Item
|
Effects
|
Cost & Rarity
|
Enc
|
Sourcebook
|
Antidote Set
|
Small kit for synthesizing medical antidotes to toxins and poisons; those to whom it is administered reduce the difficulty of any check to resist an identified poison by 2. (Knowledge: Underworld to identify poisons)
|
250cr/5
|
1
|
DA51
|
Antishock Blanket
|
Length of specialized-function material that performs compression and thermal stabilization of a patient. A patient who is treated with an antishock blanket after taking a Critical Hit has the difficulty of healing that Critical Hit reduced by one.
|
250cr/2
|
2
|
DoH48
|
Athakam MedTech Military Medpac (Untrained/Emergency)
|
Medpac with integrated medical analysis and treatment computers to provide medical treatment step by step. Allows a character without Medicine to treat another without penalty. If character has no ranks in Medicine, considered to have 1 rank using this medpac.
|
400cr/3
|
2
|
DC59
|
Bacta (liter)
|
Viscous healing liquid that increases the rate of healing. May be administered by injection or patches.
|
20cr/1
|
1
|
AoRCore187, EoECore182, FaDCore 183
|
Bacta (tank)
|
Viscous healing liquid that increases the rate of healing. Often filling tanks into which patients are submerged, with breathing apparatus.
|
4000cr/1
|
12
|
AoRCore187, EoECore182, FaDCore 183
|
Bioscan
|
Sensor device that recognizes anomalies in a patient, identifying species, age, and medical condition, including disruptions such as injuries and diseases to deliberate modifications such as cybernetics and cosmetic modifications. Remove from Medicine checks performed on a scanned patient.
|
5000cr/2
|
1
|
DoH48
|
Blood Scanner
|
Sensor device that examines blood samples, isolating health markers, chemicals, poisons, diseases, and similar states. Medicine () to identify elements. Successful scan adds to next Medicine check on subject.
|
400cr/5
|
1
|
KtP50
|
Chiewab APC ECM-598 Medical Backpack
|
Scaled-up medpac with medical equipment, drugs, tools, scanners, and other contents, in a sturdy internal-frame backpack. Includes slim datapad loaded with emergency-procedure database for most known species, plus collapsable repulsor stretcher (holds up to 150kg). May use to make Medicine checks without penalty, adding to Medicine tests. Reduce difficulty of any Medicine checks to heal Critical Injuries by 1.
|
450cr/4
|
2
|
EtU48
|
Chiewab APC IRAPS Cerebral Stabilizer
|
"Brain cage" that maintains central nervous system of critically injured patient. Must be applied within one round of suffering Critical Injury, to a patient suffering from Bleeding Out, The End is Nigh Crits, or who has died the round before. Medicine () to apply, and character is stabilized; if he has died, he is brought back to life, but considered to suffer the Gruesome Injury Crit.
|
2200cr/7
|
3
|
DC59
|
Emergency Medpac
|
Standard on many ships or public spaces. Allows use of Medicine to heal a patient, without penalty.
|
100cr/1
|
1
|
AoRCore187, EoECore182, FaDCore 183
|
Healer's Kit
|
Fringer's kit made of local herbs and treatments, allowing the use of a Medicine check without penalty. Cannot be purchased, but must scavenge with a Survival () test. When using, a indicates the kit has been expended and must be renewed with a Survival () test.
|
–/–
|
2
|
SS48
|
Military Traumapac
|
Medical kit that only permits use of Medicine to attempt to remove Critical Injuries and nothing more.
|
50cr/3
|
1
|
FiB52
|
Medpac/Physician's Kit
|
Typically carried by first responders and field medics. Allows use of Medicine to heal a patient, without penalty, and adding . Also grants benefits of a single stimpack per scene.
|
400cr/2
|
2
|
AoRCore187, EoECore182, FaDCore 183
|
Med-Aid Patch
|
Bacta-coagulant compress patch that adds to a Medicine check if the patch is expended on the patient. May use no more than one patch per Medicine check.
|
20cr/4
|
1
|
KtP50
|
Plasma Protein Replicator
|
A device used to quickly replace lost blood or other vital fluids. When used to heal a Critical Injury, add to the Medicine check to heal the injury.
|
5500cr/4
|
2
|
DoH48
|
Spray Plasto-Cast
|
Spray can whose contents harden into plaster-like substance on contact with air, used to immobilize limbs to avoid exacerbating damage. Apply with a Medicine () check; if the limb is disabled due to a Critical Injury, it heals within a weak of narrative time.
|
35cr/1
|
1
|
DoH48
|
Stimpack
|
Patch or autohypo containing a cocktail of painkillers, anti-inflammatories, bacta, and antibiotics. One use as a Maneuver restores 5 Wounds. Each additional use within the same 24 hour period reduces the amount recovered by 1.
|
25cr/1
|
0
|
AoRCore187, EoECore182, FaDCore 183
|
Synthskin/Synthflesh
|
Bandage-like synthetic flesh that not only seals and sterilizes wounds but also conceals them. Adds to a Medicine test to heal injuries, but does not permit a Medicine check without other equipment.
|
10cr/1
|
–
|
AoRCore187, EoECore182, FaDCore 183
|
Xenivet XV-38 Veterinary Kit
|
Medpac designed for analyzing biological data and synthesizing treatments for a wide variety of alien life forms. Acts as a standard medpac for such creatures, plus adds to all Knowledge (Xenology), Medicine, or Survival skill checks to analyze and treat them.
|
600cr/3
|
3
|
SoT45, SS48
|