Difference between revisions of "House Sungold"
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==House Forces== | ==House Forces== | ||
− | '''Goldcoast Sappers''' | + | '''Goldcoast Sappers''' |
− | '''Farshine Foot''' | + | * Stealth 4 |
− | '''Goldcoast Knights''' | + | * Agility 3 |
− | '''Splendor Hill Knights''' | + | * Marksman 4 |
− | '''Splendor Hill Archers''' | + | ** Defense 4 |
− | '''Goldbows''' | + | ** Health 6 |
− | '''Sunhold Garrison''' | + | ** Discipline 3 |
− | '''Sungold Fleet''' | + | ** AR6 Bulk 2 |
+ | *** Fighting Damage: 2 | ||
+ | *** Marksman Damage: 4L | ||
+ | |||
+ | '''Farshine Foot''' | ||
+ | * Athletics 4 | ||
+ | * Endurance 3 | ||
+ | * Fight 4 | ||
+ | ** Defense 6 | ||
+ | ** Health 9 | ||
+ | ** Discipline 3 | ||
+ | ** AR4 Bulk 1 | ||
+ | *** Fighting Damage: 6 | ||
+ | *** Marksman Damage: 0 | ||
+ | |||
+ | '''Goldcoast Knights''' | ||
+ | * Fighting 4 | ||
+ | * Animal Handle 3 | ||
+ | ** Defense 1 | ||
+ | ** Health 6 | ||
+ | ** Discipline 3 | ||
+ | ** AR9 Bulk 3 | ||
+ | *** Fighting Damage: 8 | ||
+ | *** Marksman Damage: 0 | ||
+ | |||
+ | '''Splendor Hill Knights''' | ||
+ | * Fighting 4 | ||
+ | * Animal Handle 3 | ||
+ | ** Defense 1 | ||
+ | ** Health 6 | ||
+ | ** Discipline 3 | ||
+ | ** AR9 Bulk 3 | ||
+ | *** Fighting Damage: 8 | ||
+ | *** Marksman Damage: 0 | ||
+ | |||
+ | '''Splendor Hill Archers''' | ||
+ | * Marksman 4 | ||
+ | * Agility 3 | ||
+ | ** Defense 5 | ||
+ | ** Health 6 | ||
+ | ** Discipline 9 | ||
+ | ** AR3 Bulk 0 | ||
+ | *** Fighting Damage: 2 | ||
+ | *** Marksman Damage: 6L | ||
+ | |||
+ | '''Goldbows''' | ||
+ | * Marksman 4 | ||
+ | * Agility 3 | ||
+ | ** Defense 5 | ||
+ | ** Health 6 | ||
+ | ** Discipline 9 | ||
+ | ** AR3 Bulk 0 | ||
+ | *** Fighting Damage: 2 | ||
+ | *** Marksman Damage: 6L | ||
+ | |||
+ | '''Sunhold Garrison''' | ||
+ | * Awareness 3 | ||
+ | * Endurance 3 | ||
+ | * Fight 3 | ||
+ | ** Defense 4 | ||
+ | ** Health 9 | ||
+ | ** Discipline 3/9 | ||
+ | ** AR5 Bulk 2 | ||
+ | *** Fighting Damage: 4 | ||
+ | *** Marksman Damage: 0 | ||
+ | |||
+ | '''Sungold Fleet''' | ||
+ | * Awareness 3 | ||
+ | * Fighting 4 | ||
+ | ** Defense 7 | ||
+ | ** Health 6 | ||
+ | ** Discipline 6 | ||
+ | ** AR10 Bulk - | ||
+ | *** Fighting Damage: 6 | ||
+ | *** Marksman Damage: 5L |
Revision as of 02:09, 21 July 2014
House Sungold
Defense: 32 (0)
Influence: 35 (35)
Lands: 54 (0)
Law: 36
Population: 32
Power: 64 (0)
Wealth: 62 (3)
House Fortunes: +2D6
- Influence Gains: +1
- Population Gains: +1
- Power Gains: +1
- Wealth Gains: +1D6
Holdings
Goldcoast (Plains, Coast, Stream - 9 Lands)
- Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
- Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
- Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)
Sungold (Plains, Coast, Small Town, Road - 33 Lands)
- Sunhold (Keep Holding - 20 Defense)
- Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
- Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
- Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
- Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
- Goldbows (Trained Archers - 6 Power, 2 Wealth)
- Sungold (Small Town)
- Highport (Port Settlement - 10 Wealth)
- Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)
- Highport (Port Settlement - 10 Wealth)
Splendor Hills (Hills, Road - 12 Lands)
- Splendor Goldmine (Mine Estate - 20 Wealth)
- Splendor Tower (Tower Holding - 10 Defense)
- Ser Jayme Farshine - Commanding
- Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
- Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
- Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)
House Forces
Goldcoast Sappers
- Stealth 4
- Agility 3
- Marksman 4
- Defense 4
- Health 6
- Discipline 3
- AR6 Bulk 2
- Fighting Damage: 2
- Marksman Damage: 4L
Farshine Foot
- Athletics 4
- Endurance 3
- Fight 4
- Defense 6
- Health 9
- Discipline 3
- AR4 Bulk 1
- Fighting Damage: 6
- Marksman Damage: 0
Goldcoast Knights
- Fighting 4
- Animal Handle 3
- Defense 1
- Health 6
- Discipline 3
- AR9 Bulk 3
- Fighting Damage: 8
- Marksman Damage: 0
Splendor Hill Knights
- Fighting 4
- Animal Handle 3
- Defense 1
- Health 6
- Discipline 3
- AR9 Bulk 3
- Fighting Damage: 8
- Marksman Damage: 0
Splendor Hill Archers
- Marksman 4
- Agility 3
- Defense 5
- Health 6
- Discipline 9
- AR3 Bulk 0
- Fighting Damage: 2
- Marksman Damage: 6L
Goldbows
- Marksman 4
- Agility 3
- Defense 5
- Health 6
- Discipline 9
- AR3 Bulk 0
- Fighting Damage: 2
- Marksman Damage: 6L
Sunhold Garrison
- Awareness 3
- Endurance 3
- Fight 3
- Defense 4
- Health 9
- Discipline 3/9
- AR5 Bulk 2
- Fighting Damage: 4
- Marksman Damage: 0
Sungold Fleet
- Awareness 3
- Fighting 4
- Defense 7
- Health 6
- Discipline 6
- AR10 Bulk -
- Fighting Damage: 6
- Marksman Damage: 5L