Difference between revisions of "Nico FAD"
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− | + | __NOTOC__ | |
− | + | {{FAD-StarWars-CharSheet | |
− | + | |CharacterName=Nico | |
− | + | |Image=[[Image:Nico_SWMM.jpg|center|350px]] | |
− | + | |Race=Human | |
− | + | |Career=Guardian | |
− | + | |Specializations=Soresu Defender | Niman Disciple | |
− | + | |Morality=47 | |
− | + | |EmoStrength=Discipline | |
− | + | |EmoWeakness=Hatred | |
− | + | |Brawn=2 | |
− | + | |Agility=2 | |
− | + | |Intellect=3 | |
− | + | |Cunning=2 | |
− | + | |Willpower=3 | |
− | + | |Presence=2 | |
− | + | |Force=2 | |
− | * | + | |Astrogation= - |
− | ** | + | |Athletics= - |
− | * | + | |Brawl= - |
− | + | |Charm= - | |
− | + | |Coercion= - | |
− | * | + | |Computers= - |
− | + | |Cool= 2* | |
− | + | |Coordination= 1 | |
− | + | |Deception= - | |
− | + | |Discipline= 2* | |
+ | |Gunnery= - | ||
+ | |Kn-Core-Worlds= - | ||
+ | |Kn-Education= - | ||
+ | |Kn-Lore= - | ||
+ | |Kn-Outer-Rim= - | ||
+ | |Kn-Underworld= - | ||
+ | |Kn-Xenology= - | ||
+ | |Leadership= - | ||
+ | |Lightsaber= 3* | ||
+ | |Mechanics= - | ||
+ | |Medicine= - | ||
+ | |Melee= - | ||
+ | |Negotiation= - | ||
+ | |Perception= 2 | ||
+ | |Pilot-Planet= - | ||
+ | |Pilot-Space= - | ||
+ | |Ranged-Light= - | ||
+ | |Ranged-Heavy= - | ||
+ | |Resilience= 1* | ||
+ | |Skullduggery= - | ||
+ | |Stealth= - | ||
+ | |Streetwise= - | ||
+ | |Survival= 2 | ||
+ | |Vigilance= 2* | ||
+ | |Talents=x | ||
+ | |ForceTalents=x | ||
+ | |ForcePowers=x | ||
+ | |Soak=2 (3) | ||
+ | |Armor=Armored Clothing (Defense 1, Soak 1) | ||
+ | |RangedDefense=3 | ||
+ | |MeleeDefense=4 | ||
+ | |WoundThreshold=12 | ||
+ | |StrainThreshold=13 | ||
+ | |Weapons='''Lightsaber:''' Damage 7 • Critical 2 • Breach 1, Sunder, Defensive 3, Deflection 2 • Lorrdian Gemstone(''Blue'') • Deflect 2 Upgrades, Defensive 1 Upgrade. | ||
+ | |EarnedXP=495 | ||
+ | |SpentXP=490<br>[[Image:Nico_SWMM.jpg|center|350px]] | ||
+ | |}} | ||
'''Talents''' <br> | '''Talents''' <br> | ||
− | * Parry - You may suffer 3 Strain to reduce incoming Melee Damage by | + | * Parry (Rank 4) - You may suffer 3 Strain to reduce incoming Melee Damage by 6. |
* Defensive Training - Your melee weapons gain Defensive 1 | * Defensive Training - Your melee weapons gain Defensive 1 | ||
* Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage. | * Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage. | ||
+ | * Defensive Stance (Rank 1) - Maneuver: You may suffer 1 Strain to '''Upgrade''' 1 Difficulty Die to a Challenge Die on attacks that target you until the end of the of your NEXT turn. | ||
'''Force Talents''' <br> | '''Force Talents''' <br> | ||
* Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill | * Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill | ||
− | * Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of | + | * Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1. |
* Improved Center of Being - Center of Being is now an Incidental Action. | * Improved Center of Being - Center of Being is now an Incidental Action. | ||
+ | * Reflect (Rank 3) - You may suffer 3 Strain to reduce incoming Ranged Damage by 5. | ||
+ | * Improved Reflect - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict the initial attack's Damage to 1 target up to Medium Range. | ||
* Force Rating - Increase your Force Rating by 1. | * Force Rating - Increase your Force Rating by 1. | ||
* Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success. | * Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success. | ||
+ | * Strategic Form - Action: Make a Hard (3) Combined Force Lightsaber (Int). If successful, you may spend Force Results to cause 1 Target up to Short Range to attack only you for a number of rounds equal to the Force Results spent. | ||
'''Force Powers''' <br> | '''Force Powers''' <br> | ||
Line 60: | Line 101: | ||
** Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you. | ** Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you. | ||
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− | + | =='''Equipment'''== | |
