Difference between revisions of "Nico FAD"

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(New page: Race: '''Characteristics''' <br> * '''Brawn:''' * '''Agility:''' * '''Intellect:''' * '''Cunning:''' * '''Willpower:''' * '''Presence:''' '''Skills''' <br> * * * '''Talents''' <br> * * ...)
 
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Race:
+
'''Race:''' Human <br>
 +
'''Career:''' Guardian  <br>
 +
'''Specializations:''' Soresu Defender | Pathfinder <br>
 +
'''Morality:'''  50 <br>
 +
'''Emotional Strength:''' Discipline <br>
 +
'''Emotional Weakness:''' Hatred <br>
  
 
'''Characteristics''' <br>
 
'''Characteristics''' <br>
* '''Brawn:'''
+
* '''Brawn:''' 2
* '''Agility:'''
+
* '''Agility:''' 3
* '''Intellect:'''
+
* '''Intellect:''' 3
* '''Cunning:'''
+
* '''Cunning:''' 2
* '''Willpower:'''
+
* '''Willpower:''' 3
* '''Presence:'''
+
* '''Presence:''' 2
 +
* '''Force Rating:''' 2
  
 
'''Skills''' <br>
 
'''Skills''' <br>
*
+
* Career Skills
*
+
** Cool (Pr) - 2
*
+
** Discipline (Wil) - 1
 +
** Medicine (Int) - 1
 +
** Resilience (Br) - 1
 +
** Survival (Cun) - 2
 +
** Vigilance (Wil) - 2
 +
** Lightsaber (Int) - 3
 +
* Non Career Skills
 +
** Coordination (Agi) - 1
 +
** Perception (Cun) - 2
 +
 
  
 
'''Talents''' <br>
 
'''Talents''' <br>
*
+
* Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
*
 
*
 
  
 
'''Force Talents''' <br>
 
'''Force Talents''' <br>
*
+
* Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
*
+
 
*
 
  
 
'''Force Powers''' <br>
 
'''Force Powers''' <br>
*
+
* ''Forsee''
*
+
** Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
*
+
** Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
 +
** Strength x2 - You may spend up to 2 Force Results to gain specific, detailed information.
 +
** Duration x2 - You may spend up to 2 Force Results to increase see out and addition day per Result spent.
 +
 
 +
* ''Heal/Harm''
 +
** Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
 +
** Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
 +
** Magnitude - You may spend 2 Force Results to effect 1 additional Target.
 +
 
 +
* ''Move:''
 +
** Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
 +
** Range x2 - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Long).
 +
** Magnitude - You may spend 1 Force Result to effect 1 additional Target.
 +
** Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
 +
** Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
 +
** Control - You may now rip objects out of secured mountings or from another person.
  
 
'''Combat''' <br>
 
'''Combat''' <br>
* '''Soak'''
+
* '''Soak''' 2
* '''Ranged Defense'''
+
* '''Ranged Defense''' 0
* '''Melee Defense'''
+
* '''Melee Defense''' 0
* '''Wound Threshold'''
+
* '''Wound Threshold''' 12
* '''Strain Threshold'''
+
* '''Strain Threshold''' 13
 
* '''Weapons'''
 
* '''Weapons'''
 
**
 
**
 
**
 
**
 
**
 
**
 +
 +
'''XP'''<br>
 +
* '''Earned:''' 490
 +
** '''Racial:''' 110
 +
** '''Bonus:''' 10
 +
** '''Knight Level Campaign:''' 150
 +
** '''Previous Games:''' 220
 +
 +
* '''Spent:''' 0
 +
** '''Characteristics:''' 90
 +
** '''Skills''' 65
 +
** '''Talents''' 220
 +
*** Parry (5)
 +
 +
** Shii-Cho Knight (30)
 +
*** Parry (5)
 +
 +
** '''Force Powers''' 115
 +
*** Forsee (10) + Control (10) + Strength x2 (10) + Duration x2 (10)
 +
*** Move (10) + Range x2 (10) + Magnitude (5) + Strength (10) + Control (10) + Control (5)
 +
*** Heal/Harm (20) + Magnitude (5)

Revision as of 14:14, 17 July 2015

Race: Human
Career: Guardian
Specializations: Soresu Defender | Pathfinder
Morality: 50
Emotional Strength: Discipline
Emotional Weakness: Hatred

Characteristics

  • Brawn: 2
  • Agility: 3
  • Intellect: 3
  • Cunning: 2
  • Willpower: 3
  • Presence: 2
  • Force Rating: 2

Skills

  • Career Skills
    • Cool (Pr) - 2
    • Discipline (Wil) - 1
    • Medicine (Int) - 1
    • Resilience (Br) - 1
    • Survival (Cun) - 2
    • Vigilance (Wil) - 2
    • Lightsaber (Int) - 3
  • Non Career Skills
    • Coordination (Agi) - 1
    • Perception (Cun) - 2


Talents

  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.

Force Talents

  • Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill


Force Powers

  • Forsee
    • Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
    • Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
    • Strength x2 - You may spend up to 2 Force Results to gain specific, detailed information.
    • Duration x2 - You may spend up to 2 Force Results to increase see out and addition day per Result spent.
  • Heal/Harm
    • Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
    • Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
    • Magnitude - You may spend 2 Force Results to effect 1 additional Target.
  • Move:
    • Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
    • Range x2 - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Long).
    • Magnitude - You may spend 1 Force Result to effect 1 additional Target.
    • Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
    • Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
    • Control - You may now rip objects out of secured mountings or from another person.

Combat

  • Soak 2
  • Ranged Defense 0
  • Melee Defense 0
  • Wound Threshold 12
  • Strain Threshold 13
  • Weapons

XP

  • Earned: 490
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 0
    • Characteristics: 90
    • Skills 65
    • Talents 220
      • Parry (5)
    • Shii-Cho Knight (30)
      • Parry (5)
    • Force Powers 115
      • Forsee (10) + Control (10) + Strength x2 (10) + Duration x2 (10)
      • Move (10) + Range x2 (10) + Magnitude (5) + Strength (10) + Control (10) + Control (5)
      • Heal/Harm (20) + Magnitude (5)