Difference between revisions of "Star Wars: Durallian Delinquency"
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But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Fondor, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector. | But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Fondor, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector. | ||
===Major Locales=== | ===Major Locales=== | ||
− | '''Durall''' - An ecumenopolis, much like Coruscant, Durall has prospered for thousands of years due to its proximity to Ryloth and the Corellian Run. Nearly all official (and unofficial) trade ends up routing through the planets expansive spaceports on its way out to the rest of the galaxy. The planet is ruled by an oligarchy of rich, powerful and influential families. | + | '''Durall''' - An ecumenopolis, much like Coruscant, Durall has prospered for thousands of years due to its proximity to Ryloth and the Corellian Run. Nearly all official (and unofficial) trade ends up routing through the planets expansive spaceports on its way out to the rest of the galaxy. The planet is ruled by an oligarchy of rich, powerful and influential families - though Imperial influence here is strangely at a minimum. Like most city-worlds throughout the galaxy the upper levels of the city are home to its affluent denizens. The deeper you go, however, the more unruly and violent the city becomes.<br> |
− | <br> | + | '''Tinaan''' - This world serves as the Imperial Stronghold in the region. The young Imperial Governor and his advisors, including the dreaded Imperial Security Bureau operate from the various residential and industrial sections. The world is largely unmistakable, with mild mountains, plains and deep oceans - which gives it mild... even pleasant... weather. Due to it's permanent Imperial presence however, most people in the Sector avoid Tinaan. The Imperial Sector Army is based here<br> |
− | '''Tinaan''' The Imperial | ||
<br> | <br> | ||
'''Ssy-haa and Ssy-cal''' The Jungle World and it's Agrarian Moon.<br> | '''Ssy-haa and Ssy-cal''' The Jungle World and it's Agrarian Moon.<br> |
Revision as of 14:02, 29 August 2015
It is a dark time for the... wait.
It's been a dark damn time, for a long damn time.
People seem to think that the end of the Republic
a decade and a half or so ago, was some tragic and
horrific and historic event.
But out on the edges of the galaxy, the Republic
never had much influence... and now-a-days the
only difference is the Imperials are more likely
to dust you if they catch you.
Contents
Player Characters
- Chanda Aziva, Togruta Colonist (Performer • Marauder), played by Joe.
- M7-D2, played by Dave.
- Deeleet, Rodian Demolitionist played by Chillos
Player Resources
Character Questionnaire
Obligation Guide
Morality in Edge of the Empire
The Durallian Sector
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector. It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited. But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Fondor, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector.
Major Locales
Durall - An ecumenopolis, much like Coruscant, Durall has prospered for thousands of years due to its proximity to Ryloth and the Corellian Run. Nearly all official (and unofficial) trade ends up routing through the planets expansive spaceports on its way out to the rest of the galaxy. The planet is ruled by an oligarchy of rich, powerful and influential families - though Imperial influence here is strangely at a minimum. Like most city-worlds throughout the galaxy the upper levels of the city are home to its affluent denizens. The deeper you go, however, the more unruly and violent the city becomes.
Tinaan - This world serves as the Imperial Stronghold in the region. The young Imperial Governor and his advisors, including the dreaded Imperial Security Bureau operate from the various residential and industrial sections. The world is largely unmistakable, with mild mountains, plains and deep oceans - which gives it mild... even pleasant... weather. Due to it's permanent Imperial presence however, most people in the Sector avoid Tinaan. The Imperial Sector Army is based here
Ssy-haa and Ssy-cal The Jungle World and it's Agrarian Moon.
Nar Galla Hutt Controlled
Rantooine
ORD Jentrek
Kusk
Dontal Station
Corsair's Cove, the Quwatin Reef and the Klet Nebula - If Durall represents the 'gateway' into the Sector, the Klet Nebula is it's far end. Devoid of any real government, the gaseous Nebula sprawls out over the area of an entire star system. Smugglers, Pirates and other Scoundrels have used this massive stellar oddity for countless millennia to hide from both legitimate and illicit pursuers. One of its more interesting features is the Quwatin Reef; a massive asteroid belt that marks the remains of a rogue planet. Navigating the Nebula is challenging, in-and-of itself, but the Reef has been disastrous to countless pilots unfamiliar with the area. But deep within the belt, built into the broken planets lonely moon is a 'Shadowport' known as Corsair's Cover. Here, adventurous (and lucky) spacers can find services and gear of all kinds that may prove elusive elsewhere, if they survive getting through the hazards. The Crimson Corsair's took over the facility years ago, hence it's new name, and the moon serves as their base of operations. To facilitate profits and trade, however, the Corsair's never... EVER... engage in their chosen profession in the general vicinity of the Nebula and will aggressively attack any hostile group that does so.
The Great Ship Graveyard
Destalon An arid and inhospitable world of vast irradiated deserts and imposing mountain ranges.
Mora A Swamp world.
Organizations
The Imperial Fleet
The ISB and COMPNOR
The Hutt Cartel
The Pyke Syndicate
Crimson Corsairs
IsoTech - Outer Operations
Meeronal Mining Consortium
Races of Note
Aqualish (EoE DC)
Arkanians
Chevin (EoE FH)
Droids (AoR CRB)
Gand (EoE CRB)
Gran (AoR CRB/EoE FH); Gran are three-eyed humanoids with a reputation for being extremely gregarious.
Jawas
Klatooinian (EoE DC)
Harch
Humans (EoE/AoR CRB)
Nikto (EoE LNH)
Rodians (EoE CRB)
Toydarian (EoE EU)
Trandoshan (EoE CRB); while distant from the Trandoshan homeworld, there is a sizable Trandonshan colony in the region.
Twi'lek (EoE CRB); due to the proximity to Ryloth, the Sector boasts a sizable population of Twi'leks.
Other Races Presented
Arcona (EoE FH), Bothans (AoR CRB), Chadra-Fan (AoR ST), Chiss (EoE EU), Corellian Human (EoE SF), Drall (EoE SF), Dressellian (AoR ST), Duros (AoR CRB), Falleen (EoE FC), Gank (EoE LNH), Gotal (EoE FC), Hutts (EoE LNH), Ithorians (AoR CRB), Mon Calimari (AoR CRB), Quarren (EoE FC), Sakiyan (EoE LNH), Selonian (EoE SF), Sullustans (AoR CRB), Xexto (AoR ST), Weequay (EoE DC), Wookie (EoE CRB)