Difference between revisions of "House Sungold"
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==House Forces== | ==House Forces== | ||
− | '''Goldcoast Sappers''' (Stealth 4, Agility 3, Marksman 4, Def 4, Health 6, Discipline 3, AR6 Bulk 2, F2 M4L) | + | '''Goldcoast Sappers''' (Stealth 4, Agility 3, Marksman 4, Def 4, Health 6, Discipline 3, AR6 Bulk 2, F2 M4L) <br> |
− | '''Farshine Foot''' (Athletics 4, Endurance 3, Fight 4, Def 6, Health 9, Discipline 3, AR4 Bulk 1, F6 M0) | + | '''Farshine Foot''' (Athletics 4, Endurance 3, Fight 4, Def 6, Health 9, Discipline 3, AR4 Bulk 1, F6 M0) <br> |
− | '''Goldcoast Knights''' (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0) | + | '''Goldcoast Knights''' (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0) <br> |
− | '''Splendor Hill Knights''' (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0) | + | '''Splendor Hill Knights''' (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0) <br> |
− | '''Splendor Hill Archers''' (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L) | + | '''Splendor Hill Archers''' (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L) <br> |
− | '''Goldbows''' (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L) | + | '''Goldbows''' (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L) <br> |
− | '''Sunhold Garrison''' (Awareness 3, Endurance 3, Fighting 3, Def 4, Health 9, Discipline 3/9, AR5 Bulk 2, F4 M0) | + | '''Sunhold Garrison''' (Awareness 3, Endurance 3, Fighting 3, Def 4, Health 9, Discipline 3/9, AR5 Bulk 2, F4 M0) <br> |
− | '''Sungold Fleet''' (Awareness 3, Fighting 4, Def 7, Health 6, Discipline 6, AR10 Bulk-, F6 M5L) | + | '''Sungold Fleet''' (Awareness 3, Fighting 4, Def 7, Health 6, Discipline 6, AR10 Bulk-, F6 M5L) <br> |
Revision as of 02:02, 21 July 2014
House Sungold
Defense: 32 (0)
Influence: 35 (35)
Lands: 54 (0)
Law: 36
Population: 32
Power: 64 (0)
Wealth: 62 (3)
House Fortunes: +2D6
- Influence Gains: +1
- Population Gains: +1
- Power Gains: +1
- Wealth Gains: +1D6
Holdings
Goldcoast (Plains, Coast, Stream - 9 Lands)
- Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
- Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
- Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)
Sungold (Plains, Coast, Small Town, Road - 33 Lands)
- Sunhold (Keep Holding - 20 Defense)
- Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
- Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
- Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
- Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
- Goldbows (Trained Archers - 6 Power, 2 Wealth)
- Sungold (Small Town)
- Highport (Port Settlement - 10 Wealth)
- Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)
- Highport (Port Settlement - 10 Wealth)
Splendor Hills (Hills, Road - 12 Lands)
- Splendor Goldmine (Mine Estate - 20 Wealth)
- Splendor Tower (Tower Holding - 10 Defense)
- Ser Jayme Farshine - Commanding
- Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
- Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
- Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)
House Forces
Goldcoast Sappers (Stealth 4, Agility 3, Marksman 4, Def 4, Health 6, Discipline 3, AR6 Bulk 2, F2 M4L)
Farshine Foot (Athletics 4, Endurance 3, Fight 4, Def 6, Health 9, Discipline 3, AR4 Bulk 1, F6 M0)
Goldcoast Knights (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0)
Splendor Hill Knights (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0)
Splendor Hill Archers (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L)
Goldbows (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L)
Sunhold Garrison (Awareness 3, Endurance 3, Fighting 3, Def 4, Health 9, Discipline 3/9, AR5 Bulk 2, F4 M0)
Sungold Fleet (Awareness 3, Fighting 4, Def 7, Health 6, Discipline 6, AR10 Bulk-, F6 M5L)