Difference between revisions of "Dindermal Elubis"

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|Alignment=Neutral
 
|Alignment=Neutral
 
|Patron Deity=xxx
 
|Patron Deity=xxx
|Ability Scores=Strength x (+x), Dexterity x (x), Constitution x (+x);<br> Intelligence x (x), Wisdom x (x), Charisma x (x)
+
|Ability Scores=Strength 8 (+x), Dexterity 14 (x), Constitution 13 (+x);<br> Intelligence 15 (x), Wisdom 10 (x), Charisma 15 (x)
 
|Bonus=+x
 
|Bonus=+x
 
|Saving Throws=xx & xx
 
|Saving Throws=xx & xx
|Skills=xx
+
|Skills=Arcane (Int), Insight (Wis)
 
|Tools=xx
 
|Tools=xx
|Languages=Threxantran (Local Common), xx
+
|Languages=Threxantran (Local Common), Abyssal, x, x
 
|Armor=xx
 
|Armor=xx
 
|Weapons=xx
 
|Weapons=xx
|Traits=xx
+
|Traits=Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition
 
|Attacks=xx
 
|Attacks=xx
 
|Armor Class=xx
 
|Armor Class=xx
 
|Initiative=xx
 
|Initiative=xx
 
|Speed=xx
 
|Speed=xx
|Hit Points=xx
+
|Hit Points=xx +3
 
|Hit Dice=xx
 
|Hit Dice=xx
 
|Feats=xx
 
|Feats=xx
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==Traits==
 
==Traits==
 +
===Racial===
 +
* '''Abyssal Arcana:''' Gain new spells each long rest. As spells are cast, they are lost, except for cantrips.
 +
{| class="wikitable" style="margin: 1em auto 1em auto;"
 +
! d6 || 1st Level || 3rd Level || 5th Level
 +
|- align="center" style="background:silver;"
 +
| 1 || ''dancing lights'' || ''burning hands'' || ''alter self''
 +
|- align="center"
 +
| 2 || ''true strike'' || ''charm person'' || ''darkness''
 +
|- align="center" style="background:silver;"
 +
| 3 || ''light'' || ''magic missile'' || ''invisibility''
 +
|- align="center"
 +
| 4 || ''message'' || ''cure wounds'' || ''levitate''
 +
|- align="center" style="background:silver;"
 +
| 5 || ''spare the dying'' || ''Tasha's hideous laughter'' || ''mirror image''
 +
|- align="center"
 +
| 6 || ''prestidigitation'' || ''thunderwave'' || ''spider climb''
 +
|}
 +
* '''Abyssal Fortitude:''' Hit point maximum increases by half level (min 1).
 +
 
===Spellcasting===
 
===Spellcasting===
 
* '''Maximum # of Prepared Spells:''' xx
 
* '''Maximum # of Prepared Spells:''' xx
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===Prepared Spells===
 
===Prepared Spells===
 
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.
 
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.
* '''Wizard Spells (x):''' ''Saving Throw DC:'' x • ''Spell Attack Mod:'' x
+
* '''Wizard Spells (4 • 4 • 3 • 3):''' ''Saving Throw DC:'' x • ''Spell Attack Mod:'' x
** ''Cantrips:'' x
+
** ''Cantrips (4):'' x
 
** ''First Level:'' x
 
** ''First Level:'' x
 
** ''Second Level:'' x
 
** ''Second Level:'' x
 
** ''Third Level:'' x
 
** ''Third Level:'' x
** ''Fourth Level:'' x
 
  
 
===Factor Agent Traits===
 
===Factor Agent Traits===
* '''xxx:''' xx
+
* '''Safe Haven:''' Access to a secret network of supporters and operatives. Know secret signs and passwords to gain access to safe houses, room and board, or assistance finding information.
  
 
===Wizard Traits===
 
===Wizard Traits===
x
+
* '''
  
 
==Feats==
 
==Feats==

Revision as of 13:18, 7 May 2016

Dindermal Elubis
Dindermal.jpg
Race: Tiefling (Abyssal), Class: Wizard 6th
Background: Faction Agent, Alignment: Neutral
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength 8 (+x), Dexterity 14 (x), Constitution 13 (+x);
Intelligence 15 (x), Wisdom 10 (x), Charisma 15 (x)
Proficiencies
Bonus: +x
Saving Throws: xx & xx
Skills: Arcane (Int), Insight (Wis)
Tools: xx
Languages: Threxantran (Local Common), Abyssal, x, x
Armor: xx
Weapons: xx
Traits
Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition
Feats
xx
Combat
Attacks: xx
Armor Class: xx, Initiative: xx, Speed: xx
Hit Points: xx +3, Hit Dice: xx
Social
Personality Traits: xx
Ideals: xx
Bonds: xx
Flaws: xx

xx
Age: xx

Origin

xx

Traits

Racial

  • Abyssal Arcana: Gain new spells each long rest. As spells are cast, they are lost, except for cantrips.
d6 1st Level 3rd Level 5th Level
1 dancing lights burning hands alter self
2 true strike charm person darkness
3 light magic missile invisibility
4 message cure wounds levitate
5 spare the dying Tasha's hideous laughter mirror image
6 prestidigitation thunderwave spider climb
  • Abyssal Fortitude: Hit point maximum increases by half level (min 1).

Spellcasting

  • Maximum # of Prepared Spells: xx
  • Spells per Day: 1st: x • 2nd: x • 3rd: x • 4th: x
  • Magic Ability: xx

Prepared Spells

Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.

  • Wizard Spells (4 • 4 • 3 • 3): Saving Throw DC: x • Spell Attack Mod: x
    • Cantrips (4): x
    • First Level: x
    • Second Level: x
    • Third Level: x

Factor Agent Traits

  • Safe Haven: Access to a secret network of supporters and operatives. Know secret signs and passwords to gain access to safe houses, room and board, or assistance finding information.

Wizard Traits

Feats

x

Treasure

  • Coinage: x copper, x silver, x electrum, x gold, x platinum
  • Gems: x
  • Worn Magic Items:

x

Equipment

  • Carried: xx
  • Stored: xx

Lifestyle

xx (x gp/day).