Difference between revisions of "Tsabar"

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|Patron Deity=Tyche
 
|Patron Deity=Tyche
 
|Factions=None
 
|Factions=None
|Ability Scores=Strength 10 (+0), Dexterity 16 (+3), Constitution 12 (+1);<br> Intelligence 8 (-1), Wisdom 14 (+2), Charisma 14 (+2)
+
|Ability Scores=Strength 10 (+0), Dexterity 17 (+3), Constitution 10 (+0);<br> Intelligence 8 (-1), Wisdom 15 (+2), Charisma 14 (+2)
 
|Bonus=+2
 
|Bonus=+2
 
|Saving Throws=Dexterity & Intelligence
 
|Saving Throws=Dexterity & Intelligence
|Skills=Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Persuasion, Stealth
+
|Skills=Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Performance, Stealth
 
|Tools=Disguise Kit (Proficiency to make a visual disguise), Thieve's Tools (Proficiency to disarm traps or open locks)
 
|Tools=Disguise Kit (Proficiency to make a visual disguise), Thieve's Tools (Proficiency to disarm traps or open locks)
 
|Languages=Threxantran, Darshinian, Tengu
 
|Languages=Threxantran, Darshinian, Tengu
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==Character Creation==
 
==Character Creation==
* Starting Stats: 14, 14, 13, 12, 10, 10 (7 + 7 + 5 + 4 + 2 + 2 = 27 build points)
+
* Starting Stats: 15, 15, 13, 10, 10, 8 (9 + 9 + 5 + 2 + 2 + 0 = 27 build points)
** Dex = 16 = 14 + 2 (Tabaxi)
+
** Dex = 17 = 15 + 2 (Tabaxi)
** Wis = 14
+
** Wis = 15
 
** Cha = 14 = 13 + 1 (Tabaxi)
 
** Cha = 14 = 13 + 1 (Tabaxi)
 
** Con = 12
 
** Con = 12
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** Int = 10
 
** Int = 10
 
* Starting HP: 27
 
* Starting HP: 27
** Lvl 1 = 9 = 8 (d8 max) + 1 (Con)
+
** Lvl 1 = 8 = 8 (d8 max)
** Lvl 2 = 18 = 9 (lvl 1) + 8 (d8 max) + 1 (Con)
+
** Lvl 2 = 16 = 8 (lvl 1) + 8 (d8 max)
** Lvl 3 = 27 = 18 (lvl 2) + 8 (d8 max) + 1 (Con)
+
** Lvl 3 = 24 = 18 (lvl 2) + 8 (d8 max)
 
* Proficiencies
 
* Proficiencies
 
** Race: Tabaxi
 
** Race: Tabaxi

Revision as of 23:20, 20 May 2018

Tsabar
Sandspace by kenket-d87ohbq.jpg
Race: Tabaxi, Class: Rogue (Swashbuckler) / Monk (Way of Shadow)
Background: Wandering Duelist, Alignment: Chaotic Good
Patron Deity: Tyche
Factions: None
Ability Scores
Strength 10 (+0), Dexterity 17 (+3), Constitution 10 (+0);
Intelligence 8 (-1), Wisdom 15 (+2), Charisma 14 (+2)
Proficiencies
Bonus: +2
Saving Throws: Dexterity & Intelligence
Skills: Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Performance, Stealth
Tools: Disguise Kit (Proficiency to make a visual disguise), Thieve's Tools (Proficiency to disarm traps or open locks)
Languages: Threxantran, Darshinian, Tengu
Armor: Light armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Traits
Racial: Darkvision • Feline Agility • Cat's Claws • Cat's Talent
Background: All Eyes on You
Class:Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity
Feats
Initial: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
Combat
Attacks:
Shortsword: +5, 1d6+3 piercing, Finesse, Light
Shortbow: +5, 1d6+3 piercing, Ammunition (Range 80/320), Two-Handed
Dagger: +5, 1d4+3 piercing, Finesse, Light, Thrown (Range 20/60)
Claws: +2, 1d4+0 slashing
Armor Class: AC 14, Initiative: +4, Speed: 30 ft
Hit Points: 27, Hit Dice: 3d8
Social
Personality Traits:

