Difference between revisions of "Dindermal Elubis"

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|Alignment=Neutral
 
|Alignment=Neutral
 
|Patron Deity=xxx
 
|Patron Deity=xxx
|Ability Scores=Strength 8 (+x), Dexterity 14 (x), Constitution 13 (+x);<br> Intelligence 15 (x), Wisdom 10 (x), Charisma 15 (x)
+
|Ability Scores=Strength 8 (-1), Dexterity 14 (+2), Constitution 13 (+1);<br> Intelligence 17 (+3), Wisdom 10 (+0), Charisma 15 (+2)
|Bonus=+x
+
|Bonus=+3
|Saving Throws=xx & xx
+
|Saving Throws=Intelligence & Wisdom
|Skills=Arcane (Int), Insight (Wis)
+
|Skills=Arcana (Int), History (Int), Insight (Wis), Investigation (Int)
|Tools=xx
+
|Tools=None
 
|Languages=Threxantran (Local Common), Abyssal, x, x
 
|Languages=Threxantran (Local Common), Abyssal, x, x
|Armor=xx
+
|Armor=None
|Weapons=xx
+
|Weapons=Daggers, darts, slings, quarterstaffs, light crossbows
 
|Traits=Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition
 
|Traits=Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition
 
|Attacks=xx
 
|Attacks=xx
 
|Armor Class=xx
 
|Armor Class=xx
 
|Initiative=xx
 
|Initiative=xx
|Speed=xx
+
|Speed=30
|Hit Points=xx +3
+
|Hit Points=xx
|Hit Dice=xx
+
|Hit Dice=6d6+6 (+3)
|Feats=xx
+
|Feats=None
 
|Personality=xx
 
|Personality=xx
 
|Ideals=xx
 
|Ideals=xx
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===Spellcasting===
 
===Spellcasting===
 
* '''Maximum # of Prepared Spells:''' xx
 
* '''Maximum # of Prepared Spells:''' xx
* '''Spells per Day:''' ''1st:'' x • ''2nd:'' x • ''3rd:'' x ''4th:'' x
+
* '''Spells per Day:''' ''1st:'' 4 • ''2nd:'' 3 • ''3rd:'' 3
 +
* '''Spell Power:''' ''Saving Throw DC:'' x • ''Spell Attack Mod:'' x
 
* '''Magic Ability:''' Intelligence
 
* '''Magic Ability:''' Intelligence
 
* '''Spellbook:'''  
 
* '''Spellbook:'''  
** ''Cantrips:'' x
+
** ''Cantrips:'' light, message, poison spray, prestidigitation
**
+
** ''First Level:'' feather fall, find familiar*, identify*, mage armor, protection from evil and good, Tenser's floating disk*, unseen servant*, witch bolt
 +
** ''Second Level:'' detect thoughts, Melf's acid arrow, misty step, web
 +
** ''Third Level:'' conjure lesser demon, counterspell, magic circle, sending
  
 
===Prepared Spells===
 
===Prepared Spells===
 +
'''Spells Prepared (Lvl + Int):''' x<br>
 
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.
 
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.
* '''Wizard Spells (4 • 4 • 3 • 3):''' ''Saving Throw DC:'' x • ''Spell Attack Mod:'' x
+
* '''Cantrips (4):''' x
** ''Cantrips (4):'' x
+
* '''First Level:''' x
** ''First Level:'' x
+
* '''Second Level:''' x
** ''Second Level:'' x
+
* '''Third Level:''' x
** ''Third Level:'' x
 
  
 
===Factor Agent Traits===
 
===Factor Agent Traits===
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===Wizard Traits===
 
===Wizard Traits===
* '''
+
* '''Arcane Recovery:''' During a short rest, recover half level in spell slots. Must take a long rest before doing it again.
 +
* '''Ritual Casting:''' May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook.
 +
* '''Spellcasting Focus:''' May use arcane focus.
 +
* '''Conjurer (Arcane Tradition):'''
 +
** ''Conjuration Savant:'' Half cost and half time for scribing conjuration spells.
 +
** ''Minor Conjuration:'' Use action to conjure a minor item into my hand or onto the ground within 10'. Object can be no larger than 10lb or 3' on a side, and must be a nonmagical object I have seen. Radiates dim light, and disappears after 1 hour, when use the ability again, or if it takes any damage.
 +
** ''Benign Transposition:'' Use Action to teleport up to 30 to a square I can see. May choose a space within range occupied by a Small or Medium creature; if creature is willing, can trade places with teleport. Must finish a long rest or cast a conjuration spell of 1st level or higher to use again.
  
