Difference between revisions of "Winter"
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** ''Social:'' Intimidation* 1, Persuasion 1, Socialize 1, Streetwise 3, Subterfuge 1 | ** ''Social:'' Intimidation* 1, Persuasion 1, Socialize 1, Streetwise 3, Subterfuge 1 | ||
* '''Merits''' | * '''Merits''' | ||
− | ** ''Mental:'' | + | ** ''Mental:'' Language (Chinese) |
− | + | ** ''Physical:'' Fast Reflexes (•), Fighting Style: Combat Marksmanship (•••) | |
− | + | ** ''Social:'' Contacts • (X), Resources, Status (Police) •• (Allies - Police •, Contacts •) | |
− | + | ** ''Awakened:'' High Speech, Status (Adamantine Arrow) • | |
− | + | * '''Gnosis:''' 2 (''Mana/Turn:'' X); '''Arcana:''' Death 1, Fate 2, Time 3 | |
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− | ** ''Physical:'' | ||
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− | ** ''Social:'' | ||
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− | ** ''Awakened:'' | ||
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− | * '''Gnosis:''' | ||
* '''Rotes''' | * '''Rotes''' | ||
− | ** '' | + | ** ''Unfolding Revelations:'' ''Temporal Eddies'', Time •, Wits + Investigation + Time |
− | * '''Legacy Attainment:''' | + | ** ''Dancing Upon the River:'' ''Temporal Dodge'', Time ••, Dexterity + Athletics + Time; Performing kata +1 per turn (max. +3) |
− | * '''Health''' | + | ** ''Swift as Death:'' ''Acceleration'', Time •••, Stamina + Athletics + Time |
− | * '''Size''' | + | * '''Legacy Attainment:''' None |
+ | * '''Health''' 8, '''Willpower''' 6, '''Wisdom''' 5 | ||
+ | * '''Size''' 5, '''Speed''' 9, '''Defense''' 2, '''Initiative''' 6 | ||
* '''Weapons:''' ''Weapon'' (Stats) | * '''Weapons:''' ''Weapon'' (Stats) | ||
* '''Armor:''' X (equipment/source) | * '''Armor:''' X (equipment/source) | ||
− | * '''Flaws' | + | * '''Flaws:''' Addiction (Alcohol) |
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* '''Nimbus:''' ''Numb Inevitability:'' Winter's nimbus manifests as the inevitability of emptiness, the tyrrany of the clock, a cold biting air that swirls and blusters in a strange pattern. To mortals, it's a sudden cold chill or a feeling of running out of time. | * '''Nimbus:''' ''Numb Inevitability:'' Winter's nimbus manifests as the inevitability of emptiness, the tyrrany of the clock, a cold biting air that swirls and blusters in a strange pattern. To mortals, it's a sudden cold chill or a feeling of running out of time. | ||
* '''Magical Tools:''' ''Order Tool'' - Police Badge; ''Arcana Tools:'' Time - small watch once owned by wife. | * '''Magical Tools:''' ''Order Tool'' - Police Badge; ''Arcana Tools:'' Time - small watch once owned by wife. |
Revision as of 16:58, 22 November 2008
Background
Winter was a beat cop, out of the academy for a few years. One night, he left work a little early so he could surprise his wife on their anniversary. He came home to find his house torn apart and his wife and infant son strangled. The sheer randomness of such a life-changing event caused him to Awake to the Realm of Arcadia, to the Arcana of Fate and Time. No evidence was ever found to pin it on a suspect, and he soon took the detective’s test to transfer to homicide while he learned from his mentor about his new life as a mage.
Stats
- Virtue: Justice. Winter is a good cop stuck in a bad situation. He believes in justice, but not always the law.
- Vice: Wrath. Winter is often impatient with the due processes of law, and the proper steps to uncover evidence.
- Concept: Vengeful Karmic Enforcer
- Path: Acanthus; Order: Adamantine Arrow; Legacy: None; Tradition: None; Cabal: Seekers of the Wheel (Doorwarden)
- Attributes
- Mental: Intelligence 2, Wits 3, Resolve 3
- Physical: Strength 2, Dexterity 2, Stamina 3
- Social: Presence 2, Manipulation 2, Composure 3
- Abilities
- Mental: Investigation (Crime Scenes) 3, Medicine* (Forensics) 1
- Physical: Athletics* 2, Brawl 2, Drive 2, Firearms (Pistols) 3, Stealth 1, Weaponry 1
- Social: Intimidation* 1, Persuasion 1, Socialize 1, Streetwise 3, Subterfuge 1
- Merits
- Mental: Language (Chinese)
- Physical: Fast Reflexes (•), Fighting Style: Combat Marksmanship (•••)
- Social: Contacts • (X), Resources, Status (Police) •• (Allies - Police •, Contacts •)
- Awakened: High Speech, Status (Adamantine Arrow) •
- Gnosis: 2 (Mana/Turn: X); Arcana: Death 1, Fate 2, Time 3
- Rotes
- Unfolding Revelations: Temporal Eddies, Time •, Wits + Investigation + Time
- Dancing Upon the River: Temporal Dodge, Time ••, Dexterity + Athletics + Time; Performing kata +1 per turn (max. +3)
- Swift as Death: Acceleration, Time •••, Stamina + Athletics + Time
- Legacy Attainment: None
- Health 8, Willpower 6, Wisdom 5
- Size 5, Speed 9, Defense 2, Initiative 6
- Weapons: Weapon (Stats)
- Armor: X (equipment/source)
- Flaws: Addiction (Alcohol)
- Nimbus: Numb Inevitability: Winter's nimbus manifests as the inevitability of emptiness, the tyrrany of the clock, a cold biting air that swirls and blusters in a strange pattern. To mortals, it's a sudden cold chill or a feeling of running out of time.
- Magical Tools: Order Tool - Police Badge; Arcana Tools: Time - small watch once owned by wife.
Occult Senses
- Unseen Senses: When Winter's Unseen Senses trigger, he gets a sharp pain in an old gunshot wound in his shoulder.
- Temporal Eddies: Winter's Time-based Mage Sight filters visual input through the events of his life, as if everything he has ever done has led to this moment. Images of time (clocks, calendars, the buzzing of alarms or tolling of bells) twist and merge with the perception. Much of this input is based on memories associated with such events in his past.