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| |AoRCore187, EoECore182, FaDCore 183 | | |AoRCore187, EoECore182, FaDCore 183 |
| + | |
| + | |- |
| + | |Military Traumapac |
| + | |Medical kit that only permits use of Medicine to attempt to remove Critical Injuries and nothing more. |
| + | |50cr/3 |
| + | |1 |
| + | |FiB52 |
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Revision as of 07:04, 3 January 2018
Sources: AoRCore (Age of Rebellion Core Rulebook) • DA (Desperate Allies) • EoECore (Edge of Empire Core Rulebook) • EtU (Enter the Unknown) • FaDCore (Force and Destiny Core Rulebook) • SoT (Stay on Target)
Item
|
Effects
|
Cost & Rarity
|
Enc
|
Sourcebook
|
Antidote Set
|
Small kit for synthesizing medical antidotes to toxins and poisons; those to whom it is administered reduce the difficulty of any check to resist an identified poison by 2. (Knowledge: Underworld to identify poisons)
|
250cr/5
|
1
|
DA51
|
Athakam MedTech Military Medpac (Untrained/Emergency)
|
Medpac with integrated medical analysis and treatment computers to provide medical treatment step by step. Allows a character without Medicine to treat another without penalty. If character has no ranks in Medicine, considered to have 1 rank using this medpac.
|
400cr/3
|
2
|
DC59
|
Bacta (liter)
|
Viscous healing liquid that increases the rate of healing. May be administered by injection or patches.
|
20cr/1
|
1
|
AoRCore187, EoECore182, FaDCore 183
|
Bacta (tank)
|
Viscous healing liquid that increases the rate of healing. Often filling tanks into which patients are submerged, with breathing apparatus.
|
4000cr/1
|
12
|
AoRCore187, EoECore182, FaDCore 183
|
Chiewab APC ECM-598 Medical Backpack
|
Scaled-up medpac with medical equipment, drugs, tools, scanners, and other contents, in a sturdy internal-frame backpack. Includes slim datapad loaded with emergency-procedure database for most known species, plus collapsable repulsor stretcher (holds up to 150kg). May use to make Medicine checks without penalty, adding to Medicine tests. Reduce difficulty of any Medicine checks to heal Critical Injuries by 1.
|
450cr/4
|
2
|
EtU48
|
Chiewab APC IRAPS Cerebral Stabilizer
|
"Brain cage" that maintains central nervous system of critically injured patient. Must be applied within one round of suffering Critical Injury, to a patient suffering from Bleeding Out, The End is Nigh Crits, or who has died the round before. Medicine () to apply, and character is stabilized; if he has died, he is brought back to life, but considered to suffer the Gruesome Injury Crit.
|
2200cr/7
|
3
|
DC59
|
Emergency Medpac
|
Standard on many ships or public spaces. Allows use of Medicine to heal a patient, without penalty.
|
100cr/1
|
1
|
AoRCore187, EoECore182, FaDCore 183
|
Military Traumapac
|
Medical kit that only permits use of Medicine to attempt to remove Critical Injuries and nothing more.
|
50cr/3
|
1
|
FiB52
|
Medpac/Physician's Kit
|
Typically carried by first responders and field medics. Allows use of Medicine to heal a patient, without penalty, and adding . Also grants benefits of a single stimpack per scene.
|
400cr/2
|
2
|
AoRCore187, EoECore182, FaDCore 183
|
Stimpack
|
Patch or autohypo containing a cocktail of painkillers, anti-inflammatories, bacta, and antibiotics. One use as a Maneuver restores 5 Wounds. Each additional use within the same 24 hour period reduces the amount recovered by 1.
|
25cr/1
|
0
|
AoRCore187, EoECore182, FaDCore 183
|
Synthskin/Synthflesh
|
Bandage-like synthetic flesh that not only seals and sterilizes wounds but also conceals them. Adds to a Medicine test to heal injuries, but does not permit a Medicine check without other equipment.
|
10cr/1
|
–
|
AoRCore187, EoECore182, FaDCore 183
|
XV-38 Veterinary Kit
|
Medpac designed for analyzing biological data and synthesizing treatments for a wide variety of alien life forms. Acts as a standard medpac for such creatures, plus adds to all Knowledge (Xenology), Medicine, or Survival skill checks to analyze and treat them.
|
600cr/3
|
3
|
SoT45
|
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