Difference between revisions of "Nightbloom Garden"

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= New Orleans Sprawl =
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== Player Characters ==
'''''State Capital, Louisiana, Confederated American States'''''
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* [[Madame Ivy]], played by [[User:Rufuscub|Rufuscub]]
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* [[Violet]], played by [[User:Burticus|Burticus]]
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* [[Jasmine]], played by [[User:Maiannos|Maiannos]]
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* [[Crystal]], played by Leanne
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* [[Crown]], played by [[User:Cyphersmith|Cyphersmith]]
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* [[Bristow]], played by [[User:Tabrumj|Tabrumj]]
  
'''Population:''' 2,239,600 (census, 2070)
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== Actual Play ==
  
* Human: 69%
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Episode One: XXX
* Elf: 4%
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* [[NBG1.1|Part One]]
* Dwarf: 4%
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* [[NBG1.2|Part Two]]
* Orc: 15%
 
* Troll: 5%
 
* Other: 3%
 
  
http://www.oakthorne.net/pics/wiki/NOLA-Sprawl.jpg
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== Campaign Resources ==
 
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* [[New Orleans Sprawl]]
== Ward Populations ==
 
* Chalmette Ward: 375,000 (estimated)
 
* Kenner Ward: 264,700
 
* [[NOLA Ward]]: 605,600
 
* Terrytown Ward: 420,500
 
* Marrero Ward: 261,000
 
* Metairie Ward: 312,800
 
 
 
== Cost of Living ==
 
* Weapons: 90-140%
 
* Ammunition: 50-100%
 
* Explosives: 150-200%
 
* Accessories: 100-150%
 
* Armor: Normal
 
* Security Devices: Normal
 
* Communications: Normal
 
* Survival Gear: 100-150%
 
* Electronics: 50-130%
 
* Cyberware: 100-200%
 
* Magical Items: 60-110%
 
* Vehicles (Air): 120%
 
* Vehicles (Land): 130%
 
* Vehicles (Water): 90%
 
 
 
== Timeline ==
 
* [[2010 - 2019]]
 
* [[2020 - 2029]]
 
* [[2030 - 2039]]
 
* [[2040 - 2049]]
 
* [[2050 - 2059]]
 
* [[2060 - 2069]]
 
* [[2070 - 2079]]
 
 
 
== The Big Easy ==
 
* Local Government & Law
 
* Political Parties
 
* Federal Agencies
 
* City Services
 
* Carnivale: The Big Easy Matrix
 
* Media City
 
* Entertainment
 
* Magic
 
 
 
== Corporations in New Orleans ==
 
* AAA Corps
 
* AA Corps
 
* A Corps
 
* National Corps
 
* Private Businesses
 
 
 
== Criminal Synicates in New Orleans ==
 
* Smugglers & ''[[Les Cousins]]''
 
* Mafia
 
* Yakuza
 
* Zobop
 
 
 
== The Krewes of New Orleans ==
 
Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them.
 
* Chalmette Ward Krewes
 
* Kenner Ward Krewes
 
* [[NOLA Ward Krewes]]
 
* Terrytown Ward Krewes
 
* Marrero Ward Krewes
 
* Metairie Ward Krewes
 
 
 
== Magical Societies of New Orleans ==
 
Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community.
 
 
 
New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities.
 
* [[Voodoo Societies]]
 
* Hermetic Orders
 
* [[Shamanic Lodges]]
 
* Christian Theurgists
 
* Druidic Circles
 
* Adept Groups
 
* [[Other Magical Groups]]
 
* [[Mixed Magical Groups]]
 

Latest revision as of 00:42, 3 July 2007

Player Characters

Actual Play

Episode One: XXX

Campaign Resources