Contents
Rumors & Tendencies
There are a variety of local rumors about NAME:
- X
- X
- X
Abilities
|
|
Intrigue & Combat
- Intrigue Defense: 9 (Awareness+Cunning+Status)
- Composure: 15 (Will Ranks x3)
- Combat Defense: 7 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
- Health: X (Endurance Ranks x3)
- Armor: None(X)
- Armor Rating: 0
- Armor Penalty: 0
- Weapons
- NAME: Test X, Damage X, Keywords: X
- NAME: Test X, Damage X, Keywords: X
Qualities
- Greensight: Details
- Polyglot: Details
- Knowledge Focus (Magic): Details
Drawbacks & Flaws
- Childhood Disease: Details
- Sickly: Details
Possessions
Possessions: X
Perspective
- For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
- You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.
Goals
Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.
- X
- X
- X
Advancement
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Spent: 0xp+0gl; Unspent: 0xp+0gl |