Difference between revisions of "SW Medical"

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'''Sources:''' AoRCore (Age of Rebellion Core Rulebook) • DA (Desperate Allies) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook) • SoT (Stay on Target)
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'''Sources:''' AoRCore (Age of Rebellion Core Rulebook) • DA (Desperate Allies) • EoECore (Edge of Empire Core Rulebook) • EtU (Enter the Unknown) • FaDCore (Force and Destiny Core Rulebook) • SoT (Stay on Target)
  
  
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|Chiewab IRAPS Cerebral Stabilizer
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|Chiewab APC ECM-598 Medical Backpack
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|Scaled-up medpac with medical equipment, drugs, tools, scanners, and other contents, in a sturdy internal-frame backpack. Includes slim datapad loaded with emergency-procedure database for most known species, plus collapsable repulsor stretcher (holds up to 150kg). May use to make Medicine checks without penalty, adding [[Image:Boost-die.png|12px]] to Medicine tests. Reduce difficulty of any Medicine checks to heal Critical Injuries by 1.
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|450cr/4
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|2
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|EtU48
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|-
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|Chiewab APC IRAPS Cerebral Stabilizer
 
|"Brain cage" that maintains central nervous system of critically injured patient. Must be applied within one round of suffering Critical Injury, to a patient suffering from Bleeding Out, The End is Nigh Crits, or who has died the round before. Medicine ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to apply, and character is stabilized; if he has died, he is brought back to life, but considered to suffer the Gruesome Injury Crit.
 
|"Brain cage" that maintains central nervous system of critically injured patient. Must be applied within one round of suffering Critical Injury, to a patient suffering from Bleeding Out, The End is Nigh Crits, or who has died the round before. Medicine ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to apply, and character is stabilized; if he has died, he is brought back to life, but considered to suffer the Gruesome Injury Crit.
 
|2200cr/7
 
|2200cr/7
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Revision as of 06:42, 26 December 2017

Sources: AoRCore (Age of Rebellion Core Rulebook) • DA (Desperate Allies) • EoECore (Edge of Empire Core Rulebook) • EtU (Enter the Unknown) • FaDCore (Force and Destiny Core Rulebook) • SoT (Stay on Target)


Item Effects Cost & Rarity Enc Sourcebook
Antidote Set Small kit for synthesizing medical antidotes to toxins and poisons; those to whom it is administered reduce the difficulty of any check to resist an identified poison by 2. (Knowledge: Underworld Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to identify poisons) 250cr/5 1 DA51
Athakam MedTech Military Medpac (Untrained/Emergency) Medpac with integrated medical analysis and treatment computers to provide medical treatment step by step. Allows a character without Medicine to treat another without penalty. If character has no ranks in Medicine, considered to have 1 rank using this medpac. 400cr/3 2 DC59
Bacta (liter) Viscous healing liquid that increases the rate of healing. May be administered by injection or patches. 20cr/1 1 AoRCore187, EoECore182, FaDCore 183
Bacta (tank) Viscous healing liquid that increases the rate of healing. Often filling tanks into which patients are submerged, with breathing apparatus. 4000cr/1 12 AoRCore187, EoECore182, FaDCore 183
Chiewab APC ECM-598 Medical Backpack Scaled-up medpac with medical equipment, drugs, tools, scanners, and other contents, in a sturdy internal-frame backpack. Includes slim datapad loaded with emergency-procedure database for most known species, plus collapsable repulsor stretcher (holds up to 150kg). May use to make Medicine checks without penalty, adding Boost-die.png to Medicine tests. Reduce difficulty of any Medicine checks to heal Critical Injuries by 1. 450cr/4 2 EtU48
Chiewab APC IRAPS Cerebral Stabilizer "Brain cage" that maintains central nervous system of critically injured patient. Must be applied within one round of suffering Critical Injury, to a patient suffering from Bleeding Out, The End is Nigh Crits, or who has died the round before. Medicine (Difficulty-die.pngDifficulty-die.png) to apply, and character is stabilized; if he has died, he is brought back to life, but considered to suffer the Gruesome Injury Crit. 2200cr/7 3 DC59
Emergency Medpac Standard on many ships or public spaces. Allows use of Medicine to heal a patient, without penalty. 100cr/1 1 AoRCore187, EoECore182, FaDCore 183
Medpac/Physician's Kit Typically carried by first responders and field medics. Allows use of Medicine to heal a patient, without penalty, and adding Boost-die.png. Also grants benefits of a single stimpack per scene. 400cr/2 2 AoRCore187, EoECore182, FaDCore 183
Stimpack Patch or autohypo containing a cocktail of painkillers, anti-inflammatories, bacta, and antibiotics. One use as a Maneuver restores 5 Wounds. Each additional use within the same 24 hour period reduces the amount recovered by 1. 25cr/1 0 AoRCore187, EoECore182, FaDCore 183
Synthskin/Synthflesh Bandage-like synthetic flesh that not only seals and sterilizes wounds but also conceals them. Adds Boost-die.png to a Medicine test to heal injuries, but does not permit a Medicine check without other equipment. 10cr/1 AoRCore187, EoECore182, FaDCore 183
XV-38 Veterinary Kit Medpac designed for analyzing biological data and synthesizing treatments for a wide variety of alien life forms. Acts as a standard medpac for such creatures, plus adds Boost-die.png to all Knowledge (Xenology), Medicine, or Survival skill checks to analyze and treat them. 600cr/3 3 SoT45


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