Difference between revisions of "Soshi Junji"
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{{L5RCharacterSheet | {{L5RCharacterSheet | ||
|CharacterName=Soshi Junji | |CharacterName=Soshi Junji | ||
− | |Image=[[Image: | + | |Image=[[Image:Junji_placeholder.jpg]] |
|Clan=Scorpion | |Clan=Scorpion | ||
|Family=Soshi | |Family=Soshi | ||
|School=Soshi Illusionist School | |School=Soshi Illusionist School | ||
|Rank=1 | |Rank=1 | ||
− | |Titles= | + | |Titles=Emerald Magistrate |
|Earth=1 | |Earth=1 | ||
|Air=3 | |Air=3 | ||
Line 12: | Line 12: | ||
|Fire=1 | |Fire=1 | ||
|Void=3 | |Void=3 | ||
+ | |Void Points=2 | ||
|Ninjō=Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister | |Ninjō=Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister | ||
− | |Giri= | + | |Giri= Improve the reputation and prosperity of the Temple of Gathering Mist * Emerald Champion |
− | |||
|Endurance=4 | |Endurance=4 | ||
|Composure=6 | |Composure=6 | ||
Line 23: | Line 23: | ||
|Status=35 | |Status=35 | ||
|ArtisanSkills=Design 1 | |ArtisanSkills=Design 1 | ||
− | |MartialSkills=Martial (Melee) 1 | + | |MartialSkills=Fitness 1, Meditation 1, Martial (Melee) 1 |
− | |ScholarSkills=Government 1, Theology | + | |ScholarSkills=Government 1, Theology 2 |
− | |SocialSkills=Perform 1 | + | |SocialSkills=Courtesy 1, Perform 1 |
|TradeSkills=Skulduggery 2, Survival 1 | |TradeSkills=Skulduggery 2, Survival 1 | ||
− | |Distinctions=Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage | + | |Distinctions=''Seasoned (Void)'' - Reroll 2 dice for checks in situations where wisdom from experience is an advantage |
− | |Adversities= | + | |Adversities=''Nerve Damage (Air)'' - Reroll 2 successes when physical sensitivity is helpful (left leg)<br />''Scorn of (Group) (Water)'' - Reroll 2 successes when check occurs with interaction with (Group) |
− | + | |Passions= ''Playfulness (Air)'' - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs | |
− | + | |Anxieties=''Phobia (Water)'' - Fear of heights | |
− | + | |SchoolAbilities=''The Kami's Whisper'' -- When performing an invocation technique or chanelling, characters with a Vigilance lower than or equal to School Rank + 1 cannot detect any physical sign that you are in the act of invoking the spirits. Increase the TN of Theology checks to deterct or study your supernatural activites by your School rank. | |
− | + | |Techniques='''Kata:'''Warrior's Resolve (''General Rank 1'')<br />'''Invocations:''' Cloak of Night (''Air 1'') * Tempest of Air (''Air 1'') * Token of Memory (''Air 1'') * Bo of Water (''Water 1'') * Mask of Wind (''Air 2'')<br />'''Ninjutsu:'''Skulk (''Rank 1'')<br />'''Rituals:''' Commune with the Spirits (''Rank 1'')<br />'''Shuji:'''Sensational Distraction (''Fire 1'') * All in Jest (''Water 1'') | |
− | |Passions=Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs | + | |Equipment=Sanctified Robes, Inconspicuous garb (simple monk shirt, pants, and tabi), scroll satchel, traveling pack, divination kit (ritual divination card set, gifted by Phoenix clan Shugenja friend), Badge of Authority (Emerald Magistrate) |
− | |Anxieties= Phobia (Water) - Fear of heights | ||
− | |SchoolAbilities= | ||
− | |Techniques= | ||
− | |Equipment= | ||
}} | }} | ||
+ | |||
+ | ==Techniques== | ||
+ | ===Kata=== | ||
+ | '''Warrior's Resolve''' • ''General 1 (p. 178)''<br /> | ||
+ | '''Activation:''' ''Once per scene'' As a Support action, you may spend 1 Void point to recover. | ||
+ | * Effects: Remove fatigue equal to your Honor rank | ||
+ | ===Invocations=== | ||
+ | '''Cloak of Night''' • ''Air 1 (p. 192)''<br /> | ||
+ | '''Activation:''' As a Scheme and Support action, you may make a ''Theology (Air) check'' targeting one object or character at ''range 0-1''. The TN is equal to the target's silhouette (p. 265).<br /> | ||
+ | * '''Effects:''' If you succeed, you ''augment'' the target with an illusion that renders it invisible to the naked eye. The object is still physically present and can be touched, smelled, or sensed with any normal sense other than vision. This effect persists for one round, plus additional rounds equal to your bonus successes. | ||