− | + | ''Jedi Utility Belt'' | |
− | + | * Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit | |
− | + | * Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1) | |
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'''XP'''<br> | '''XP'''<br> | ||
− | * '''Earned:''' | + | * '''Earned:''' 495 |
− | + | ** '''Character Creation:''' 490 | |
− | + | ** '''7/21/15:''' 5 | |
− | ** ''' | ||
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Latest revision as of 17:13, 3 August 2015
Nico
|
Species: Human • Career: Guardian • Specializations: Soresu Defender {{{OtherTraits}}} |
Characteristics
|
Brawn | 2 | Agility | 2 | Intellect | 3 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
|
Talents
|
x |
The Force
|
Force Rating: 2 |
Force Powers: x |
Combat
|
Soak: 2 (3) • Armor: Armored Clothing (Defense 1, Soak 1) Ranged Defense: 3 • Melee Defense: 4 Wound Threshold: 12 • Strain Threshold: 13 |
Weapons
|
Lightsaber: Damage 7 • Critical 2 • Breach 1, Sunder, Defensive 3, Deflection 2 • Lorrdian Gemstone(Blue) • Deflect 2 Upgrades, Defensive 1 Upgrade. |
Experience Points
|
Earned: 495 |
Spent Experience
|
490 |
Talents
- Parry (Rank 4) - You may suffer 3 Strain to reduce incoming Melee Damage by 6.
- Defensive Training - Your melee weapons gain Defensive 1
- Improved Parry - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict your Weapons Base Damage.
- Defensive Stance (Rank 1) - Maneuver: You may suffer 1 Strain to Upgrade 1 Difficulty Die to a Challenge Die on attacks that target you until the end of the of your NEXT turn.
Force Talents
- Soresu Technique - You may now use Intellect instead of Brawn for the Lightsaber Skill
- Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of attacks against you by 1.
- Improved Center of Being - Center of Being is now an Incidental Action.
- Reflect (Rank 3) - You may suffer 3 Strain to reduce incoming Ranged Damage by 5.
- Improved Reflect - When you are attacked, if your opponent rolls a Despair or 3 Disadvantages, you immediately inflict the initial attack's Damage to 1 target up to Medium Range.
- Force Rating - Increase your Force Rating by 1.
- Defensive Circle - You may make a Hard Lightsaber (Int) Action. Gain +1 Defense and +1/Two Advantages. This also applies to additional Allies per Success.
- Strategic Form - Action: Make a Hard (3) Combined Force Lightsaber (Int). If successful, you may spend Force Results to cause 1 Target up to Short Range to attack only you for a number of rounds equal to the Force Results spent.
Force Powers
- Forsee
- Make a Force Power Check, you may spend Force Results to gain vague hints for the next 24 hours.
- Control - Initiative Checks are now Combined Force Power Checks. Force Results count as Successes
- Heal/Harm
- Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
- Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
- Range - You may spend up to 2 Force Results to increase the Range of this power 1 Range Band per Result Spent (Max Medium).
- Strength - You may spend 1 Force Result to increase the Silhouette of the object to 1.
- Control - You may now hurl objects as an Action. Make a Combined Power (Discipline) Check. Base Damage is equal to 10 times the Silhouette.
- Control Beasts
- Make a Force Power Check. You may spend 1 Force Result, allowing you to communicate with 1 animal at Short Range. In addition you may now use Social Skills against them until the end of the next turn.
- Control - You may now make Survival Checks with animals as Combined Force (Survival) Checks.
- Range - You may now Spend 1 Force Result to increase the Range of this Power by 1 Range Band.
- Control - You may Spend Force Results to inflict Setback Dice on Animals effected by this Power should they attack you.
Equipment
Jedi Utility Belt
- Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
- Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
XP
- Earned: 495
- Character Creation: 490
- 7/21/15: 5