Difference between revisions of "Nightbloom Garden"

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= New Orleans =
+
== Player Characters ==
'''''State Capital, Louisiana'''''
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* [[Madame Ivy]], played by [[User:Rufuscub|Rufuscub]]
'''''Confederated American States'''''
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* [[Violet]], played by [[User:Burticus|Burticus]]
'''Population:''' 2,239,600 (census, 2070)
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* [[Jasmine]], played by [[User:Maiannos|Maiannos]]
* Human: 69%
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* [[Crystal]], played by Leanne
* Elf: 4%
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* [[Crown]], played by [[User:Cyphersmith|Cyphersmith]]
* Dwarf: 4%
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* [[Bristow]], played by [[User:Tabrumj|Tabrumj]]
* Orc: 15%
 
* Troll: 5%
 
* Other: 3%
 
  
== Ward Populations ==
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== Actual Play ==
* Chalmette Ward: 375,000 (estimated)
 
* Kenner Ward: 264,700
 
* NOLA Ward: 605,600
 
* Terrytown Ward: 420,500
 
* Marrero Ward: 261,000
 
* Metairie Ward: 312,800
 
  
== Cost of Living ==
+
Episode One: XXX
* Weapons: 90-140%
+
* [[NBG1.1|Part One]]
* Ammunition: 50-100%
+
* [[NBG1.2|Part Two]]
* Explosives: 150-200%
 
* Accessories: 100-150%
 
* Armor: Normal
 
* Security Devices: Normal
 
* Communications: Normal
 
* Survival Gear: 100-150%
 
* Electronics: 50-130%
 
* Cyberware: 100-200%
 
* Magical Items: 60-110%
 
* Vehicles (Air): 120%
 
* Vehicles (Land): 130%
 
* Vehicles (Water): 90%
 
  
= The Big Easy =
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== Campaign Resources ==
 
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* [[New Orleans Sprawl]]
    * Local Government & Law
 
    * Political Parties
 
    * Federal Agencies
 
    * City Services
 
    * Carnivale: The Big Easy Matrix
 
    * Media City
 
    * Entertainment
 
    * Magic
 
 
 
Corporations in New Orleans
 
 
 
    * AAA Corps
 
    * AA Corps
 
    * A Corps
 
    * National Corps
 
    * Private Businesses
 
 
 
Criminal Synicates in New Orleans
 
 
 
    * Smugglers & Les Cousins
 
    * Mafia
 
    * Yakuza
 
    * Zobop
 
 
 
The Krewes of New Orleans
 
 
 
Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them.
 
 
 
    * Chalmette Ward Krewes
 
    * Kenner Ward Krewes
 
    * NOLA Ward Krewes
 
    * Terrytown Ward Krewes
 
    * Marrero Ward Krewes
 
    * Metairie Ward Krewes
 
 
 
Magical Societies of New Orleans
 
 
 
Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community.
 
 
 
New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities.
 
 
 
    * Voodoo Societies
 
    * Hermetic Orders
 
    * Shamanic Lodges
 
    * Christian Theurgists
 
    * Druidic Circles
 
    * Adept Groups
 
    * Other Magical Groups
 
    * Mixed Magical Groups
 
 
 
NOLA Ward
 
 
 
    * Bywater ( C)
 
    * Carollton ( C)
 
    * Central Business District (A)
 
    * Central City (A)
 
    * Dragon’s Green (A)
 
    * French Quarter ( C)
 
    * Garden District (AA)
 
    * Gentilly (B)
 
    * Irish Channel (D)
 
    * Little Venice (D)
 
    * Lower Ninth Ward (D)
 
    * Midtown (B)
 
    * New Orleans East (B)
 
    * Orktown (D)
 
    * Uptown (AAA)
 
    * Venetian Isles (AA)
 
    * Vivant (A)
 
    * Zulu Nation ( C)
 
 
 
New Orleans Timeline
 
 
 
    * 2010—2019
 
    * 2020—2029
 
    * 2030—2039
 
    * 2040—2049
 
    * 2050—2059
 
    * 2060—2069
 
    * 2070
 

Latest revision as of 00:42, 3 July 2007

Player Characters

Actual Play

Episode One: XXX

Campaign Resources