Nico FAD

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Nico
Nico SWMM.jpg
Species: Human • Career: Guardian • Specializations: Soresu Defender
{{{OtherTraits}}}
Characteristics
Brawn 2 Agility 2 Intellect 3
Cunning 2 Willpower 3 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 2*
Coordination (Agl) 1 Spacer2.jpg Deception (Cun) -
Discipline (Will) 2* Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 2
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) 1* Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) 2 Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 3* Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) {{{Kn-Warfare}}}
Xenology (Int) - Spacer2.jpg
Talents
x
The Force
Force Rating: 2
Force Powers: x
Combat
Soak: 2 (3) • Armor: Armored Clothing (Defense 1, Soak 1)
Ranged Defense: 3 • Melee Defense: 4
Wound Threshold: 12 • Strain Threshold: 13
Weapons
Lightsaber: Damage 7 • Critical 2 • Breach 1, Sunder, Defensive 3, Deflection 2 • Lorrdian Gemstone(Blue) • Deflect 2 Upgrades, Defensive 1 Upgrade.
Experience Points
Earned: 495
Spent Experience
490
Nico SWMM.jpg

Talents

  • Parry (Rank 4) - You may suffer 3 Strain to reduce incoming Melee Damage by 6.
  • Defensive Training - Your melee weapons gain Defensive 1
  • Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
  • Defensive Stance (Rank 1) - Maneuver: You may suffer 1 Strain to Upgrade 1 Difficulty Die to a Challenge Die on attacks that target you until the end of the of your NEXT turn.

Force Talents

  • Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
  • Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
  • Improved Center of Being - Center of Being is now an Incidental Action.
  • Reflect (Rank 3) - You may suffer 3 Strain to reduce incoming Ranged Damage by 5.
  • Improved Reflect - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict the initial attack's Damage to 1 target up to Medium Range.
  • Force Rating - Increase your Force Rating by 1.
  • Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
  • Strategic Form - Action: Make a Hard (3) Combined Force Lightsaber (Int). If successful, you may spend Force Results to cause 1 Target up to Short Range to attack only you for a number of rounds equal to the Force Results spent.

Force Powers

  • Forsee
    • Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
    • Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
  • Heal/Harm
    • Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
    • Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
  • Move:
    • Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
    • Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
    • Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
    • Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
  • Control Beasts
    • Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
    • Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
    • Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
    • Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.


Equipment

Jedi Utility Belt

  • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
  • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 495
    • Character Creation: 490
    • 7/21/15: 5