Difference between revisions of "House Sungold"
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Law: 36 <br> | Law: 36 <br> | ||
Population: 32 <br> | Population: 32 <br> | ||
− | Power: | + | Power: 84 (0) <br> |
Wealth: 62 (3) <br> | Wealth: 62 (3) <br> | ||
− | '''House Fortunes''': + | + | '''House Fortunes''': +3D6 |
* Influence Gains: +1 | * Influence Gains: +1 | ||
* Population Gains: +1 | * Population Gains: +1 | ||
* Power Gains: +1 | * Power Gains: +1 | ||
* Wealth Gains: +1D6 | * Wealth Gains: +1D6 | ||
+ | |||
+ | ==Banners== | ||
+ | House Arc | ||
==Holdings== | ==Holdings== | ||
'''Goldcoast''' (Plains, Coast, Stream - 9 Lands) | '''Goldcoast''' (Plains, Coast, Stream - 9 Lands) | ||
− | * Goldcoast Fields (Food Agriculture Estate - 5 Wealth) | + | * ''Goldcoast Fields'' (Food Agriculture Estate - 5 Wealth) |
− | * Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth) | + | * ''Goldcoast Sappers'' (Veteran Special - 9 Power, 2 Wealth) |
− | * Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth) | + | * ''Goldcoast Knights'' (Trained Cavalry - 8 Power, 2 Wealth) |
'''Sungold''' (Plains, Coast, Small Town, Road - 33 Lands) | '''Sungold''' (Plains, Coast, Small Town, Road - 33 Lands) | ||
− | * Sunhold (Keep Holding - 20 Defense) | + | * ''Sunhold'' (Keep Holding - 20 Defense) |
− | ** Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth) | + | ** ''Morning Gardens'' (Garden Lifestyle - 1 Defense, 4 Wealth) |
− | ** Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth) | + | ** ''Sungold Library'' (Library Lifestyle - 1 Defense, 2 Wealth) |
** Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth) | ** Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth) | ||
− | *** Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth) | + | *** ''Sunhold Garrison'' (Trained Garrison - 5 Power, 2 Wealth) |
− | *** Goldbows (Trained Archers - 6 Power, 2 Wealth) | + | *** ''Goldbows'' (Trained Archers - 6 Power, 2 Wealth) |
− | * Sungold (Small Town) | + | * ''Sungold'' (Small Town) |
− | ** Highport (Port Settlement - 10 Wealth) | + | ** ''Highport'' (Port Settlement - 10 Wealth) |
− | *** Sungold Fleet (Trained Warships - 13 Power, 2 Wealth) | + | *** ''Sungold Fleet'' (Trained Warships - 13 Power, 2 Wealth) |
'''Splendor Hills''' (Hills, Road - 12 Lands) | '''Splendor Hills''' (Hills, Road - 12 Lands) | ||
− | * Splendor Goldmine (Mine Estate - 20 Wealth) | + | * ''Splendor Goldmine'' (Mine Estate - 20 Wealth) |
− | * Splendor Tower (Tower Holding - 10 Defense) | + | * ''Splendor Tower'' (Tower Holding - 10 Defense) |
** Ser Jayme Farshine - Commanding | ** Ser Jayme Farshine - Commanding | ||
− | ** Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth) | + | ** ''Splendor Hill'' Archers (Trained Archers - 6 Power, 2 Wealth) |
− | ** Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth) | + | ** ''Farshine Foot'' (Veteran Infantry - 9 Power, 2 Wealth) |
− | ** Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth) | + | ** ''Splendor Hill Knights'' (Trained Cavalry - 8 Power, 2 Wealth) |
==House Forces== | ==House Forces== | ||
+ | {| | ||
+ | | valign="top" width=15% | | ||
'''Goldcoast Sappers''' | '''Goldcoast Sappers''' | ||
* Stealth 4 | * Stealth 4 | ||
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*** Marksman Damage: 0 | *** Marksman Damage: 0 | ||
+ | '''Sungold Fleet''' | ||
+ | * Awareness 3 | ||
+ | * Fighting 4 | ||
+ | ** Defense 7 | ||
+ | ** Health 6 | ||
+ | ** Discipline 6 | ||
+ | ** AR10 Bulk - | ||
+ | *** Fighting Damage: 6 | ||
+ | *** Marksman Damage: 5L | ||
+ | |||
+ | | valign = "top" width=15%; | | ||
'''Goldcoast Knights''' | '''Goldcoast Knights''' | ||
* Fighting 4 | * Fighting 4 | ||
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*** Marksman Damage: 0 | *** Marksman Damage: 0 | ||
+ | | valign = "top" width=15%; | | ||
'''Splendor Hill Archers''' | '''Splendor Hill Archers''' | ||
* Marksman 4 | * Marksman 4 | ||
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*** Marksman Damage: 0 | *** Marksman Damage: 0 | ||
− | + | |} | |
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Latest revision as of 14:49, 6 September 2014
Contents
House Sungold
Defense: 32 (0)
Influence: 35 (35)
Lands: 54 (0)
Law: 36
Population: 32
Power: 84 (0)
Wealth: 62 (3)
House Fortunes: +3D6
- Influence Gains: +1
- Population Gains: +1
- Power Gains: +1
- Wealth Gains: +1D6
Banners
House Arc
Holdings
Goldcoast (Plains, Coast, Stream - 9 Lands)
- Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
- Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
- Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)
Sungold (Plains, Coast, Small Town, Road - 33 Lands)
- Sunhold (Keep Holding - 20 Defense)
- Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
- Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
- Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
- Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
- Goldbows (Trained Archers - 6 Power, 2 Wealth)
- Sungold (Small Town)
- Highport (Port Settlement - 10 Wealth)
- Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)
- Highport (Port Settlement - 10 Wealth)
Splendor Hills (Hills, Road - 12 Lands)
- Splendor Goldmine (Mine Estate - 20 Wealth)
- Splendor Tower (Tower Holding - 10 Defense)
- Ser Jayme Farshine - Commanding
- Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
- Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
- Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)
House Forces
Goldcoast Sappers
Farshine Foot
Sungold Fleet
|
Goldcoast Knights
Splendor Hill Knights
|
Splendor Hill Archers
Goldbows
Sunhold Garrison
|