+ | * '''Opportunities:''' | ||
+ | ** '''Air [[Image:L5R-Result-Opportunity.png|18px]][[Image:L5R-Result-Opportunity.png|18px]]:''' Choose one additional target of the same silhouette or smaller per [[Image:L5R-Result-Opportunity.png|18px]][[Image:L5R-Result-Opportunity.png|18px]] spent this way. | ||
+ | |||
+ | ==Possessions== | ||
+ | |||
+ | ===Weapons & Armor=== | ||
+ | |||
+ | ===Garments=== | ||
+ | |||
+ | ===Other Gear=== | ||
+ | |||
+ | ==Questionnaire== | ||
+ | ===Part 1: Core Identity=== | ||
+ | * '''1. What clan does your character belong to?''' | ||
+ | * '''2. What family does your character belong to?''' | ||
+ | ===Part 2: Role & School=== | ||
+ | * '''3. What is your character's school, and what roles does that school fall into?''' | ||
+ | ** ''Techniques Available:'' | ||
+ | ** ''Starting Invocations:'' | ||
+ | ** ''Starting RItuals:'' | ||
+ | ** ''(School Ability):'' | ||
+ | ** ''Starting Outfit:'' | ||
+ | * '''4. How does your character stand out within their school?''' | ||
+ | ** | ||
+ | |||
+ | ===Part 3: Honor & Glory=== | ||
+ | * '''5. Who is your lord and what is your character's duty to them? (Giri)''' | ||
+ | * '''6. What does your character long for, and how might this impede their duty? (Ninjō)''' | ||
+ | ** | ||
+ | * '''7. What is your character's relationship with their clan?''' | ||
+ | ** | ||
+ | * '''8. What does your character think of bushidō?''' | ||
+ | ===Part 4: Strengths & Weaknesses=== | ||
+ | * '''9. What is your character's greatest accomplishment so far?''' | ||
+ | ** '''Blessed Lineage (Distinction):''' xxx | ||
+ | * '''10. What holds your character back the most in life?''' | ||
+ | ** | ||
+ | * '''11. What activity most makes your character feel at peace?''' | ||
+ | ** | ||
+ | * '''12. What concern, fear, or foible troubles your character the most?''' | ||
+ | ** | ||
+ | * '''13. Who has your character learned the most from during their life?''' | ||
+ | ** | ||
+ | ** | ||
+ | ===Part 5: Personality & Behavior=== |
Latest revision as of 00:57, 28 April 2019
Contents
Techniques
Kata
Warrior's Resolve • General 1 (p. 178)
Activation: Once per scene As a Support action, you may spend 1 Void point to recover.
- Effects: Remove fatigue equal to your Honor rank
Invocations
Cloak of Night • Air 1 (p. 192)
Activation: As a Scheme and Support action, you may make a Theology (Air) check targeting one object or character at range 0-1. The TN is equal to the target's silhouette (p. 265).
- Effects: If you succeed, you augment the target with an illusion that renders it invisible to the naked eye. The object is still physically present and can be touched, smelled, or sensed with any normal sense other than vision. This effect persists for one round, plus additional rounds equal to your bonus successes.
- Opportunities:
Possessions
Weapons & Armor
Garments
Other Gear
Questionnaire
Part 1: Core Identity
- 1. What clan does your character belong to?
- 2. What family does your character belong to?
Part 2: Role & School
- 3. What is your character's school, and what roles does that school fall into?
- Techniques Available:
- Starting Invocations:
- Starting RItuals:
- (School Ability):
- Starting Outfit:
- 4. How does your character stand out within their school?
Part 3: Honor & Glory
- 5. Who is your lord and what is your character's duty to them? (Giri)
- 6. What does your character long for, and how might this impede their duty? (Ninjō)
- 7. What is your character's relationship with their clan?
- 8. What does your character think of bushidō?
Part 4: Strengths & Weaknesses
- 9. What is your character's greatest accomplishment so far?
- Blessed Lineage (Distinction): xxx
- 10. What holds your character back the most in life?
- 11. What activity most makes your character feel at peace?
- 12. What concern, fear, or foible troubles your character the most?
- 13. Who has your character learned the most from during their life?