Difference between revisions of "Template:Condition-Alpha"
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− | | style="background:chocolate; color: | + | | style="background:chocolate; color:white" | <div style="text-align: center; font-size: 110%">Alpha (Persistent)</div> |
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|You are an alpha werewolf, imbued with a spark of leadership and power. You have greater control over your shapeshifting: you can always roll your full Stamina + Resolve + Harmony as a reflexive action to shapeshift, and shapeshifting actions no longer inflict damage on you.<br><br>For the purpose of interacting with your Feral Wolf, your Harmony is always considered one die higher, and anytime you gain a point of Essence for fulfilling your Feral Wolf Archetype, you also regain a Willpower. In a Feral Shift, the Feral Wolf rolls only Primal Urge. When Hunting the Wolf, you are always hunting your Feral Wolf, regardless of your respective Harmony and Primal Urge ratings.<br><br>You gain access to a number of mechanical benefits, including the Dominance Howl (see [[Werewolf Howls|Howls]]). If you are the alpha of a pack, you also have a pool of dice equal to the number of packmates in that pack. You can draw these extra dice to add to any action you take. You can even spend these dice as though they were Essence. Once a die is used from the pool it is gone, but the pool refreshes at sunset every day. Any packmates who have a Harmony of 0 may purchase their first point of Harmony for 2 Experiences, rather than the normal 3.<br>'''Possible Sources:''' Killing another alpha by your own claws and teeth, or successfully challenging the alpha of your own pack. Undertaking the Ancient Hunt.<br>'''Resolution:''' You are defeated in an alpha challenge. You sacrifice your alpha nature to power some magic, or otherwise have it stolen from you.<br> '''Beats:''' Gain a beat when you are forced into damaging or traumatic situations in order to preserve your pack. You also gain Primal Beats based on Alpha Lineage.<br>• '''Destroyer Wolf:''' Gain a Primal Beat when you kill an enemy that threatens you or yours.<br>• '''Death Wolf:''' Gain a Primal Beat when you exert mastery over entities of the Shadow or Twilight.<br>• '''Black Wolf:''' Gain a Primal Beat when you defend your territory, or pay retribution to those who violate it.<br>• '''Red Wolf:''' Gain a Primal Beat when you use technology or elements of human culture to defeat other werewolves.<br>• '''Winter Wolf:''' Gain a Primal Beat when you survive situations or conditions that would ordinarily kill your kind.<br>• '''Rabid Wolf:''' Gain a Primal Beat when you bring low the mighty and the arrogant.<br>• '''Silver Wolf:''' Gain a Primal Beat when you are recognized for your leadership by werewolves not in your pack.<br>• '''Dire Wolf:''' Gain a Primal Beat when you hunt down prey and taste their blood. | |You are an alpha werewolf, imbued with a spark of leadership and power. You have greater control over your shapeshifting: you can always roll your full Stamina + Resolve + Harmony as a reflexive action to shapeshift, and shapeshifting actions no longer inflict damage on you.<br><br>For the purpose of interacting with your Feral Wolf, your Harmony is always considered one die higher, and anytime you gain a point of Essence for fulfilling your Feral Wolf Archetype, you also regain a Willpower. In a Feral Shift, the Feral Wolf rolls only Primal Urge. When Hunting the Wolf, you are always hunting your Feral Wolf, regardless of your respective Harmony and Primal Urge ratings.<br><br>You gain access to a number of mechanical benefits, including the Dominance Howl (see [[Werewolf Howls|Howls]]). If you are the alpha of a pack, you also have a pool of dice equal to the number of packmates in that pack. You can draw these extra dice to add to any action you take. You can even spend these dice as though they were Essence. Once a die is used from the pool it is gone, but the pool refreshes at sunset every day. Any packmates who have a Harmony of 0 may purchase their first point of Harmony for 2 Experiences, rather than the normal 3.<br>'''Possible Sources:''' Killing another alpha by your own claws and teeth, or successfully challenging the alpha of your own pack. Undertaking the Ancient Hunt.<br>'''Resolution:''' You are defeated in an alpha challenge. You sacrifice your alpha nature to power some magic, or otherwise have it stolen from you.<br> '''Beats:''' Gain a beat when you are forced into damaging or traumatic situations in order to preserve your pack. You also gain Primal Beats based on Alpha Lineage.<br>• '''Destroyer Wolf:''' Gain a Primal Beat when you kill an enemy that threatens you or yours.<br>• '''Death Wolf:''' Gain a Primal Beat when you exert mastery over entities of the Shadow or Twilight.<br>• '''Black Wolf:''' Gain a Primal Beat when you defend your territory, or pay retribution to those who violate it.<br>• '''Red Wolf:''' Gain a Primal Beat when you use technology or elements of human culture to defeat other werewolves.<br>• '''Winter Wolf:''' Gain a Primal Beat when you survive situations or conditions that would ordinarily kill your kind.<br>• '''Rabid Wolf:''' Gain a Primal Beat when you bring low the mighty and the arrogant.<br>• '''Silver Wolf:''' Gain a Primal Beat when you are recognized for your leadership by werewolves not in your pack.<br>• '''Dire Wolf:''' Gain a Primal Beat when you hunt down prey and taste their blood. | ||
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Revision as of 11:44, 15 April 2015
Alpha (Persistent)
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You are an alpha werewolf, imbued with a spark of leadership and power. You have greater control over your shapeshifting: you can always roll your full Stamina + Resolve + Harmony as a reflexive action to shapeshift, and shapeshifting actions no longer inflict damage on you. For the purpose of interacting with your Feral Wolf, your Harmony is always considered one die higher, and anytime you gain a point of Essence for fulfilling your Feral Wolf Archetype, you also regain a Willpower. In a Feral Shift, the Feral Wolf rolls only Primal Urge. When Hunting the Wolf, you are always hunting your Feral Wolf, regardless of your respective Harmony and Primal Urge ratings. You gain access to a number of mechanical benefits, including the Dominance Howl (see Howls). If you are the alpha of a pack, you also have a pool of dice equal to the number of packmates in that pack. You can draw these extra dice to add to any action you take. You can even spend these dice as though they were Essence. Once a die is used from the pool it is gone, but the pool refreshes at sunset every day. Any packmates who have a Harmony of 0 may purchase their first point of Harmony for 2 Experiences, rather than the normal 3. Possible Sources: Killing another alpha by your own claws and teeth, or successfully challenging the alpha of your own pack. Undertaking the Ancient Hunt. Resolution: You are defeated in an alpha challenge. You sacrifice your alpha nature to power some magic, or otherwise have it stolen from you. Beats: Gain a beat when you are forced into damaging or traumatic situations in order to preserve your pack. You also gain Primal Beats based on Alpha Lineage. • Destroyer Wolf: Gain a Primal Beat when you kill an enemy that threatens you or yours. • Death Wolf: Gain a Primal Beat when you exert mastery over entities of the Shadow or Twilight. • Black Wolf: Gain a Primal Beat when you defend your territory, or pay retribution to those who violate it. • Red Wolf: Gain a Primal Beat when you use technology or elements of human culture to defeat other werewolves. • Winter Wolf: Gain a Primal Beat when you survive situations or conditions that would ordinarily kill your kind. • Rabid Wolf: Gain a Primal Beat when you bring low the mighty and the arrogant. • Silver Wolf: Gain a Primal Beat when you are recognized for your leadership by werewolves not in your pack. • Dire Wolf: Gain a Primal Beat when you hunt down prey and taste their blood. |