Difference between revisions of "House Sungold"

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Law: 36 <br>
 
Law: 36 <br>
 
Population: 32 <br>
 
Population: 32 <br>
Power: 64 (0) <br>
+
Power: 84 (0) <br>
 
Wealth: 62 (3) <br>
 
Wealth: 62 (3) <br>
  
'''House Fortunes''': +2D6
+
'''House Fortunes''': +3D6
 
* Influence Gains: +1
 
* Influence Gains: +1
 
* Population Gains: +1
 
* Population Gains: +1
 
* Power Gains: +1
 
* Power Gains: +1
 
* Wealth Gains: +1D6
 
* Wealth Gains: +1D6
 +
 +
==Banners==
 +
House Arc
  
 
==Holdings==
 
==Holdings==
  
 
'''Goldcoast''' (Plains, Coast, Stream - 9 Lands)
 
'''Goldcoast''' (Plains, Coast, Stream - 9 Lands)
* Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
+
* ''Goldcoast Fields'' (Food Agriculture Estate - 5 Wealth)
* Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
+
* ''Goldcoast Sappers'' (Veteran Special - 9 Power, 2 Wealth)
* Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)
+
* ''Goldcoast Knights'' (Trained Cavalry - 8 Power, 2 Wealth)
  
 
'''Sungold''' (Plains, Coast, Small Town, Road - 33 Lands)
 
'''Sungold''' (Plains, Coast, Small Town, Road - 33 Lands)
* Sunhold (Keep Holding - 20 Defense)
+
* ''Sunhold'' (Keep Holding - 20 Defense)
** Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
+
** ''Morning Gardens'' (Garden Lifestyle - 1 Defense, 4 Wealth)
** Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
+
** ''Sungold Library'' (Library Lifestyle - 1 Defense, 2 Wealth)
 
** Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
 
** Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
*** Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
+
*** ''Sunhold Garrison'' (Trained Garrison - 5 Power, 2 Wealth)
*** Goldbows (Trained Archers - 6 Power, 2 Wealth)
+
*** ''Goldbows'' (Trained Archers - 6 Power, 2 Wealth)
* Sungold (Small Town)
+
* ''Sungold'' (Small Town)
** Highport (Port Settlement - 10 Wealth)
+
** ''Highport'' (Port Settlement - 10 Wealth)
*** Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)
+
*** ''Sungold Fleet'' (Trained Warships - 13 Power, 2 Wealth)
  
 
'''Splendor Hills''' (Hills, Road - 12 Lands)
 
'''Splendor Hills''' (Hills, Road - 12 Lands)
* Splendor Goldmine (Mine Estate - 20 Wealth)
+
* ''Splendor Goldmine'' (Mine Estate - 20 Wealth)
* Splendor Tower (Tower Holding - 10 Defense)
+
* ''Splendor Tower'' (Tower Holding - 10 Defense)
 
** Ser Jayme Farshine - Commanding
 
** Ser Jayme Farshine - Commanding
** Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
+
** ''Splendor Hill'' Archers (Trained Archers - 6 Power, 2 Wealth)
** Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
+
** ''Farshine Foot'' (Veteran Infantry - 9 Power, 2 Wealth)
** Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)
+
** ''Splendor Hill Knights'' (Trained Cavalry - 8 Power, 2 Wealth)
  
 
==House Forces==
 
==House Forces==
 +
{|
 +
| valign="top" width=15% |
 
'''Goldcoast Sappers'''  
 
'''Goldcoast Sappers'''  
 
* Stealth 4
 
* Stealth 4
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*** Marksman Damage: 0
 
*** Marksman Damage: 0
  
 +
'''Sungold Fleet'''
 +
* Awareness 3
 +
* Fighting 4
 +
** Defense 7
 +
** Health 6
 +
** Discipline 6
 +
** AR10 Bulk -
 +
*** Fighting Damage: 6
 +
*** Marksman Damage: 5L
 +
 +
| valign = "top" width=15%; |
 
'''Goldcoast Knights'''  
 
'''Goldcoast Knights'''  
 
* Fighting 4
 
* Fighting 4
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*** Marksman Damage: 0
 
*** Marksman Damage: 0
  
 +
| valign = "top" width=15%; |
 
'''Splendor Hill Archers'''  
 
'''Splendor Hill Archers'''  
 
* Marksman 4
 
* Marksman 4
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*** Marksman Damage: 0
 
*** Marksman Damage: 0
  
'''Sungold Fleet'''
+
|}
* Awareness 3
 
* Fighting 4
 
** Defense 7
 
** Health 6
 
** Discipline 6
 
** AR10 Bulk -
 
*** Fighting Damage: 6
 
*** Marksman Damage: 5L
 

Latest revision as of 14:49, 6 September 2014

House Sungold

Defense: 32 (0)
Influence: 35 (35)
Lands: 54 (0)
Law: 36
Population: 32
Power: 84 (0)
Wealth: 62 (3)

House Fortunes: +3D6

  • Influence Gains: +1
  • Population Gains: +1
  • Power Gains: +1
  • Wealth Gains: +1D6

Banners

House Arc

Holdings

Goldcoast (Plains, Coast, Stream - 9 Lands)

  • Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
  • Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
  • Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)

Sungold (Plains, Coast, Small Town, Road - 33 Lands)

  • Sunhold (Keep Holding - 20 Defense)
    • Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
    • Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
    • Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
      • Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
      • Goldbows (Trained Archers - 6 Power, 2 Wealth)
  • Sungold (Small Town)
    • Highport (Port Settlement - 10 Wealth)
      • Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)

Splendor Hills (Hills, Road - 12 Lands)

  • Splendor Goldmine (Mine Estate - 20 Wealth)
  • Splendor Tower (Tower Holding - 10 Defense)
    • Ser Jayme Farshine - Commanding
    • Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
    • Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
    • Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)

House Forces

Goldcoast Sappers

  • Stealth 4
  • Agility 3
  • Marksman 4
    • Defense 4
    • Health 6
    • Discipline 3
    • AR6 Bulk 2
      • Fighting Damage: 2
      • Marksman Damage: 4L

Farshine Foot

  • Athletics 4
  • Endurance 3
  • Fight 4
    • Defense 6
    • Health 9
    • Discipline 3
    • AR4 Bulk 1
      • Fighting Damage: 6
      • Marksman Damage: 0

Sungold Fleet

  • Awareness 3
  • Fighting 4
    • Defense 7
    • Health 6
    • Discipline 6
    • AR10 Bulk -
      • Fighting Damage: 6
      • Marksman Damage: 5L

Goldcoast Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Archers

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Goldbows

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Sunhold Garrison

  • Awareness 3
  • Endurance 3
  • Fight 3
    • Defense 4
    • Health 9
    • Discipline 3/9
    • AR5 Bulk 2
      • Fighting Damage: 4
      • Marksman Damage: 0