Difference between revisions of "Zashto Tis"
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***''Superior Hilt¹'': Add [[Image:Advantage-result.png|18px]] to all checks made with it • Damage +1 | ***''Superior Hilt¹'': Add [[Image:Advantage-result.png|18px]] to all checks made with it • Damage +1 | ||
::<small>¹Used Mod point to replace</small> | ::<small>¹Used Mod point to replace</small> | ||
+ | |||
+ | {| align="left" border="1" style="background: black" | ||
+ | |+ align="bottom" style="caption-side: bottom" | '''Armored Robe Styles'''<br>Green or Red style prefered | ||
+ | |- | ||
+ | | [[Image:Zashto-armor.jpg|left|300px]] | ||
+ | |- | ||
+ | |} | ||
==Talents== | ==Talents== |
Revision as of 23:59, 7 April 2017
Zashto Tis
|
Species: Togruta • Career: Sentinel • Specializations: Sentry/Shien Expert Motivations: Injustice - Oppression Morality: 60 • Emotional Strength: Malleability • Emotional Weaknesses: Weariness |
Characteristics
|
Brawn | 1 | Agility | 2 | Intellect | 2 |
Cunning | 5 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
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Sentry: Toughened, Uncanny Reactions, Slight of Mind, Dodge, Fear the Shadows, Improved Reflect, Force Rating, Grit, Reflect, Saber Throw Shien Expert: Reflect, Street Smarts, Shien Technique, Reflect, [Improved Reflect], Reflect, Disruptive Strike Racial: Pack Instincts |
The Force
|
Force Rating: 2 |
Force Powers: Primary: Alter Move: Basic Bind: Basic, Range (left), Magnitude (l.center), Control (right) Secondary: Sense Sense Basic, Control (left), Duration (left), Strength (left) Tertiary: Control Enhance: Basic, Control (Right) |
Combat
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Soak: 1 • Armor: 0 Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 13 • Strain Threshold: 13 |
Weapons
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Lightsaber |
Experience Points
|
Earned: 0 (Racial 0• PreGame 0 • Current Game 0) |
Spent Experience
|
0 (Unspent: 0) |
Background
Motivation
- Injustice - Oppression
- Zashto fights for the underdog as long as their plight is unjust. Whenever he travels to a region where the ruling entity is oppressing a faction of the society, he will do what it takes to end that oppression. This could be as simple as bringing to light an oppressed group exists, up to inciting a coup against the oppressive government.
Conflict
Weapons & Gear
- Standard Lightsaber: 5/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Relflect, Superior, Accurate +1
- Attachments:
- Etaan Crystal¹: Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]
- Refocusing Lens: Accurate +1 • Accurate +1 [0/1]
- Shien Reverse Grip Customization: Add to all Lightsaber (Cunning) checks, add to all other Lightsaber checks
- Superior Hilt¹: Add to all checks made with it • Damage +1
- Attachments:
- ¹Used Mod point to replace
Talents
Racial
- Pack Instinct
- When performing the assist maneuver, Togrutas grant instead of .
- Special Abilities
- Togrutas begin the game with one rank in Perception
Languages
- Languages
- Togruti
- Basic
Sentinel/Sentry
- Toughened (1,1)
- Gain +2 wound threshold
- Uncanny Reactions (1,2)
- Add per rank to Vigilance Checks
- Slight of Mind (1,3)
- Add per rank to Stealth checks, unless immune to force powers
- Dodge (1,4)
- When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
- Fear the Shadows (2,4)
- Perform the Fear the Shadows action; make a Hard () Deception check to force a single minion group or rival to flee the encounter.
- Improved Reflect (2,5)
- When parrying a hit that generated or , may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
- Force Rating (1,5)
- Gain +1 Force Rating
- Grit (3,1)
- Gain +1 strain threshold
- Reflect (3,2)
- When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
- Saber Throw (3,2)
- As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add up to Force rating. Must spend and succeed to hit target. Spend to return weapon to hand.
Sentinel/Shien Expert
- Reflect (4,1)
- When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
- Street Smarts (3,1)
- Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
- Shien Technique (3,2)
- When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
- Reflect (4,2)
- When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
- Improved Reflect (4,3) Purchased in Sentry
- When parrying a hit that generated or , may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
- Reflect (4,4)
- When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
- Saber Throw (4,3) Purchased in Sentry
- As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add up to Force rating. Must spend and succeed to hit target. Spend to return weapon to hand.
- Disruptive Strike (3,5)
- As an action, make a Lightsaber (Cunning) attack. Add up to Force rating. Spend to add to the next combat check the target makes.
Ranked Talents total
- Reflect 4 (5 with lightsaber)
- Dodge 1
- Grit 1
- Toughened 1
- Force Rating 1
Force Powers
Alter Group Powers
50 XP
Move
- Basic Power
- The Force user can move small objects via the power of the Force.
- The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Bind
- Basic Power 15xp
- The Force user restrains an enemy, preventing the target from acting.
- The user may spend to immobilize a target within short range until the end of the user’s next turn. If the user used any to generate , the target also suffers 1 wound per spent on the check (ignoring soak).
- Range 10xp
- Spend to increase power’s range by a number of range bands equal to Range upgrades purchased.
- Magnitude 15xp
- Spend to affect 1 additional target within range per rank of Magnitude purchased.
- Control 10xp
- Spend . While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.
Sense Group Powers
30 XP
Sense
- Basic Power
- The Force User can sense the Force interacting with the world around him.
- The user may spend to sense all living things within short range (including sentient and non-sentient beings).
- The user may spend to sense the current emotional state of one living target with whom he is engaged.
- Control 10xp
- Ongoing effect: Commit . Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
- Duration 10xp
- Sense’s ongoing effects may be triggered one additional time per round.
- Strength 10xp
- When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Control Group Powers
10 XP
Enhance
- Basic
- When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
- The user may spend to gain or (user’s choice) on the check.
- Control 10xp
- Take a Force leap action; make an Enhance power check. The user may spend to jump horizontally to any location in short range.
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):