Difference between revisions of "Soshi Junji"
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|Distinctions=Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage | |Distinctions=Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage | ||
|Adversities= | |Adversities= | ||
− | + | ;Nerve Damage (Air) | |
− | + | :Reroll 2 successes when physical sensitivity is helpful (left leg) | |
+ | ;Scorn of (Group) (Water) | ||
+ | :Reroll 2 successes when check occurs with interaction with (Group) | ||
|Passions=Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs | |Passions=Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs | ||
|Anxieties= Phobia (Water) - Fear of heights | |Anxieties= Phobia (Water) - Fear of heights |
Revision as of 19:44, 9 April 2019
Soshi Junji
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Clan: Scorpion Family: Soshi School: Soshi Illusionist School Rank: 1 Titles: xxx |
Rings
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Earth: 1 Air: 3 Water: 2 Fire: 1 Void: 3 |
Traits
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Ninjō: Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister Giri: * Improve the reputation and prosperity of the Temple of Gathering Mist Endurance: 4 Composure: 6 Focus: 4 Vigilance: 3 Honor: 25 Glory: 45 Status: 35 |
Skills
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Artisan Skills: Design 1 Martial Skills: Martial (Melee) 1 Scholar Skills: Government 1, Theology 1 Social Skills: Perform 1 Trade Skills: Skulduggery 2, Survival 1 |
Advantages and Disadvantages
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Distinctions: Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage Adversities: ;Nerve Damage (Air)
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School Abilities
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xxx |
Techniques
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xxx |
Equipment
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xxx |