Difference between revisions of "Bhalixa Onda"

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|Presence=3
 
|Presence=3
 
|Force=3
 
|Force=3
|Astrogation= 1*
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|Astrogation= -*
 
|Athletics= -
 
|Athletics= -
 
|Brawl= -
 
|Brawl= -
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|Cool= 1*
 
|Cool= 1*
 
|Coordination= -
 
|Coordination= -
|Deception= 1*
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|Deception= -*
|Discipline= -
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|Discipline= 2
 
|Gunnery= -
 
|Gunnery= -
 
|Kn-Core-Worlds= -
 
|Kn-Core-Worlds= -
 
|Kn-Education= -
 
|Kn-Education= -
 
|Kn-Lore= 3*
 
|Kn-Lore= 3*
|Kn-Outer-Rim= 2*
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|Kn-Outer-Rim= 1*
 
|Kn-Underworld= -
 
|Kn-Underworld= -
 
|Kn-Warfare= -
 
|Kn-Warfare= -
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|Skullduggery= -
 
|Skullduggery= -
 
|Stealth= -
 
|Stealth= -
|Streetwise= 1*
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|Streetwise= -*
 
|Survival= -
 
|Survival= -
 
|Vigilance= 1*
 
|Vigilance= 1*
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|SpentXP=0 (Unspent: 0)
 
|SpentXP=0 (Unspent: 0)
 
|}}
 
|}}
 
 
==Background==
 
==Background==
x
+
* Born on Mandalore, to a patrician family.
 +
* Spirited away by the Jedi Order quite early in her life - she remembers almost nothing about her home world.
 +
* Took to the disciplined ways of the Order quite quickly, with a single exception: lightsaber training.
 
==Personality==
 
==Personality==
 
x
 
x

Revision as of 11:46, 9 April 2017

Bhalixa Onda
Bhalixa-onda.jpg
Species: Human (Mandalorian) • Career: Mystic • Specializations: Advisor • Sage
Motivations: Cause - Peace

Morality: 60 • Emotional Strength: Discipline • Emotional Weaknesses: Coldness
Duty: xx (x)

Characteristics
Brawn 2 Agility 2 Intellect 2
Cunning 3 Willpower 2 Presence 3
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) -* Spacer2.jpg Athletics (Brn) -
Charm (Prs) 3* Spacer2.jpg Coercion (Will) 1*
Computers (Int) - Spacer2.jpg Cool (Prs) 1*
Coordination (Agl) - Spacer2.jpg Deception (Cun) -*
Discipline (Will) 2 Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) 2* Spacer2.jpg Perception (Cun) 2*
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -*
Survival (Cun) - Spacer2.jpg Vigilance (Will) 1*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) 3* Spacer2.jpg Outer Rim (Int) 1*
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Advisor: Plausible Deniability > Toughened > Grit > Nobody's Fool > Dedication (Presence) > Steely Nerves > Force Rating • Kill with Kindness > Nobody's Fool > Plausible Deniability
Sage: Kill with Kindness > Researcher > Smooth Talker > Grit > Force Rating
The Force
Force Rating: 3
Force Powers:
Primary: Alter
Influence: Basic, Range, Magnitude (x2), Control (skill booster), Control (Discipline contest)
Move: Basic
Secondary: Sense
Foresee Basic, Control (Initiative), Control (Defense)
Sense: Basic
Tertiary: Control
Enhance: Basic
Suppress: Basic
Combat
Soak: 3 • Armor: Diplomat's Robes
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 15 • Strain Threshold: 14
Weapons
Lightsaber
Experience Points
Earned: 0 (Current Game 0)
Spent Experience
0 (Unspent: 0)

Background

  • Born on Mandalore, to a patrician family.
  • Spirited away by the Jedi Order quite early in her life - she remembers almost nothing about her home world.
  • Took to the disciplined ways of the Order quite quickly, with a single exception: lightsaber training.

Personality

x

Weapons & Gear

  • Standard Lightsaber (Ilum Crystal): 2/5 HP • Dam 6 • Crit 2 • Breach 1, Sunder
  • Resplendent Robes: Def 0, Soak 1 • +Boost-die.png to perform diplomatic social and bureaucratic functions

Talents

  • Dedication: Ranks 1 • Increase Characteristic by 1 per Rank. Presence (x1)
  • Force Rating: Ranks 2 • Increase Force Rating by 1 per Rank.
  • Grit: Ranks 2 • Increase Strain Threshold by 1 per Rank.
  • Kill with Kindness: Ranks 2 • Remove Setback-die.png per rank from all Charm and Leadership checks.
  • Nobody's Fool: Ranks 2 • Upgrade difficulty of incoming Charm, Coercion, or Deception once per Rank.
  • Plausible Deniability: Ranks 2 • Remove Setback-die.png per Rank from all Coercion and Deception checks.
  • Researcher: Ranks 1 • Remove Setback-die.png per rank from all Knowledge checks; research takes half time.
  • Sense Emotions: Add Boost-die.png to all Charm, Coercion, and Deception checks unless target is immune to Force powers.
  • Smooth Talker: Ranks 1 • When making Charm checks, spend Advantage-result.png to gain Success-result.png equal to Ranks.
  • Steely Nerves: Spend 1 Destiny to ignore effects of Critical Injuries on Willpower or Presence checks until end of encounter.
  • Toughened: Ranks 1 • Increase Wounds Threshold by 2 per Rank.

Force Powers

Enhance

  • Basic: Add Force-die.png to all Athletics checks • May spend EitherForce-result.png to gain Success-result.png or Advantage-result.png.

Foresee

  • Basic: See vague hints of future • Spend EitherForce-result.png to gain vague hint of events to come up to a day in future.
  • Control (Initiative): Add x to initiative checks • Spend EitherForce-result.png to gain Success-result.png on check.
  • Control (Defense): Targets benefitting from Initiative boost increase ranged and melee defense by 2 for first round of encounter.

Influence

  • Basic: Spend EitherForce-result.png to stress mind of one target, inflicting 1 Strain.
  • Range: Spend EitherForce-result.png to increase power's Range by a number of Range bands equal to Range upgrades purchased.
  • Magnitude (x2): Spend EitherForce-result.png to increase targets affected equal to Magnitude upgrades purchased.
  • Control: When making a Coercion, Charm, Deception, Leadership, or Negotition check, add Force-die.png. Spend EitherForce-result.png to add Success-result.png or Advantage-result.png.
  • Control: May make a Discipline vs Discipline test, adding Force-die.png. Spend EitherForce-result.png and succeed on check to force target to adopt an emotional state or believe something untrue for 1 round or 5 minutes.

Move

  • Basic: Spend EitherForce-result.png to move one object of Silhouette 0 within short range up to maximum range (Short by default).

Sense

  • Basic: Spend EitherForce-result.png to sense all living things within short range, or spend EitherForce-result.png to sense the current emotional state of one living target with whom he is engaged.

Suppress

  • Basic: Spend EitherForce-result.png to add automatic Failure-result.png to Force power checks made against him or any ally within short range until end of next turn.

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png