Soshi Junji

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Soshi Junji
Junji placeholder.jpg
Clan: Scorpion     Family: Soshi
School: Soshi Illusionist School     Rank: 1
Titles: Emerald Magistrate
Rings
Earth: 1      Air: 3
Water: 2      Fire: 1
      Void: 3
Traits
Ninjō: Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
Giri: Improve the reputation and prosperity of the Temple of Gathering Mist * Emerald Champion
Endurance: 4
Composure: 6
Focus: 4     Vigilance: 3
Honor: 25     Glory: 45     Status: 35
Skills
Artisan Skills: Design 1
Martial Skills: Fitness 1, Meditation 1, Martial (Melee) 1
Scholar Skills: Government 1, Theology 2
Social Skills: Courtesy 1, Perform 1
Trade Skills: Skulduggery 2, Survival 1
Advantages and Disadvantages
Distinctions: Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
Adversities: Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg)
Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group)
Passions: Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs
Anxieties: Phobia (Water) - Fear of heights
School Abilities
The Kami's Whisper -- When performing an invocation technique or chanelling, characters with a Vigilance lower than or equal to School Rank + 1 cannot detect any physical sign that you are in the act of invoking the spirits. Increase the TN of Theology checks to deterct or study your supernatural activites by your School rank.
Techniques
Kata:Warrior's Resolve (General Rank 1)
Invocations: Cloak of Night (Air 1) * Tempest of Air (Air 1) * Token of Memory (Air 1) * Bo of Water (Water 1) * Mask of Wind (Air 2)
Ninjutsu:Skulk (Rank 1)
Rituals: Commune with the Spirits (Rank 1)
Shuji:Sensational Distraction (Fire 1) * All in Jest (Water 1)
Equipment
Sanctified Robes, Inconspicuous garb (simple monk shirt, pants, and tabi), scroll satchel, traveling pack, divination kit (ritual divination card set, gifted by Phoenix clan Shugenja friend), Badge of Authority (Emerald Magistrate)

Techniques

Kata

Warrior's ResolveGeneral 1 (p. 178)
Activation: Once per scene As a Support action, you may spend 1 Void point to recover.

  • Effects: Remove fatigue equal to your Honor rank

Invocations

Cloak of NightAir 1 (p. 192)
Activation: As a Scheme and Support action, you may make a Theology (Air) check targeting one object or character at range 0-1. The TN is equal to the target's silhouette (p. 265).

  • Effects: If you succeed, you augment the target with an illusion that renders it invisible to the naked eye. The object is still physically present and can be touched, smelled, or sensed with any normal sense other than vision. This effect persists for one round, plus additional rounds equal to your bonus successes.
  • Opportunities:
    • Air L5R-Result-Opportunity.pngL5R-Result-Opportunity.png: Choose one additional target of the same silhouette or smaller per L5R-Result-Opportunity.pngL5R-Result-Opportunity.png spent this way.

Possessions

Weapons & Armor

Garments

Other Gear

Questionnaire

Part 1: Core Identity

  • 1. What clan does your character belong to?
  • 2. What family does your character belong to?

Part 2: Role & School

  • 3. What is your character's school, and what roles does that school fall into?
    • Techniques Available:
    • Starting Invocations:
    • Starting RItuals:
    • (School Ability):
    • Starting Outfit:
  • 4. How does your character stand out within their school?

Part 3: Honor & Glory

  • 5. Who is your lord and what is your character's duty to them? (Giri)
  • 6. What does your character long for, and how might this impede their duty? (Ninjō)
  • 7. What is your character's relationship with their clan?
  • 8. What does your character think of bushidō?

Part 4: Strengths & Weaknesses

  • 9. What is your character's greatest accomplishment so far?
    • Blessed Lineage (Distinction): xxx
  • 10. What holds your character back the most in life?
  • 11. What activity most makes your character feel at peace?
  • 12. What concern, fear, or foible troubles your character the most?
  • 13. Who has your character learned the most from during their life?

Part 5: Personality & Behavior