 
==Feats==
 
==Feats==
x
+
* '''Fourth Level:''' +2 Int
  
 
==Treasure==
 
==Treasure==
 
* '''Coinage:''' x copper, x silver, x electrum, x gold, x platinum
 
* '''Coinage:''' x copper, x silver, x electrum, x gold, x platinum
 
* '''Gems:''' x
 
* '''Gems:''' x
* '''Worn Magic Items:'''
+
* '''Magic Items:'''
x
+
** rare
 +
** uncommon
 +
** uncommon
  
 
==Equipment==
 
==Equipment==

Revision as of 13:59, 7 May 2016

Dindermal Elubis
Dindermal.jpg
Race: Tiefling (Abyssal), Class: Wizard 6th
Background: Faction Agent, Alignment: Neutral
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength 8 (-1), Dexterity 14 (+2), Constitution 13 (+1);
Intelligence 17 (+3), Wisdom 10 (+0), Charisma 15 (+2)
Proficiencies
Bonus: +3
Saving Throws: Intelligence & Wisdom
Skills: Arcana (Int), History (Int), Insight (Wis), Investigation (Int)
Tools: None
Languages: Threxantran (Local Common), Abyssal, x, x
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Traits
Abyssal Arcana, Abyssal Fortitude • Safe Haven • Arcane Recovery (3 levels), Arcane Tradition (Conjuration), Conjuration Savant, Minor Conjuration, Benign Transposition
Feats
None
Combat
Attacks: xx
Armor Class: xx, Initiative: xx, Speed: 30
Hit Points: xx, Hit Dice: 6d6+6 (+3)
Social
Personality Traits: xx
Ideals: xx
Bonds: xx
Flaws: xx

xx
Age: xx

Origin

xx

Traits

Racial

  • Abyssal Arcana: Gain new spells each long rest. As spells are cast, they are lost, except for cantrips.
d6 1st Level 3rd Level 5th Level
1 dancing lights burning hands alter self
2 true strike charm person darkness
3 light magic missile invisibility
4 message cure wounds levitate
5 spare the dying Tasha's hideous laughter mirror image
6 prestidigitation thunderwave spider climb
  • Abyssal Fortitude: Hit point maximum increases by half level (min 1).

Spellcasting

  • Maximum # of Prepared Spells: xx
  • Spells per Day: 1st: 4 • 2nd: 3 • 3rd: 3
  • Spell Power: Saving Throw DC: x • Spell Attack Mod: x
  • Magic Ability: Intelligence
  • Spellbook:
    • Cantrips: light, message, poison spray, prestidigitation
    • First Level: feather fall, find familiar*, identify*, mage armor, protection from evil and good, Tenser's floating disk*, unseen servant*, witch bolt
    • Second Level: detect thoughts, Melf's acid arrow, misty step, web
    • Third Level: conjure lesser demon, counterspell, magic circle, sending

Prepared Spells

Spells Prepared (Lvl + Int): x
Spells marked with one asterix (*) are Domain Spells; those marked with two asterixes (**) are Oath Spells; those marked with a cross (+) are rituals.

  • Cantrips (4): x
  • First Level: x
  • Second Level: x
  • Third Level: x

Factor Agent Traits

  • Safe Haven: Access to a secret network of supporters and operatives. Know secret signs and passwords to gain access to safe houses, room and board, or assistance finding information.

Wizard Traits

  • Arcane Recovery: During a short rest, recover half level in spell slots. Must take a long rest before doing it again.
  • Ritual Casting: May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook.
  • Spellcasting Focus: May use arcane focus.
  • Conjurer (Arcane Tradition):
    • Conjuration Savant: Half cost and half time for scribing conjuration spells.
    • Minor Conjuration: Use action to conjure a minor item into my hand or onto the ground within 10'. Object can be no larger than 10lb or 3' on a side, and must be a nonmagical object I have seen. Radiates dim light, and disappears after 1 hour, when use the ability again, or if it takes any damage.
    • Benign Transposition: Use Action to teleport up to 30 to a square I can see. May choose a space within range occupied by a Small or Medium creature; if creature is willing, can trade places with teleport. Must finish a long rest or cast a conjuration spell of 1st level or higher to use again.

Feats

  • Fourth Level: +2 Int

Treasure

  • Coinage: x copper, x silver, x electrum, x gold, x platinum
  • Gems: x
  • Magic Items:
    • rare
    • uncommon
    • uncommon

Equipment

  • Carried: xx
  • Stored: xx

Lifestyle

xx (x gp/day).