Difference between revisions of "Legacy of the Vermilion Serpent"
Line 35: | Line 35: | ||
==Dreams of the First Age== | ==Dreams of the First Age== | ||
* '''Prelude, Chapter Two:''' ''[[Legacy-Dreams-SweetSurrender|Sweet Surrender]]'', a dream for [[Sapphire Veil]]. | * '''Prelude, Chapter Two:''' ''[[Legacy-Dreams-SweetSurrender|Sweet Surrender]]'', a dream for [[Sapphire Veil]]. | ||
+ | * '''Prelude, Chapter Three:''' ''[[Legacy-Dreams-EternalVengeance|Eternal Vengeance]]'', a dream for [[Crimson Slate]]. | ||
==Setting== | ==Setting== |
Revision as of 14:05, 18 July 2008
Six Solars, all fleeing the trauma and fear of their Exaltations.
Six Solars, brought to the King of Serpents to learn from his wisdom.
Six Solars, inheritors to a legacy they never asked for, never wanted, never sought.
Nontheless, it will seek them out, and they can but pray to be prepared for it. In the small village of Mahanaga, they learn to wield their blazing white-hot Essence, mastering the most potent power in all of Creation.
Will they use this power to uplift Creation to the glories of ages past?
Or will their hands be the hands that finally cast Creation into the darkness forever?
Only they can decide.
Contents
Player Characters
- Aapo, played by Chillos.
- Alabaster Mountain, played by Mattison.
- Crimson Slate, played by A.J..
- Sapphire Veil, played by Wil.
- Tobias, played by Dave.
- Whispering Bear, played by Eric.
Chronicle Resources
- Chronicle Timeline: Maintained by Chillos
- Chronicle Storyteller Characters: Maintained by eric
- Chronicle Followers: Maintained by Mattison
- Chronicle Wonders Maintained by Dave
- Chronicle Soundtrack Maintained by Wil
- Combat Example: An example of how combat works in Exalted, Second Edition. [1]
- Chronicle Experience Point Totals: Maintained by Joe
Dreams of the First Age
- Prelude, Chapter Two: Sweet Surrender, a dream for Sapphire Veil.
- Prelude, Chapter Three: Eternal Vengeance, a dream for Crimson Slate.
Setting
Places maintained by A.J.
Scavenger Lands
Also called the River Lands, the Scavenger Lands is Creation's melting pot, a confluence of all the strange cultures and peoples in the world. The breadbasket of Creation, the Scavenger Lands is known for its Scavenger Lords, adventurer-archaeologists who specialize in raiding the ruins of the First Age and recovering the rare relics and artifacts of that fabled Age, making themselves obscenely wealthy in the process.
- Mahanaga, the Village of Serpents, is built at the base of the Monastery of the Serpent King, a great edifice of clear First Age construction. Overwatched by the Abbot Uncompromising Viper and his Serpent Monks, Mahanaga is destined to play a role in the fate of the Second Age.
- Nexus, the great trading city and headquarters of the Guild. Sapphire Veil's original home.
- Great Forks, the City of Temples, known for its party atmosphere and the large number of small gods that dwell there. Aapo's original home.
- The Keldin Cliff-Cities, home of the Ivory Star Dynasty of the Mountain Kings. Alabaster Mountain's original home.
- Sijan, the City of Funerals. Tobias hails from a small rural village across the river from Sijan.
- The Marukani Alliance, a tribe of horsemen who occupy the lands south of Lookshy. Crimson Slate grew up among the Marukani, and considers herself one of them.
- The Sunspire The Tomb of a circle of Solars from the first age, ever so slightly west of Still Sky
- Still Sky Far west of Mahanaga, Still Sky is a small village just outside of a bamboo forest with some eccentric individuals.
House Rules
- Exalted Downtime Rules, a set of suggestions for handling swathes of downtime in Exalted.
- Silver and Jade, a rule set to reflect the fluctuation of Resources, and the system of investments meant to increase such, in Exalted.
Specialties
- You may have an unlimited number of specialties, though none can be higher than 3. No single roll may benefit from more than three dice worth of specialties, either.
Thaumaturgy
- Gaining Thaumaturgy Specialties costs the normal cost for Specialties.
- Procedures must be purchased individually, using points derived from the Thaumaturge Background.
- Art of Spirit Beckoning: Additional Procedures for the Art of Spirit Beckoning.
War of Ages
A rule set intended to replace the Second Edition Mail & Steel system.
- War Unit Traits, the traits used in War of Ages.
- Order of Events, the order in which War of Ages conflicts are resolved.
- War Actions, the kind of actions which can be performed in a War of Ages conflict.
- Battlefield Ranges & Distance, the battlefield abstraction for ranges and distances.
- Solar War Charms, an adjustment to the Solar War Charm set for use with War of Ages.
- Sample Units, a selection of sample units using War of Ages rules.
Homework
- Prelude, Chapter One: Homework-Combos
- Prelude, Chapter Two: Homework-NPCs