Difference between revisions of "Nico FAD"
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'''Race:''' Human <br> | '''Race:''' Human <br> | ||
'''Career:''' Guardian <br> | '''Career:''' Guardian <br> | ||
− | '''Specializations:''' Soresu Defender | | + | '''Specializations:''' Soresu Defender | Niman Disciple <br> |
'''Morality:''' 50 <br> | '''Morality:''' 50 <br> | ||
'''Emotional Strength:''' Discipline <br> | '''Emotional Strength:''' Discipline <br> | ||
Line 18: | Line 18: | ||
* Career Skills | * Career Skills | ||
** Cool (Pr) - 2 | ** Cool (Pr) - 2 | ||
− | ** Discipline (Wil) - | + | ** Discipline (Wil) - 2 |
− | |||
** Resilience (Br) - 1 | ** Resilience (Br) - 1 | ||
− | |||
** Vigilance (Wil) - 2 | ** Vigilance (Wil) - 2 | ||
** Lightsaber (Int) - 3 | ** Lightsaber (Int) - 3 | ||
Line 27: | Line 25: | ||
** Coordination (Agi) - 1 | ** Coordination (Agi) - 1 | ||
** Perception (Cun) - 2 | ** Perception (Cun) - 2 | ||
− | + | ** Survival (Cun) - 2 | |
'''Talents''' <br> | '''Talents''' <br> | ||
− | * | + | * Parry - You may suffer 3 Strain to reduce incoming Melee Damage by 5. |
+ | * Defensive Training - Your melee weapons gain Defensive 1 | ||
+ | * Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage. | ||
'''Force Talents''' <br> | '''Force Talents''' <br> | ||
− | * | + | * Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill |
− | + | * Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of your Weapon by 1. | |
+ | * Improved Center of Being - Center of Being is now an Incidental Action. | ||
+ | * Force Rating - Increase your Force Rating by 1. | ||
+ | * Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success. | ||
'''Force Powers''' <br> | '''Force Powers''' <br> | ||
Line 40: | Line 43: | ||
** Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours. | ** Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours. | ||
** Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes | ** Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes | ||
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* ''Heal/Harm'' | * ''Heal/Harm'' | ||
** Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally. | ** Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally. | ||
** Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict. | ** Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict. | ||
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* ''Move:'' | * ''Move:'' | ||
** Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range. | ** Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range. | ||
− | ** Range | + | ** Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium). |
− | |||
** Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1. | ** Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1. | ||
** Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette. | ** Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette. | ||
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'''Combat''' <br> | '''Combat''' <br> | ||
Line 74: | Line 72: | ||
** '''Previous Games:''' 220 | ** '''Previous Games:''' 220 | ||
− | * '''Spent:''' | + | * '''Spent:''' 490 |
** '''Characteristics:''' 90 | ** '''Characteristics:''' 90 | ||
− | ** '''Skills''' | + | ** '''Skills''' 85 |
− | ** '''Talents''' | + | ** '''Talents''' 200 |
− | |||
− | |||
− | |||
− | |||
− | |||
** '''Force Powers''' 115 | ** '''Force Powers''' 115 | ||
− | |||
− | |||
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Revision as of 03:07, 18 July 2015
Race: Human
Career: Guardian
Specializations: Soresu Defender | Niman Disciple
Morality: 50
Emotional Strength: Discipline
Emotional Weakness: Hatred
Characteristics
- Brawn: 2
- Agility: 3
- Intellect: 3
- Cunning: 2
- Willpower: 3
- Presence: 2
- Force Rating: 2
Skills
- Career Skills
- Cool (Pr) - 2
- Discipline (Wil) - 2
- Resilience (Br) - 1
- Vigilance (Wil) - 2
- Lightsaber (Int) - 3
- Non Career Skills
- Coordination (Agi) - 1
- Perception (Cun) - 2
- Survival (Cun) - 2
Talents
- Parry - You may suffer 3 Strain to reduce incoming Melee Damage by 5.
- Defensive Training - Your melee weapons gain Defensive 1
- Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
Force Talents
- Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
- Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of your Weapon by 1.
- Improved Center of Being - Center of Being is now an Incidental Action.
- Force Rating - Increase your Force Rating by 1.
- Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
Force Powers
- Forsee
- Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
- Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
- Heal/Harm
- Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
- Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
- Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
- Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
- Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
Combat
- Soak 2
- Ranged Defense 0
- Melee Defense 0
- Wound Threshold 12
- Strain Threshold 13
- Weapons
XP
- Earned: 490
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Spent: 490
- Characteristics: 90
- Skills 85
- Talents 200
- Force Powers 115