A tail with a tale: My tail always betrays my inner thoughts -- particularly thoughts of mischief. I am vaguely aware of this trait and occasionally comment wryly upon it, pretending to consult with my tail while weighing the pros and cons of various positions and proposals.
Live for the moment, but honor a crusade: I'm possessed of a mercurial and inconstant attention span, so I seek out adrenaline-infused adventures and tail-twitching curiosities. However, when I commit my heart fully to an important course of action, nothing can divert me.
Savor every word upon your tongue: Language is delicious. I enjoy the play of words and the perfume of flowery speech. Why say something in a short, drab sentence, when you can infuse it with texture, vibrance, and delight by choosing a more poetic phrasing?
Ideals:
Libertion: As a former slave, I abhor bondage of any kind. Every individual has the right to pursue their own fortune and any who would deprive them of that right are not worthy of mercy.
Joie de Vivre: We were made to be happy. So, in all things, I strive always to be so, and to help those around me see the joy in life as well.
Stories Matter: Good stories are the most valuable wealth one may acquire. I am always mindful of this and sometimes take actions simply because they will lead to more interesting outcomes, paying dividends in ale houses later.
Lighten Your Load: I believe that we must always remember that nothing in life is guaranteed and changes could come at any time. The only sensible course of action is to avoid accumulating too many attachments so that you are ready to accept changes when they come. When I see someone weighed down by wealth and clinging too strongly to it, I help them by lightening their wallet. Conversely, when I see someone downtrodden by life or stuck in a bad situation, I do what I can to lighten their heart.
Bonds:
Knai: My savior, teacher, and travelling companion. Knai smuggled me away from the djinn crime lord who held me in thrall, and was then surprised when I refused to stop following him. Over time, he taught me what he could and, ultimately, brought me to train with the kenku of the Black Wood. I owe him everything and always strive to live up to the example he set for me.
Tyche: Knai introduced me to the worship of Tymorah, whom we of Darshiniath know as Tyche, patron of good fortune, adventure, and the prosperity of cities. Since he introduced me to the Lady of Fortune, I have done all I can to be a mortal instrument for her, spreading fortune, adventure, and cheer wherever I can.
The Blackwood Stalkers: X
Flaws:
Curiosity hasn't killed me... yet: X
Never suffer a bully to prosper: X
Gambling is a sacrement: X
Why do people want to be sad?: X

"No one is useless in this world who lightens the burden of it to anyone else" –Charles Dickens

"...I know kung fu." –Neo

Traits

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Feline Agility: When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
  • Cat's Claws: Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage.
  • Cat's Talent: Proficiency in Perception & Stealth

Rogue Traits

  • Expertise: Proficiency bonus doubled for two skills (Stealth & Athletics).
  • Sneak Attack: Once per turn, can deal an extra bonus pool of damage if...
    • Using a Finesse or Ranged weapon
    • Don't have disadvantage on the attack
    • And either...
      • I have advantage on the attack
      • The target is not incapacitated and another enemy of the target is within 5 ft of them
  • Cunning Action: May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
  • Swashbuckler (Roguish Archetype):
    • Fancy Footwork: If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
    • Rakish Audacity: Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.

Background Traits

  • By Popular Demand: Can always find a place to perform, from an inn or tavern, to a circus, or theater, or even a noble's court. I receive free lodging and food of a modest or comfortable standard as long as I perform each night. Performances also get me recognized and, when this happens, strangers are generally positively disposed toward me upon meeting me in person.

Feats

  • Starting: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)

Resources

  • Coins: 0 cp • 0 sp • 0 ep • 505 gp • 0 pp • Other coins: 0
  • Gems: A small piece of jewelry in the Darshinian style (10 gp)

Magic Items

  • Clothes of Mending: A suit of clothes which mend themselves to prevent wear and tear.
  • Cape of Elvenkind: While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

X years old

  • X

Important Individuals

  • x

Character Creation

  • Starting Stats: 15, 15, 13, 10, 10, 8 (9 + 9 + 5 + 2 + 2 + 0 = 27 build points)
    • Dex = 17 = 15 + 2 (Tabaxi)
    • Wis = 15
    • Cha = 14 = 13 + 1 (Tabaxi)
    • Con = 12
    • Str = 10
    • Int = 10
  • Starting HP: 27
    • Lvl 1 = 8 = 8 (d8 max)
    • Lvl 2 = 16 = 8 (lvl 1) + 8 (d8 max)
    • Lvl 3 = 24 = 18 (lvl 2) + 8 (d8 max)
  • Proficiencies
    • Race: Tabaxi
      • Perception
      • Stealth
    • Class: Rogue
      • Acrobatics
      • Athletics
      • Investigation
      • Deception
      • Saving Throw: Dexterity
      • Saving Throw: Intelligence
      • Light Armor
      • Simple Weapons
      • Hand Crossbows
      • Longswords
      • Rapiers
      • Shortswords
      • Thieves' Tools
    • Background: Vagabond Storyteller (Far Traveller + Entertainer)
      • Insight
      • Performance
      • Disguise Kit
  • Languages
    • Threxantran (Tabaxi)
    • Darshinian (Tabaxi)
    • Tengu (Vagabond Storyteller)